What JRPGs go against the formula?

DivOS2 is far and away the best WRPG this decade. Nothing comes close.

Isnt there already a WRPG vs JRPG thread up?

Pathfinder with turn based mod easily beats it.

This, I'll take that spoon with me while enjoying the other soups

Kingdom Come Deliverance
Pathfinder Kingmaker
Underrail
Atom RPG
Divinity Original Sin 2
Witcher 3

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>JRPG does anything vaguely different
>B-BUT THAT DOESN'T COUNT!!!!
Every fucking time. It doesn't matter how complex or feature-rich the game is, you'll always get some fag who wants to continually divide JRPGs and only JRPGs into microscopic subdivisions because apparently the only JRPGs you can have are FF/DQ clones, while WRPGs can be virtually any framework of mechanics and they all count equally.

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>WRPGs can be virtually any framework of mechanics
I wish, WRPG faggots only want FPS with stats, poor man's action games and Infinity engine clones with all the same structure, and possibly D&D based.

>female coworker actually eats that baby food

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I think one user made a very good distinction at some point on how JRPGs and WRPGs diverged, despite both of them being rooted in classic tabletop RPGs. He talked about how developers in Japan were a lot more taken with the combat system and gameplay, and thought "alright, what fun things can we do with this?" approach where they emphasized experimenting with the turn-based combat and what could be done with it, but still in a mostly rigid storytelling structure. Meanwhile, the west focused a lot more on the roleplaying and [apparent] freedom of choice aspect, and so that's why WRPGs are a lot more centered on their dialogue systems and branching paths to solve challenges and being given a blank character that you can build across various archetypes, while in the meantime the combat system itself has never really been refined very much and, very much like in tabletop, existed as essentially a placeholder for the other fun aspects of the game to manifest through. Notice how when everybody talks about the fun in the gameplay of classic WRPGs, they talk about the fun of building the character, never the actual combat itself.

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