Why does Yea Forums hate the new Dues Ex games?
Why does Yea Forums hate the new Dues Ex games?
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because anything released after the first two is a cheap bastardized attempt to cash in on the series made by people who have no earthly idea what the fuck they're doing.
FPBP
Fuck Adam Jensen. The real hero of Deus Ex is JC Denton, the colors are blue, and the logo is 90s to 2000s Matrix-era kitsch
The dialogue is shit compared to the first game, the artstyle doesn't fit with the first one, the plot is retarded and the main villains plans don't even make any sort of since, they make physical augmentation seem like its important while in the first game no one gives a shit about mechanical augs. There is so much more but I am lazy.
reddit the game
because they're new
What? Yea Forums is quite fond of HR.
A lot of people hated Mankind Divided for it's abrupt and largely nonsensical story. Human Revolution was hated when it came out but now I see a lot of people quite positive about it, possibly just due to the passage of time and the improved game of the year edition.
Because they are nostalgia fags that are mentally trapped in the past
>Human Revolution was hated when it came out
It was hated before its release, but people were generally positive after the leak aside from some (valid) complaints. It feels more like people started to turn on it after Mankind Divided released as half a game, alongside its microtransaction bullshit.
I still play them from time to time. The definitely have more attractive combat than the Witcher 3. Unfortunately, they do everything else worse. You'll get it if you play the game without a HUD.
>Human Revolution was hated when it came out
Not after the leak. I remember it getting praise for everything except bossfights.
I remember everyone hating the piss filter and the takedowns
It's a lazy way to give you special abilities when you think about it. A lot of other games may have struck out trying that but you have to give it to them- they tried. Now it's a lot of playing it safe and using the least effort possible since there's not enough time.
I'm playing HR for the first time (only past the first real 'mission') and I'm finding it pretty good. The stealth system feels a little arbitrary until you see vision cones (which are my least favorite stealth style). Despite that I am generally liking this early-game level design. Even a little bit of freedom is more than what most people get, then or now.
I still never finished the first Deus Ex (it was a little clunky at the time i played it) and never played more than an hour or two of Invisible War. I'd like to give both a real chance sometime later.
Definitely give the original another go. Use BioMod if you want alleviate some of the clunkiness without going into a full overhaul like GMDX.
It's actually still pretty decent. Even on like, a PS3. I like to revisit it sometimes. It's a pretty interesting take on the series and it's still got a lot of options as to how to execute a task.
The PC version is definitely better, especially when transferred to a modern flat screen.
Glad you're enjoying HR, my man. I replayed it a couple of weeks ago and it held up pretty well. Entering Jensen's apartment for the first time will always be one of my favorite recent memories in vidya. Also, the second hub area looks fantastic despite the aged graphics.
DX is definitely on the clunkier side, but still worth a playthrough at the very least. So is Mankind Divided.
DX1 is god-tier
DX2 is shit
DXHR is great, especially the definitive edition, but the augments make it too easy even on GMDX difficulty after you've played through it even a single time
DXMD has equal gameplay to HR, I think I actually spent more time in it total including all the side stories and breach mode but the content isn't as varied. The plot feels like "half a game" but the length is there, the story just was a too padded out single arc.
i sort of enjoy the awkwardness that comes from games that transfer from PC/Console The way they do with games like DX2. It's honestly terrible on anything other than a PC. It's resolution compatibility is garbage and it plays like crap.
Still it was actually the first RPG shooter I played. It was actually really fun. I had a PC to run the first one at the time but the second one was so hyped up that I got that instead.
Yea Forums liked HR though
The only actually bad DX games are Invisible War and The Fall.
>inb4 dozens of anons going "Oh, that exists."
Invisible War still had the coolest faction in DX, the Omar. I'm not sure where or not the series is going to get BTFO by Cyberpunk 2077 or else that might be something worth exploring
>Human Revolution was hated when it came out
Hello newfriend.
Yea Forums's opinion of DX:HR had decidedly declined since 2011. When it first leaked, people were shocked at the fact that it was pretty much a proper Deus Ex game.
ross said so
This
I actually ended up getting The Fall in a steam bundle sale, is it worth checking out? At all?
Ross liked it though
no he didnt
Yea Forums prefers games to be awful so what do you mean Yea Forums hates the new games? They're praised to high heaven here. Hahaha, augmentations bro!
Deus Ex: Human Revolution is The Force Awakens of videogames.
At the time everyone was flabbergasted that it wasn't a complete trainwreck. Compared to Invisible War, just being somewhat competent and not slapping the name on a completely braindead shooter was enough (Syndicate's fate, for example).
But after that initial shock? It didn't expand on Deus Ex in any meaningful way, it was heavily reductive and clumsy by comparison. Levels weren't as good, gameplay wasn't as expansive, every character is a tit. Just being better than Invisible War wasn't good enough, and they failed to turn the tide with Mankind Divided. The implicit acceptance behind Human Revolution is that it was just a launching point and would be swiftly forgotten, instead it just enabled more drivel.
