How did they manage to make assassinations boring?

How did they manage to make assassinations boring?

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I think it's great. These past two Hitman games are some of my favorites, albeit I practically consider them one game but I blame Square Enix for that not IOI

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They didn't

By filtering brainlet zoomers

They are not assassination games now, they are event planning games.

>sniping Sierra Knox while she's still driving
Feels good man

>Only using events

*cling*

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I wish there was a better way of identifying enforcers rather than keeping NPC icons on

How did you manage to make this thread so boring?