I'm looking to play a space game, this caught my interest but I don't think I can afford all the DLCs, is it worth it?
I'm looking to play a space game, this caught my interest but I don't think I can afford all the DLCs, is it worth it?
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Depends on what you think is worth it, really.
Outer Wilds
standard procedure with paradox games is to just buy the base game on steam and pirate the rest of the dlc which can fool the steam verification thingy
pirate it first before you buy it
It sucks. It was fun for a bit but parajew got angry at people playing it incorrectly so they "patched" it into oblivion. Pretty shitty game now.
Don't be a wuss and buy Kerbal Space Program
No
Do you want to rape aliens and make hybrid abominations? Do you want enslave entire species, genocide the ones without specialized traits, and genetically engineer them into mindless slaves?
This is the game for you, if you want to do those things. Pacifists and federation starters get raped like the pussies they are.
Standard procedure for Paradox; buy the base game, pirate the DLC.
Beautiful non-answer from a pseudo-intellectual.
Just buy all the DLCs aside from Megacorporations and you'll have a great time.
Pirate it first. I think it is both the best 4x/grand strategy space game, and the worst.
I just tried it recently and the AI was still completely hopeless, and I needed to mod it to make the difficulty go from a fucking joke, to easy. The developers are completely unable to make this game work, and keep tearing down whole systems of gameplay and redoing them to little effect.
That being said I feel like I've opened Pandora's box. No other game has the autistic details, nor the polished look of Stellaris. I love the population systems and seeing the different government types and ethics. None of the other 4x space games seem to have the level or detail and customization.
I have a key for it I could trade you for something cheaper.
steamid steamcommunity.com
Do you like other paradox games?
Fuck no. Get "Sins of a Solar Empire: Rebellion" instead. It has great mods too.
Endless Space 2 is better overall in my humble opinion
I enjoyed it. 640 hours later, I reckon I got my dollars worth out of it but I'm not a huge fan of what they did to the planets/pops after that last massive update. Try as I might, I just haven't been able to get into the game the same way since they did that but I might well just be a brainlet.
Pros: You can RP the shit out of your empire, mod the thing to oblivion to your tastes, exploration is fun and it has some pretty cool quests and stuff to find. Customization from govt to empire to your ships etc is nice.
Cons: Quests get a little same-y after a few hundred hours in it (I haven't played with the Archaeology update) absolutely no control of your ships beyond 'go here and combat blob the enemy' and usually it breaks down to 'my fleet power is higher than that one, so I'll win easily'.
+/- DLC is nice, but there is a lot of it now, standard Paradox fare. Mods (of which there is shit tons, but not a massive amount of variety) are almost required.
If you actually want to command your ships in a more combat focused thing, go play Sins of a Solar Empire which still holds up well even these days. If you want more 'empire building and exploring in real time spess' then Stellaris is nice.
Take it for what you will.
Jesus christ, I didn't think i'd spaced it all like that. Whatever.
its trash dont waste your time
No
It gets worse as a game with every update
I enjoyed it, but I don't like it when Paradox makes changes to it, it was incredibly annoying relearning how the economy works.
This is pretty much all correct. Also, I've never played Sins of a Solar Empire, but if you want a great strategy game with space combat and warfare, there also Empire at War, that is if you're okay with an old game and one set in the Star Wars universe.
what mod is that, specifically with panties trait?
why'd they make it so complicated? I liked it better when it was simplified.
No, it's a pretty typical 4x/granstrat with space themes. Skip it
It was fun till they removed 2\3 movement types and made it a bog standard 4x game. Where it really shines is the different government types. There are multiple robot government playstyles for example. Too bad you need 40 bajillion dlc's to get them.
thanks
Member 3 start FTLs?
Just play Master of Orion 2.
>have a base of extreme modification/adaptability/etc where you can literally mmake any species you want, zerg, robots, post apoc lizards, you name it
>can only settle on select few worlds because "uhhh balance"
fuck off with that bullshit. you have a fuck huge game and you can't at least make some kind of mining setttlements on barrren/gas worlds? shit's retarded
I really like Stellaris' end game crisis systems and such, fighting against hordes of aliens or robots or energy beings, but god it's such a slog to get there. I really like that end of the world/endless war concept.
I have this weird autistic thing where I really like the idea of playing strategy games that have you fighting a (near)endless war where you have to constantly defending your lines and fortify positions and stuff. I know I'm describing it terribly.
I was really shitty at RTS games as a kid. I have fond memories though of playing Dawn of War and just defending my base as all the other AI players fight each other. Then years later I played Empire Earth with a few buddies, because the AI cheats so much you have to wall off your land and defend against huge ass raids of units they instaspawned without using their resources. It was fun spending five hours just trying to keep each other alive.
Basically Warhammer 40k's prime concept. Or if you know that reddit Civ 2 story of the Endless War, I love the concept of that Though the player was really just retarded, neat idea though
Stellaris is too much of a blobby, overwhelm the enemy with your forces or better tech. Military stuff is boring while the government stuff is interesting.