And now? Honestly, if you could go back and delete everything in this franchise but the first game, world wouldn't be poorer for it.
the first one was too good.
I don't hate HR and MD though, but they are severely lacking.
>Deus Ex: Human Revolution is The Force Awakens of videogames.
>At the time everyone was flabbergasted that it wasn't a complete trainwreck. Compared to Invisible War, just being somewhat competent and not slapping the name on a completely braindead shooter was enough (Syndicate's fate, for example).
>But after that initial shock? It didn't expand on Deus Ex in any meaningful way, it was heavily reductive and clumsy by comparison. Levels weren't as good, gameplay wasn't as expansive, every character is a tit. Just being better than Invisible War wasn't good enough, and they failed to turn the tide with Mankind Divided. The implicit acceptance behind Human Revolution is that it was just a launching point and would be swiftly forgotten, instead it just enabled more drivel.
>And now? Honestly, if you could go back and delete everything in this franchise but the first game, world wouldn't be poorer for it.
tldr
It's like they saw that the original game had themes and a certain aesthetic and they just HAD to (((subvert))) people's expectations by removing those things completely. But at least we have augmentations and the color yellow now.
Honestly, it doesn't even feel like it's in the cyberpunk genre. Weird game.
Thanks for your contribution, dumb phoneposting faggot.
Really enjoyed HR. Loved running around cities. Decent options to objectives and shit besides having to sneak in Detroit's gang territory. Should've had more options through sewers or convince the guard to let you in. DLC fucking siderails you and takes all your augs, along with supplies being insanely limited and it kinda pushes you to be lethal. Speech segments are pretty fun and makes a joke of newer games speech options. I think I want to get that zero achievement but it seems really fucking hard.
I just want Warren Spector back. And the original logo and aesthetic back. And JC Denton.
Ah well. Guess I just have to move on.
>I just want Warren Spector back.
What for? Warren Spector is a hack and the original's aesthetics were pure shit.
Yeah because this current aesthetic is very cyberpunk and believable. Lmao dumb ass zoomer.
i posted that from my gaming pc :)
I'm probably older than you, faggot. Also, when has cyberpunk ever been about "believable"? The posterboy for cyberpunk fiction has highly unpractical fashion - retro-futurism with some renaissance thrown in for the mix. DX's aesthetics were created by someone who didn't know what the fuck he was doing. HR was a vernissage, DX was a trash can and unrealistic, too. Now continue to suck dick.
But HR > IW
Desu Sex is great
Invisible War is alright
Human Revolution is good
Mankind Divided is good
The only bad Deus Ex is The Fall.
You simply weren't here when Human Revolution came out. The day it leaked Yea Forums went utterly apeshit about how good it was.
The storytelling took a nosedive in quality after the first game. Most people rag on MD, but IW is really where most of the cliches and sci-fi-isms began and HR was clearly made using that as a base to refine off of.
I will say that HR's plot became incredibly dated in less then a decade, while Deus Ex's has only become more and more relevant.
>I just want Warren Spector back.
why do people keep namedropping him? didn't he say publicly people should quit giving him all the credit and it was a team effort??
Just being good isn't good enough. There are thousands of decent games. They don't deserve to be remembered.
Not really. No big conspiracy was uncovered since then. The only thing that happened was more schizos believing in conspiracies.
Take note of this post. This is why you need hobbies outside of vidya. Otherwise you'll end up like this sack of shit and base your identity around games.
Why would people hate amputees so much in the future? It's stupid.
I think the most memorable thing about MD is not anything you easily encounter in the game itself, but the fact that even in its rushed, half-baked state, the writers had the tact to include the Jensen clone plotline as a hidden thing that you could easily miss if you weren't paying real good intention, which is an amount of subtlety that has otherwise been lost in game storytelling. Not that it makes up for how weak the terrorism plot was, but it's the sort of thing that I'd imagine the original Eidos devs doing.
Meanwhile, while HR doesn't have any glaring plotholes or inconsistencies in the writing, the entire thing is played far too safely and hardly even visits its central theme: which is augmentation, and how people would react to it, instead arbitrarily assuming that augs would become the new immigrants and steal our jobs, even though they've already started showing up IRL and nobody gives a fuck. It's a game where the central story is basically a filibuster that spins its wheels around without saying anything.
At least IW was willing to try something different, even if some of the decisions made were the most retarded in the series.
The Fall didn't happen. There was no Deus Ex phone game. Square, in the same fit of retardation that led to all of its fangame-quality FF releases, did not try and port a then high-end-FPS engine to a phone and expect it to be anything but a disaster.
Having other hobbies is why I don't bother with the ultimately mediocre products of any medium.
