Post games with high skill or learning curves. Doesn't need to be to the extent of pic related...

Post games with high skill or learning curves. Doesn't need to be to the extent of pic related, just needs to have mechanics and systems that are satisfying to learn, though gated by acquiring the skill or investing time to learn to do well.

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which tileset is that?

official :^)

the Steam backer one :)
dm'd you the dl link

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can't tell what the grass corners are trying to convey

are they walls or slopes

Guilty Gear. Playing this is making me miss shit like Vampire Savior and Melty there's so much under the hood

The tranny one I believe.

elevation

lol

I like Terraria but it's incredibly brainless, even on expert. There's very little skill involved.

Its WIP so hopefully that changes. Right where the grass meets the stone should be a wall of rock. 1 layer tall at least.

You know what made me drop that game?
Walls.

Path of Exile

They really need to fix those slopes. It twists my eye like an illusion puzzle.

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less skill more learning curve

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how much micromanaging does this game need?

They just need to be inverted i think to look like upward slopes than downward

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Factorio

If you are really worried about it then probably too much. It's honestly less than than one would think. You don't have to tell them what to eat or when to sleep for instance.

Toho, osu for mechanical skills. Roguelikes in general for learning curve.

Hi.

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it's all micro

ranges from none to lots. just depends how you want to play.
i've been playing dorf for years, done basically everything there is to do in it and I mostly play hands-off.
you end up with 200 something guys in your colony anyway so no real need to super micromanage everyone to get a bit more efficiency.
it ends up being more fun just letting shit go and having the fort tell a story, which is pretty much the point of DF. DF's not a colony game, it's a procedural world/history/story generator.

sounds boring

sounds fun

>play passive
>win against noobs
>play passive-agressively
>win against mid-tier players
>play passive-agressive passively
>win against top-tier players
chess is easy

Not that much past a certain point, eventually you let the fortress play itself and just make sure you have a decently equipped military/enough food/beer constantly being made.

x-com: ufo defense

Dominions 5 manual consists of 379 A4 pages, does it fit ITT?

Look like ramps to me.

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>tfw got starfury in my first world and wrecked face
Good times

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