I sometimes get tempted to reinstall Sins of the Solar Empire but then I usually get bored because it's basically all military.
with mods you can colonize all the planets
also you do mine the barren and gas worlds, that's why you build oribital stations over them
Does mid-game still suck? I really love the early game exploration phase, especially when you use larger modded galaxy size. Love the sense of mystery and such. Late game is great seeing all the wacky invasions and galaxy wide warfare.
Mid-game though is so boring, nothing happens unless I force it to happen. Unless I make some roleplaying rules or something, it's just a waiting game for the end game.
but then do i still have to deal with that colonization limit or not?
Reminder
At least it wasn't as bad as Imperator.
Get Endless Space 2 instead.
>strategy games that have you fighting a (near)endless war where you have to constantly defending your lines and fortify positions and stuff
Fuck I want something exactly like that.
I like the concept behind games like They Are Billions but the irregular hordes and steampunk setting make me gag.
I'd kill for a game where the entire thing was basically you as the Germans in Operation Overlord against a constant but slowly strengthening American charge, metaphorically speaking.
Closest I've ever gotten are those bullshit hard starcraft maps where you constantly have to balance repairing a bunker with building another one and spawning men to fill it while enemies literally do not stop coming.
Based sophons
lol
Yeah that's been the game's biggest problem. After the initial exploration and expansion stage the mid game is mainly just micromanaging, researching technologies, and focusing on internal development, mainly building up you navy infrastructure, which is pretty and you're just waiting for the late game where you do the cool stuff, like megastructures and the crises. Adding extra primitive races can make it more fun, but don't overdo it and max out the primitives because that takes away the fun from that too. Setting primitive races to x2.5 give or take depending on your preferences is a good balanced amount, and it's better than the default amount because it doesn't make sense that there would be at least several races with FTL technology in the galaxy, but so few with more primitive technology.
not sure, haven't used the mods just know they exist. if you're trying to get around a limit in Stellaris, there's probably a mode for it though.
Only 2 of the DLCs are worth. The rest ruin the game and are absolute shit.
*pretty boring and you're just waiting
I dunno what people find enjoyable about the Crisis portions of the game. The concept is really, really cool and I love the races involved but the factions that appear during a crisis are so ridiculously overpowered that I don't see how you're meant to tackle them. They constantly spawn within the borders of my empire too, which results in everyone flat out ignoring them while my faction is dismantled from the inside.
it's shit, but just pirate it anyway bro
Yeah I really like the idea of a game that its sole objective is just "survive" or if you must, have an optional timelimit. You gotta reinforce positions, create new units, etc. just hold off the enemy while you are of course reinforcing the other lines for when the front line falls.
I bought They Are Billions not too long ago, they irregular hordes really made me bored. While I don't mind the Steampunk setting per se, I really don't like the graphical style. I haven't played much.
>I'd kill for a game where the entire thing was basically you as the Germans in Operation Overlord against a constant but slowly strengthening American charge, metaphorically speaking.
There's a mod mode for Company of Heroes 2 called Art of Defense(It's spelled Art of Defence in the Steam Workshop) that's basically that. Setup the Normandy map, and try to hold off. I'm kinda iffy on it. The waves spawn way too fast, the Allies basically eventually have so much firepower with some many men spawning that they eventually steamroll you within 10 minutes.
You probably don't have a big enough navy. You can have a navy more powerful than any of your neighbors it still might need to be twice as big in order to take the crisis. Build a lot of anchorages, colonize a lot of planets, make pops works as soldiers, and research techs to increase your naval capacity.
Crisis enemies really aren't very strong. Eventually when I got a hang on the game I was steamrolling them by the time the endgame happens.
I love the concept of them but I find them very boring. Just some flavor text in the beginning.
I really like using crisis manager nowadays and enabling multiple crisis.
My problem with Stellaris is that it's impossible to play without a tutorial.
I fucking hate tutorials. I was able to master EU4 on my own since there's some logic attached to everything but Stellaris is sci-fi and nothing makes any sense.
>I really like that end of the world/endless war concept.
But that was never the point of it
How retarded do you have to be to just sit there and take hits? Your obj is to take out invaders/portal/sterilization hubs before they overwhelm you
i'd just rather have a game where it just outright tells me "this planet literally has no atmosphere but you can build habitats with 1 pop max or whatever, and you can live there" and it'd be super expensive, but if there's aa lot of precious resources on the planet, the player could make a decision. Right now it's just "nah bro, settling here is no bueno even though you're literally a fucking robot. but no. because no".
Point doesn't really matter, just like any Paradox game.
user just sounds like they like a certain concept and tries to repeat it.
>Company of Heroes 2 called Art of Defense
I haven't played in awhile but yeah the general problem with Art of Defense is that it just doesn't last very long in survival mode.
The enemy spawns faster and faster after each spawn, eventually there's just so many enemies that you can't counter them at all in any meaningful way. Your front line didn't collapse, it got wiped out of reality. Now this huge army that can vaporize anything that gets into its way with a single glance, is coming for your second line which instantly explode as soon as their infantry is in range and within one minute, will hit your base then gameover.
If I recall correctly, there's also this random artie blasts that come out of no where and take your positions. Really didn't like that rng. Would rather have it that the enemy brings up the big guns and I failed to disable them.