Not even you believe this drivel.
microtransactions in single player games is aways bullshit, that's why mankind devided has bad opinion
When previews for human revolution first came around it was shat on constantly. Regenerating health/energy, cinematic takedowns, piss yellow filter and yellow highlights over everything, absolutely everything about were the red flags for casualization.
Then the press demo got leaked and it turned out to not be as bad as it looked, general outlook made a complete 180 and anons were mostly hyped for release. Sentiment was mostly the same when the game came out aside from the shittastic boss fights and the story being a crock at some angles.
But over time the problems came to light, and MD solved none of them, even making some worse.
I'm not a filmophile, so I don't remember the thousands and thousands of good films that ultimately do not get remembered.
Same with thousands of good comic books, good albums, good books, and yes, good games.
If you think just being okay is good enough, you clearly don't branch out enough in interests at all. The only reason anybody remembers Human Revolution is because it's connected to Deus Ex, which was excellent. Rebrand this game right now and you defending it as good wouldn't even be happening.
>deus ex HR is the same as force awakens
no because the Force awakens is dog shit and HR is actually a decent game albeit easy by comparison to the original
Recently played Deus Ex 1 after loving Human Revolution and enjoying Mankind Divided and holy fucking shit. This is probably the first time Yea Forums didn't let me down. This game is so fucking good holy shit, how come no modern game has still came close to the freedom it allows?
Way better than Thief 2 and System Shock 2 that Yea Forums baited me into playing
>improved game of the year edition
You mean the one where they removed the filter making the game look bland as fuck? The one that they took the base code from a Switch port and thus has tons of bugs and graphical errors that the original doesn't have? That "improved" game of the year edition?
That sounds incredibly shallow and outright stupid, to be frank. What you're looking for isn't quality, but mass appeal because you're lazy. Seeking out only the most popular things will just make you settle for the most common denominator.
There are dozens of movies and books I treasure that never make any top 10 lists. I would have never found them if I just went by what's cool to like. That's essentially what seperates the enthusiast from the pretender - the willingness to actually look for quality, and being open-minded about it.
The story was Spector's. The inclusion of "The Man who was Thursday" and the Chesterton references was Spector's.
Without CHesterton, its not Deus Ex. The ideas of Gilbert Keith Chesterton are what define Deus Ex. This is what you need Wareen Spector for, this is what JC Denton is needed for, that is what a real Deus Ex needs. Remove it, and its a sham.
Its why Square Enix did not, and perhaps never will, understand the REAL Deus Ex. They don't get it.
"No!"
t. Zoomer
I bet you suck Square Enix, dick, you shill. Go back to shilling Tifa's sports bra and reduced cup size
>filmophile
You're not a wordophile either, or a brainophile for that matter.
It's a grandpa thing. They're just cranky as usual
It had to make complexity sacrifices to make up for the higher budget and strained development. Not to mention streamlining really turns off classic fans.
They didn't ask for these.
HR was okay, but MD just felt like a worse version of HR.
But they're both a bit lazy when it comes to writing.
AAA games have not been good since 2008. This emphasis on budget, visuals and graphics over gameplay and complexity is why we will never have another good game outside of the indies.
>that response
Yeah you're definitely younger than me. Cyberpunk as a genre only works because it's believable. Every good cyberpunk IP hints at parallels between the way the world is going at the time of conception and the cost of advancement on human beings and the resistance to this advancement. Everything in HR is the vision of someone who sees the genre and thinks to himself that the future means shiny and yellow and holograms everywhere. There is no bigger narrative at work in HR other than "LMAO prosthetics bruh" It shows that Square Enix doesn't understand the genre and thinks it's just some filter you put over your sci-fi stories. Of course zoomer plebs like you would be drawn to it. Literally the only good part of HR is the music.
TL;DR you don't understand shit about the genre. Never comment on cyberpunk again. Ever.
I want my conspiracy theories back. DX1 is unironically redpilled and mindfuckery.
>claims to understand cyberpunk
>posts a trash image about a trash movie
Agreed. I also recommend reading The Man who was Thursday. Deus Ex references it, and the novel pretty much was 1900s Deus Ex.
A real Deus Ex game needs to have the feel of the first game, and that book. Of larger conspiracies and double crossings
It’s not as intelligently written as the original. But from a gameplay point of view it does a really good job of capturing what the original was all about and in a lot of ways does some things better. Haven’t played Mankind Divided yet so can’t speak for that one.
So yeah depends what you’re looking for in a sequel I guess. I’d say they do a pretty good job considering I can’t think of many other games with the writing quality of the original Deus Ex.
Because they're not Deus Ex games
>protect aug kids
Jesus Christ almighty.
I don't, I think they're some of the best games of the past decade. They are a marked step down from the first game though and they suffer from a lot of modern gaming tropes.
