OK BOSS KILL THOSE KIDS!!!! SHOOT SHOOT SHOOT!!!!
NOOO BOSS YOU CAN'T HURT A SINGLE ONE OF THEM THEY'RE PRECIOUS AND SPECIAL IN EVERY SINGLE WAY AND I'LL LOVE THEM LIKE I LOVE MY WIFE'S SON!!!!!!
What the FUCK was this schizos problem?
OK BOSS KILL THOSE KIDS!!!! SHOOT SHOOT SHOOT!!!!
NOOO BOSS YOU CAN'T HURT A SINGLE ONE OF THEM THEY'RE PRECIOUS AND SPECIAL IN EVERY SINGLE WAY AND I'LL LOVE THEM LIKE I LOVE MY WIFE'S SON!!!!!!
What the FUCK was this schizos problem?
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More like what the fuck was THIS schizos problem
Facts. You can not prove me wrong.
Thinking and saying that the body double for Big Boss exists solely to explain Big Boss surviving Metal Gear 1, a plot detail so minor and insignificant, is extremely retarded no matter how you put it.
Thinking and saying that the FOB nuclear disarmament ending exists solely to explain Metal Gear 2's backstory claiming that "global disarmament efforts" are taking place, a plot detail that's, despite not exactly being insignificant, just as minor as Big Boss surviving Metal Gear 1, is extremely retarded no matter how you put it as well.
MGSV was not created in the mind of having a story that ties to the MSX games.
>b-b-but Kojima expressed interest in making Metal Gear 1 and 2 remakes!!!1
That's because before MGSV, MGS1-4 already completely fucked up the comprehensibility and the canonicity of the MSX games.
Had there been no NGSV, remakes would still have been considered anyway. MGSV's purpose of creation was not to serve as a tie to possible Metal Gear 1 and 2 remakes and it's development and storywriting did not correspond in any way with Kojima's interest in making Metal Gear 1 and 2 remakes. Trying to prove that point further, consider how MGSV's story is fully self contained in terms of that it doesn't impact the canon of the games that take place after MGSV.
Also, don't forget that him expressing interest in making Metal Gear 1 and Metal Gear 2 remakes was in 2014. Let's flash forward to one year later, where he completely changes his mind about, loses interest in, and scraps the possibility of any sort of remake coming in the future:
>"I always say 'this will be my last Metal Gear,'" Kojima said, "but the games in the series that I've personally designed and produced — Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker, and now MGSV — are what constitute a single 'Metal Gear Saga.' With MGSV, I'm finally closing the loop on that saga."
>"In that sense, this will be the final 'Metal Gear Solid,'" Kojima continued. "Even if the 'Metal Gear' franchise continues, this is the last 'Metal Gear.'"
kotaku.com
>[MGSV] is the last 'Metal Gear'.
[MGSV] is the last 'Metal Gear'.
>[MGSV] is the last 'Metal Gear'.
[MGSV] is the last 'Metal Gear'.
How do these bother you, but not the literal biggest plot hole in the entire series? THey develop a completely renewable resource that works as a straight up replacement for oil in MG2, then immediately bring back plot threads about waning resources
This game is great honestly
Great is a strong word. It's solid, but it has a lot of flaws. Too many that really keep it from being great.
I love and hate it at the same time. I S ranked all of the missions when it first came out but I can't bring myself to play it again because of how bad some parts were.
>What the FUCK was this schizos problem?
The first batch was black.
I get this. It was so much fun playing the first time through, but once I got to the end and realized that's all it was, I struggle to go back in. It's not a complete game and you feel it whenever you go back in
As to what I was talking about in the first place, the true purpose of the:
>body double twist
Is to let you actually be Snake, story-wise. Don't forget that the original Big Boss is still Snake, even when The Phantom Pain calls him Big Boss. The subtitle data for the truth tapes, despite what their descriptions say, also call him Snake as well.
>FOB nuclear disarmament ending
To give you an optional opportunity to not restrict yourself to "the fate of Big Boss".
I wanted to like this game. I really wanted to.
