I guess so. Prediction is a big part of the game. It's really satisfying to guess where someone will move and land an attack right there.
Hi, I am an independent game dev making a new kind of strategy game...
Look into banghowdy. That had a similar premise.
Looks interesting, but still traditional turn based from what I can tell.
Not exactly. The characters all did there actions at the same time with some having higher initiative. This is determined by the pips under the characters model that fills up when there ready to go.
It's more akin to ATB then actual turnbase and some characters are faster/slower then others. Taking the right team and knowing the weakness was crucial as well as knowing the map your getting into.
The soundtrack is really good too.
youtube.com
Ah ok. I thought about doing priority too but it makes the game more complicated. I tried to go with something that's more visually clear and have events play out roughly how you would expect. There are built in priorities like a shield spell triggering before an attack if its on the same turn
Ffs don't make it have voxel graphics and then go and call it "something-craft" you creatively bankrupt clown
apply yourself