I like the gameplay of the newer games, but original Deus Ex was a lot less goofy about how it treated conspiracies and had way stronger writing.
HR and MD have kinda sitcom-tier, fast-paced drama writing, whereas original DE was more of a slow-burner
The real prequel to Deus Ex is Alpha Protocol. Try to prove me wrong You can't.
>Everything in HR is the vision of someone who sees the genre and thinks to himself that the future means shiny and yellow and holograms everywhere.
>claims to understand cyberpunk
>doesn't even understand the "shallow" post-IW games and their statements on transhumanism, as heavy-handed as they are
What monumental brainlet post. Besides, we were talking visually first and foremost - something your post didn't pick up at any point. You can stop larping as a boomer now, kid. Nobody is buying it, no matter how many times you drop nu-Yea Forums buzzwords of the moment.
You literally make 0 sense. Seriously, it's like you didn't read your post before sending. Consider yourself BTFO, I guess.
Also HR and MD are awful games from a narrative, gameplay AND aesthetic standpoint.
Fuck I'm really glad more anons are waking up to exactly how shallow DX: HR and DX: MD really are. Sometimes Yea Forums makes me proud.
Based
HR and MD would be better if wasn't named a Deus Ex game. Honestly besides mentioning the Dentons and Versalfe HR didn't feel like a Deus Ex sequel (I didn't play MD so I can't say).
Overall their okay games but no where close to the original. The plot for the first game kind of goes no where and the motivation is real dumb
>plugging your ears: the post
It's astounding how many stupid and wrong opinions a single person can hold. But keep talking, I have a feeling we're only scratching the surface.
MD has a ton of continuity references, and makes more of an effort to connect itself to the original than HR did. It's just in the background so a lot of people didn't notice it.
Deus Ex "games"? There's only one.
Okay okay, two... Deus Ex and Deus Ex: The Conspiracy.
If we're REALLY stretching, there's Invisible War too.
Hello samefag.
No, seriously, I think you might have one or more cognitive impairments.
Fucking based as all hell.
Feel free to post the original.
Sounds like projection.
>still trying this hard
>still thinks he's replying to 'only one person'
Consider yourself BTFO, 'tard.
You shouldn't ever respond to accusations of samefaggotry. It's just an "option select" opportunity for retards who get BTFO thoroughly.
It's funny how people elevate a game to ultimate piousness in their mind. As if the game had no flaws when it came out and never suffered any problems any widely released game does. Yea Forums has rotted almost two generations worth of brains. They can't reason or think critically without consulting the hive mind. Things are because they were said on Yea Forums. Any counter argument is seething, cope, dilate, have sex, or some other flippant response. When the boomers actually do die out, and the world is in the hands of the guy who tells you to have sex on a knockoff imageboard, the world will truly suffer.
>It's just an "option select" opportunity for retards who get BTFO thoroughly.
You mean like declaring yourself the "winner"? ;)
Reminder that posting times don't mean shit when smartphones exist.
Your incessant responses aren't making HR and MD any better or deeper.
Do sEx
You need to understand that Deus Ex is not just a game, but also a meme. A meme that has been prepped for almost two decades now. With Yea Forums(nel) being what it is, memes are everything here and challenging them is not an option. Who cares if Deus Ex looked outdated even on release despite running like shit? Who cares the voice acting was retarded and the story awfully written? It has been memed as the best game evur and haha everyone is quoting that silly video, so I might as well accept it as gospel. I'm one of the cool kids now.
Neither do they make your posts less retarded, sadly.
Fucking morons. It's not that DX is "good", it's that HR and MD are somehow even WORSE than that with a massive budget and almost triple the production staff. You can't explain that shit away.
>it's that HR and MD are somehow even WORSE
ok...
How are they worse, though? They look better, have a far more consistent art direction that is also far easier on the eyes, and the quests branch off more than in the original.
Mankind Divided is fucking underrated that got shafted because "muh cliffhanger ending" that games like Halo 2 got a pass on.
They only look better because it has better graphics. The gameplay is too simplified, there is more style over substance, and there is little creativity in paths. Its like comparing nu-XCOM to the original X-Com. Even the developer of XCOM acknowledges that the original is far more engaging
Glad more people are beginning to see past the shitposting and the disinfo. If you take the amount of freedom and options as a measurement for quality, MD was absolutely killing it in those departments. A shame it wasn't framed by a better story.
>Even the developer of XCOM acknowledges that the original is far more engaging.
God, I thought I was taking crazy pills when I almost immediately uninstalled that game after only 1 hour of playtime.
Is the Deus Ex Bundle worth it?
What, an Obsidian game trying to imitate game design elements of Mass Effect as a sort of US secret agent flick? How does it even come close as a fitting prequel when it is just action this fuck waifu that with a sprinkle of Military Industrial Complex conspiracy? That doesn't form any cohesion to Deus Ex at all.
which of the games have you played before and what did you think of them?