But damn, the slow world map traveling was so tedious. And I finally called it quits on the mission wherein you have to sneak into a base to steal a truck before a caravan arrives, but the frogs suddenly teleport in when you're 5 feet away from the truck, bum-rushing you all at once. And your only viable means to complete the mission is to steal the truck and haul ass. I've seen some speed-runners do it in under 7 minutes or some shit, but that sudden difficult spike was more like "Y'know what, I've had my fill and I know how the rest of this plotline goes, so I'm good", rather than "I have to finish this, for The Boss!"
that's a mission where they really should've implemented a way to outsmart the Skulls instead of having them always honed in on your general direction. But because the game is incomplete we never got that
It is one of the few games whose development, marketing, and release are intrinsically tied to the themes the game and franchise put forth: that war is an endless cycle of ebbs and pulls, with the puppets on the battlefield manipulated by unseen elite who control every aspect of the proxy wars they wage. A grand show of violence and death to entertain and profit from.
MGSV ties all those themes and delivery methods together, with every seeming misstep carefully crafted in the conceptual stage.
It is easily the game of the decade, and a true ludonarrative masterpiece.
objectively wrong opinion
Are you saying MGSV, a literal incomplete game does not have a significant number of flaws?
Daily reminder that Huey did nothing wrong
>MGS1-4 already completely fucked up the comprehensibility and the canonicity of the MSX games.
Not really. There are some weird wrinkles, but the meat and potatoes of the MSX games' narratives are affirmed by the later games more than they're contradicted. They don't need remakes and never have.
I feel ya. And you're right; I would've settled for smoke or some kind of jamming grenades or something. Just enough to buy me 30 seconds worth of time to give me an advantage, rather than getting anally rawdogged by those damn things. If you're gonna rawdog me, lube me up first, y'know? I didn't mind playing this game like I did Snake Eater. Sneakan, camouflagan, stealth-killan, set. But that mission was too much to deal with any more tedium.
I was somehow able to do that mission by Fultoning the truck without getting spotted. I was able to crawl out of the airport with impunity. I was trying to be careful so I could prolong needing to haul-ass, but somehow they never spotted me at all.
See, I read about that strategy too, after rage-quitting the first couple times. But from what I read (this was years back, I don't fuckin' know for sure), you're not able to do so until you trigger the cutscene that makes the Skulls/frogs/whatever appear.
That much is true, yeah. They still appeared; I was just able to crouch-walk through them without getting spotted. I didn't read any strategies ahead of time, I just managed to make it happen after a couple tries and luck. The fact they didn't notice a truck flying into the sky is stupid and hilarious, but so is the fact they're inexplicably drawn to your location without an alert.
The first mission of the game was enough for me to hate the Skulls: of the two pairs that show up when you're carrying Miller to the helicopter, one set (as best as I could tell) was on a strict path until they were alerted, but the other pair were drawn to you no matter what. It's bizarre enemy design for a stealth game and isn't at all transparent.
TRUE
I grew to hate the game really quickly because it's fun exploring, but when you redo a mission for ranks, you discover there's one objective, maybe one alternate location, and you can complete it in 2 minutes. By Africa, it was too much. It's too unfinished of a game.
Last thing I am going to say before I exit this thread. (4/4)
To reinforce the point that I'm trying to express. The last bit of dialogue between Kaz and Ocelot in the ending means absolutely nothing. It does not foreshadow anything for Metal Gear and the franchise and it does not change the Metal Gear canon either. If you think otherwise, cope.
Try your hardest to extract something out of it and all you'll find is a pathetic, mere cliffhanger that will never be resolved and is intentionally never meant to be resolved. Unlike the other cliffhangers of the Metal Gear franchise, however, solving this one will not impact the story of Metal Gear, as doing so will fail to add up to what's already established, regardless of any idea on what to write that can be imaginable. Solving this cliffhanger will also not provide and explain anything useful for any fan. The only thing that solving this cliffhanger will actually do is create a miserable pile of redundancy, leading us back to the original statement:
>The last bit of dialogue between Kaz and Ocelot in the ending means absolutely nothing. It does not foreshadow anything for Metal Gear and the franchise and it does not change the Metal Gear canon either. If you think otherwise, cope.
