If you are really worried about it then probably too much. It's honestly less than than one would think. You don't have to tell them what to eat or when to sleep for instance.
Post games with high skill or learning curves. Doesn't need to be to the extent of pic related...
Toho, osu for mechanical skills. Roguelikes in general for learning curve.
Hi.
it's all micro
ranges from none to lots. just depends how you want to play.
i've been playing dorf for years, done basically everything there is to do in it and I mostly play hands-off.
you end up with 200 something guys in your colony anyway so no real need to super micromanage everyone to get a bit more efficiency.
it ends up being more fun just letting shit go and having the fort tell a story, which is pretty much the point of DF. DF's not a colony game, it's a procedural world/history/story generator.
sounds boring
sounds fun
>play passive
>win against noobs
>play passive-agressively
>win against mid-tier players
>play passive-agressive passively
>win against top-tier players
chess is easy
Not that much past a certain point, eventually you let the fortress play itself and just make sure you have a decently equipped military/enough food/beer constantly being made.
x-com: ufo defense
Dominions 5 manual consists of 379 A4 pages, does it fit ITT?