>style over substance
Rivals "soulless" as the most non-informative pseudo critique ever.
>too simplified
I think it's deep enough. Not that the original was particularly deep to begin with.
Yes, absolutely yes. It's $10 on steam right now until the steam sale ends.
The new XCOM is literally made for the new generation. It can't be helped. Jake tried to remake the original, but he got shot down by Sd Meier and Firaxis.
If you really, REALLY want the vntage Xcom feel, your only options are:
(a) Xenonauts (with 2 coming out soon)
(b) Wait for Phoenix Point
or (c) Play Long War
>Looks better
Slapping sepia Vaseline on your game assets isn't an improvement.
>far more consistent art style
Yes, far more consistently one-note and awful and completely ignores the realistic setting DX established. (We don't talk about IW)
>quests branch off more
A tree has a fuckload of branches too but it's made entirely out of wood, just like HR and MD.
>Not that the original was particularly deep to begin with.
You are a retard. Let me repeat that. You are a retard. Incapable of seeing nuance. I bet you don't even understand the significance of Denton's meeting with Morpheus. Speaking of which, did you even play the fucking game?
>not knowing about the conspiracies
>not knowing about the shadow government
>not knowing about the multiple paths in the game
>not knowing about the many, many ending combinations
Literally confirmed for not playing the game.
I liked MD a lot but a few things bugged me
>everyone's apartment is empty 24/7
>storyline is a little bit modern day instead of crazy sci fi shit
>Locations are quite boring.. no high tech labs or anything
>story is a bit boring
> not a single memorable character
How is traversing the crime ridden streets of future Detroit not a realistic setting?
>I bet you don't even understand the significance of Denton's meeting with Morpheus.
Oh, you mean the glorified philosophy 101 course disguised as a dialogue? I bet you thought that was incredibly deep.
Finished the game twice, by the way. I know you're trying to fit in, but you're putting way too much energy into it.
I did play the game, but it is by no means really that similar to Deus Ex. It's as I said, more of a modern era form of Mass Effect but instead of reapers it is some giant corporation.
Why yes user, I too played every game Yea Forums recommends, five times more than usual.
NIGGA HAVE YOU SEEN DETROIT?
I don't conside rit similar to Mass Effect since Mass Effect had followers and shit while Alpha Protocol was more of a single person affair.
The fact you mentioned giant corporation means that you're hitting the nail on the head and you don't even realize it. Alpha Protocol had all the workings and trappings of a potential Deus Ex game, like the pro-Taiwanese sleeper agent in China.The conspiracies. A world domination seeker being investigated by a shadow organization. Aside from the fact that it s not the far-future, it really works as a pre-Deus Ex game, showing the world that created the plutocratic cyberpunk dystopia of Deus Ex
Amazing how in the Deus Ex timeline nothing changed right?
I played Human Revolution and liked it despite the power meter feeling way too limited.
I somewhat don't want to support a company who thought single use micro transactions are acceptable.
>Slapping sepia Vaseline on your game assets isn't an improvement.
It does make the game stand out, no matter what you personally think of it as a stylistic choice. Eidos removed the filter for the director's cut and the same people complained the game looks bland all of a sudden. Turns out it wasn't so bad after all. I thought it was nice, plus it resonated well with the overall theme they were going for.
>Yes, far more consistently one-note and awful and completely ignores the realistic setting DX established.
Wrong on every single account. There is no game that looks like it and the designs themselves are rather varied. They also fit well within the timeline since HR is set before the big downfall, hence they're cleaner and more expressive. Some are more futuristic than necessary, but I can excuse that due to DX's complete absence of style.
>A tree has a fuckload of branches too but it's made entirely out of wood, just like HR and MD.
Weak attempt at trying to cover up your lack of an argument with a sarcastic remark. The intent is too obvious and heavy-handed - kinda like Deus Ex's writing and politics. Plus, the simile has no punch at all.
>somehow Detroit's entire architecture and living conditions improved because it was arbitrarily yet conveniently gentrified at some point with no explanation.
>it somehow goes back to being shit in DX which is set IN THE FUTURE of HR
What the hell was the point of setting the game in Detroit if you're gonna uproot everything that makes the city what it is. Why not set it in any other city?
You cannot be saved. You literally yearn to be retarded and contentious. But it's expected from the younger generation.
I see, you are looking at it more in the form of the status quo. I suppose that is true, Page Industries being so powerful even the Government answers to them, is something Alpha Protocol kind of showed. They aren't in the same universe though. I should replay Alpha Protocol tho, it's been a long time.
I'm right about everything I said. Suck my chode.
Yeah, MD is worth your time then. The power meter is one of the things MD improves upon, though I wouldn't say it's completely fixed. The rest of the game is best described as a HR expansion pack. It's short and the story sucks but it makes up for it with many more sidequests and a lot of replayability.
As for the microtransactions, you wouldn't know they're there if you weren't already told. The game is perfectly well balanced without them and they're tucked far away in menus you're likely to never even see.
And of course you get the original game too which is very different (and may take some time getting used to if you have modern sensibilities) but is excellent in its own way.
Not him, but you are so fucking dumb, it's almost adorable to witness. Just for fun, let me tickle your thinkies a little: Detroit has a historical significance outside of being a shithole now. Think about what the city stood for once, what it has become now, and how it's used in HR. Now think about the overall theme in HR and maybe you'll answer your own question.
lmao who am I kidding.
>Eidos removed the filter for the director's cut and the same people complained the game looks bland all of a sudden.
It's true, the yellow really gave it a specific mood. To me it served as a sort of atmosphere to build up a polluted and overpopulated world, gave it a warm but dark aesthetic like a transition from a stable and clean earth to a ugly and dark one. Gave the game a certain depressing tone that got taken away by the Director's cut which is ugly and soulless.
I tried, but I only found a dilate stick inside a gaping axe wound.
It literally looks like a starwars set. What the hell is wrong with you?
It literally doesn't. Are you retarded or just blind?
Zoomer confirmed.
>Empty apartments
I mean I guess it could be explained that everyone is out working or protesting, but yeah it's definitely weird to never jump through someones window and they're not cooking dinner or some shit.
>Storyline
Deus Ex and cyberpunk isn't really about the crazy sci-fi shit, it's just the set dressing to depict a near future setting where out of control corporations have taken power and are now the defacto government.
>Locations are quite boring
Yeah I can see that point. Prague for me was honestly the highlight because the story locations while compelling didn't really stick in my mind the way Hengsha did. They felt disconnected with the exception of Ruzicka station.
The dinner party was honestly pretty cool though and I loved the bank heist mission.
>Story is a bit boring
I think it did enough, though the real story was in a number of subplots, like the lady you meet in the train station that talks about using augs to build a city in a desert. I wish TF29 and the Juggernaut collective were introduced more instead of throwing you in.
>Not a single memorable character
Yeah, this one I agree with. Koller, Miller, Alex, not really that interesting, and I think that can be blamed on the forced story decisions and the writers being afraid to expand them because of that. I missed Pritchard, Sarif (didn't even get the original VO), and Malik (though I understand that one, but if you didn't save her you're a monster). Even Megan Reed and Wayne Haas were more memorable than most of the side characters.
Tranny are you okay? Are you okay tranny?
>massive budget and almost triple the production staff
Because it's newer graphics, more complex programming, animation, and sound design. Dev teams are inflated because of the better technology. Trying to use that as a disadvantage is disingenuous.
Dudesex:
Walk up behind guard, press M1, guard falls because of a stun baton
HR:
walk up behind guard, press E or whatever, guard falls because take down
The only downside to the take downs were the animations, which were fixed in MD. Gameplay wise they're the same. Stun baton has ammo, takedowns use battery. Takedowns get called casual though because of memes. Because one guy said it and then 100s of guys said it. Nobody actually thought about it.
Humen Revolution had the most kino promotional song
youtube.com
>The only downside to the take downs were the animations, which were fixed in MD.
what did he mean by this?
Deus Ex: Human Revolution was alright, but Mankind Divided is soulless. DX:HR got many things right but I fucking loathed how closed a lot of the levels were. I wanted a larger Detroit, a larger Hengsha; I expected it being a Deus Ex game: to give you access to cool gadgets earlier. It didn't. Some weapons you don't even get until some of the last couple of levels. Some of the side missions were really bland. Also, when they did the DLC like the one where you end up on that ocean rig; they made it a separate game you launch, complete shit. Director's cut is lame because they ruined the aesthetics of the original. Also no mods, which means the game lost even more points. At least in Deus Ex: GOTY you can mod the hell out of it and make custom levels. You don't even have that option in the newer ones because of the publisher wanting to give us content via shitty DLC.
I meant that in HR you do a takedown and the person lays in the floor. In MD Adam will actually pull the bodies behind cover during the takedown. There's also more of a delineation between stealth/non lethal and overt/lethal. You played all 3 of the games, right?
Damn, just look at the augmentation on that pot plant. This is sci fi pulp design aesthetics straight from the mind George Lucas and is a fucking eyesore.
Nobody ever plays mods for Deus Ex. Ever. Except for graphical overhauls maybe. Everything else is worthless.
Also the lack of multiplayer. The hours of time I wasted in Deus Ex: GOTY customizing my augmentations and going around whacking others with the Dragon Tooth sword on those cool Vandenberg AFB maps. The Multiplayer was really good.
Did we play the same game? Detroit in Human Revolution was not gentrified. There's evidence of it being shit all over. Adam's condo building is the only nice living location in the Detroit area. Everywhere else is either a ghetto or a corporate campus.
wtf, thematic content in a video game that requires basic knowledge of the real world? Seems way to advanced for gamers.
But that's the EXACT opposite of what it looks like in game. Everything is slick, shiny and yellow.
Oh, that's what you meant wrt the animations. But I don't remember anything about this.
>There's also more of a delineation between stealth/non lethal and overt/lethal.
This. Detroit is still a pretty ugly and fucked up place, with gangsters around, prostitution and drugs. Thinking it gentrified is retarded. Even the Detroit Police Department complains how powerless they feel because no one really respects the law until they need police assistance, etc.
Because they don't have the same charm that the original and IW had.
The first game has the mechanical augs being outdated and replaced by your bio augs. No one cares because they are obsolete.
What are you even blabbering about, you drooling retard? This looks nothing like Star Wars. Not like you could explain what you mean in the first place. It's just shallow pseudo-critique bordering on shitposting.
>have opinion
>can't logically justify it
>call it [thing recognized as bad]
You might as well call it reddit. It has jus as much substance.
>Invisible War having charm
kek
Except when you left the main streets. There were also sewers that you find people living in.
Also keep in mind this was before the gray death came around.
Have you ever seen what a real grimy inner city looks like? Seriously. If HR strikes you as an authentic take on a futuristic Detroit then you are probably too young to post here.
>The dialogue is shit compared to the first game
Are you kidding? Unlike DX, the people in HR actually sound like people. They don't try to beat you over the head with their insights into global politics out of fucking nowhere.
Even modern Detroit today warns people about entering the city. It's gotta be embarrassing for a city to admit they don't have control over certain areas of the place; recommending you hire protection. That is IRL detroit. In the game, you can see similar results. Detroit didn't get better, it just has some new Corporations working in it.
They aren't in the same universe officially, of course, but I can really see the future of Alpha Protocol being similar, if not exactly the same, as Deus Ex's.
Yeah, they beat you over the head with DUDE AUGMENTATIONS. Garbage game for simple minds.
MD definitely lacked the charm HR had. But i can't quite put my fingers on why exactly that is. The gameplay itself and how the levels play are both much better. While the main story was not as interesting, the more complex side stories made up for that. So what was it missing?
Literally not an argument, and doesn't address anything mentioned in my posts.
IW has much more charm than either HR or MD and actually feels like it's connected to the original.
So if something doesn't look like your home it's science fantasy nonsense?
dull characters. do you really think anyone would have wasted time trying to save Malik if she were replaced with Chikane? nobody cares.
Because the augmentations are a key point in corporate control of people. Install augments to "help people" in their daily lives, make payments on the augments, augmented require neuropozyne, the same medical company that installed your augments also sells neuropozyne. Selling the disease, then the cure. I wonder if there's a universal theme there.
It is more connected; but they slapped us in the face with IW by making all the endings in the first game all happen even though only one of them was supposed to happen based on JC's choices. The game was so poorly made though, even some of the developers at Ion Storm said sorry for it.
>Garbage game for simple minds.
Don't be so hard on Deus Ex. It's still pretty fun.
NPCs usually talk about everyday shit - the kind you would expect from an average person. One directs you to the nearest brothel because he likes the girls there, the other offers you a drink. It's more authentic than anything DX did. The bartender won't suddenly go
>DON'T YOU THINK IT'S WEIRD THE ILLUMINATI SECRETLY CONTROL MOST OF OUR EARTH'S GOVERNMENTS?
Hell, the NPCs in HR are sometimes more interesting than the NPC I'm currently talking to.
That's a tiny theme compared to the first game.
>DON'T YOU THINK IT'S WEIRD THE ILLUMINATI SECRETLY CONTROL MOST OF OUR EARTH'S GOVERNMENTS?
That only happens if you engage in that topic with the bartender. You don't have to do that. Where do you think people's heads will be in that future with all the shit that is going on, having a direct impact on people's lives?
On a side note. It's heavily implied in journals you find in Chikane's quarters that he's an Illuminati double agent and he tipped off Viktor that you were coming.
It's not the only theme of the game my dude.
It addresses how you're a zoomer who thinks any sci fi aesthetic works because it's metallic and yellow. The art design in HR is broken and poorly conceived and looks off-world.
DX:HR served as a preamble for Deus Ex GOTY, with the latter being more interesting because everything that has been in motion is reaching their absolute peak before the ending occurs, so all these wild conspiracies are stronger and more apparent than in the first game. DX:HR was just the buildup of the whole human augmentations and corruption within government by corporation, setting the stones for what unfolds in the future. There are hints in DX:HR that point to the direction things are going, that are consistent with Deus Ex GOTY.
I really wish AADAM would get closure on his story.
Never even read those, lmao. I'll have to play it again.
And it's the fault of everyone who panned MX undeservedly because SquEnix shelved the franchise and made the avengers game instead.
There's a secret room. If I remember correctly there's a bust your have to mess with to reveal a button.
Literally only Redditors and zoomers from youtube care about this garbage game, go back.
The scope is more general. Augmentations are just a more abstract scenario of how technology is increasingly becoming part of our lives. It forces you to take a stand on the relationship between mankind and technological progress. Are we relying too much on technology? Are we controling it or is it controling us? Is humanity still in charge of this development or merely playing catch up? All questions that are more relevant than ever.
He's not even Adam anymore apparently. DEMD was too shit to even care. All the stupid red herrings and lose ends. It tried to be as meaningful as the games that came before but it ended up just being bland.
I usually ignore posts like this but this user understands. Have a (you)
You can't even explain yourself. Every attempt would out you as a brainlet, anyway.
HR was fine. MD fucked up with a endgame boss that was lacklustre, a story that only picked up a sense of urgency and excitement near the end, and only really had half a story if we're being generous. I remember some of the augs being pretty fun but in a stealth run you'd default to just using the ranged hacking device and that was it.
Also pushing microtransactions in a single player DX was ironic given the theme of evil companies. Plus the single save file use for the preorder bonus. The game deserves to be panned on those two issues alone else devs will never learn.
I just explained it to you but you're either ESL or have a few extra chromosomes idk what to tell you.
Man, the detail in this game is amazing. It's too hard to hate it.
It's not the devs' fault. Square meddled heavily with the development process and marketing. The waste of resources that is Breach mode wouldn't exist without it.
>HR was fine. MD fucked up with a endgame boss that was lacklustre
really nigga? HR's boss fights were simply terrible, MD may only have had one but it was a lot better.
>I just explained it to you
Yelling "Star Wars" and "George Lucas" like a tard is not an explanation.
>idk what to tell you
That was obvious from the start.
You can kill the last boss of MD with a press of a button. The boss fights in HR were way better, especially in the remastered version.
The boss of MD was a lackluster character and a lackluster encounter. It was trash. There was no reason to even care about the guy. He was just some terrorist.
Some people like to think the developers are completely independent and free to do as they please, that is utter bullshit. This isn't like the 90's where a lot of new developers were surfacing and filled with creative freedom.
But then you find out he wasn't the big bad but was just a pawn and the game ends on a literal deus ex machina cliff hanger. Absolutely guff. The worsr Deus Ex game bar none. Even invisible war was better
The devs ought to not make deals with the devil. Devs in general ought to learn how to say fuck off to idiotic publishers.
I'm basing it off the directors cut version of HR which fixed the bosses. You're right otherwise in regards to HR. I didn't like MDs last boss at all. He wasn't memorable and was about as good as the grenade launcher minigun boss of HR. I'll concede that the MD devs could have made some terrific bosses if they kept the level of quality of the first ""boss""" who you only spoke to but they were clearly rushed and never got a chance to make an actual good boss.
>Devs in general ought to learn how to say fuck off to idiotic publishers.
I too live in a bubble and have never worked a single day in my life.
>The devs ought to not make deals with the devil. Devs in general ought to learn how to say fuck off to idiotic publishers.
Sometimes they don't really have a choice, sometimes they hop on to publishers to get funds so they can work on bigger projects; sometimes the owner of the company is a faggot who wants to sell it and retire young (don't blame him for that though) thus the studio slowly gets chewed up by the publisher machine.
Your problem is that you're autistic and retarded. How do you cope with being dealt such an awful hand in life?
>and the world is in the hands of the guy who tells you to have sex on a knockoff imageboard,
Boomers love Yea Forums, tons of Republican congressmen use it
>zoomer
>ESL
>cope
Working off the list or just intellectually challenged? Nevermind, we both know the answer already.
Yea Forums liked it when it came out IIRC
nu-/polv/.. not too sure
IO/hitman did. They left square and ended up with Warner, who seem much more suited for IO. It can be done and it involves losing the Stockholm syndrome devs have. In fact people who work ought to understand my position, always look for a better deal else you're gonna just fuck yourself over.
Well they've got to deal with the consequences now. HR had the benefit of a severe drought of dude sex games and benefit of the doubt so when it came out people were quite happy. MD had to just not be worse but it was. They've lost some good will and if they stick with square it's not gonna come back easily.
Ion Storm made Deus Ex 1 and 2, Eidos Montreal did Human Revolution and Mankind Divided. It was more of an IP being transferred, since Eidos owned Deus Ex.
>IO/hitman did.
Yeah, and it cost them nearly all their IPs. And while they were working on Hitman, they were constantly on the verge of bankruptcy before striking a deal with Warner Brothers. And surprise, the always online shit is present in both games.
All I'm saying is reality is a bit more complicated and unless you're completely fucking over potential customers, I respect that a man has to eat.
it doesn't
if anything, people are salty about MD because it wasn't as good as HR