I saw your thread last night. My words remain the same as before.
>Dilate, tranny.
>Have sex, cope and seethe while you're at it, too.
I'm Boss.
Hi boss im dad.
I'm Redfield.
I really liked that mission. I put mines down on the road ahead of time, two to blow up the tank and the electromagnetic one to trap the truck. Then I threw down a ton of decoys and set them off one by one to distract the Skulls while I fultoned the truck. Then I booked it while the skulls where going after yet another decoy. It was a mission that rewarded creativity and planning.
I fucked them over pretty well with the active decoys. They went after them and never even touched me. The only time in the game I didn't evade the skulls is when you have to fight them in the airfield, git gud
I beat the game 100%, and it wasn't particularly hard. I'm just saying that I agree that it was a noticeable difficulty spike. That mission is also notorious for not really giving you any indicator before you're in the chopper that you may need some heavy weapons
Just fucking. Get inside a vehicle and smoke those fuckers with autocannon.
I'm not talking about difficulty. What I'm saying is contrary to your early post, there ARE ways to outsmart the skulls. And you don't need the heavy weapons. I never even tried to fight any skulls until it was clear you had to, tbqh I assumed they were unbeatable.
>”Boss...your mission is to extract this person”
>while extracting that person
>”You’re extracting him? ...Okay...”
Why the fuck was he always like this? You told me to pick this dude up and now you’ve changed your mind?
He didint get a full description so he only realized he's black once he got a picture from the extraction team.
Every single choice
Miller
>Boss don't do it
Ocelot
>Maybe you should do it
Ocelot is just a massive troll. You can tell the first time he talks that he enjoys fucking with people
This game is a miserable comedy and i fucking love it.
>Boss are you insane? This woman tried to KILL YOU
>He boss, look at this *Hands Quiet a loaded revolver*
>boss look at him what the fuck is he doing?
>the blades
>*proceeds to wreck probably the second most expensive helicopter in active service*
>*proceeds to use the same copter to go into afganistan
what was the symbolism behind a venomous snake biting Venom Snake and him almost dying at the end?
>wreck
She shot between the rotating blades, that was the whole point
Fuck that i can do this shit aswell pretty sure with some luck i'd hit that too. Call me quiet.
Upload a webm of you doing it and then namefag as quiet
Buy me a helicopter faggot. You can throw in oil rig too.
The world is too small and bland. It's a shame because the gameplay is fun. The controls are tight and it feels good to play.
there definitely needed to be more big towns and fortresses.
You drive a hard bargain
No
Are you afraid of losing?
Venom Snake, who is Snake in shorthand, is a Snake, along with Naked Snake, who is Snake in shorthand, since he is also a Snake.
The venomous snake is one of the many reptiles that are called snakes. The snake reptile represents Snakes, since the traits of snakes explain why Snakes are called Snakes. In the case of A Quiet Exit, the venomous snake that you saw is commonly named a venomous snake. Said name sounds so much like "Venom Snake", who is the Snake that you play in that mission. Get it?
TL;DR
>DUDE SNAKES LMAO
you will never live in a gay anime club in the middle of the Caribbean.
Fastest way is to rush in, parry a few skulls, fulton the truck and dash outta there in your horse. Took me less than 10 minutes.
inb4 everyone gets sterilized thanks to some std and you and the boys can have fun with janette from r&d platform
weekly movie night provided by Hideo and Kojima
weekly grocery trips into shacks for bibo
I don't understand how you came to this character conclusion? Miller wasn't schizo. He was literally just fucked and wanted revenge. It was The Boss' final decision after Ocelot's suggestion of basically harboring them until they're old enough to decide what they want to do in life. Take them away from war basically and live on a big floating war dome. Which is the huge flaw with The Boss. The Boss is just going to groom these children into joining his fight and cause. Eli understood this and that's why he hates the boss. Plus all the other shit in the tapes. Anyways your post was about as autistic as a chimp.
>BiBo
Anyone want a key for this?
I have a Ground Zeros And Phantom Pain Steam key. Let me know your Steam ID and i'll message it, I mean, Gimmie an amusing post?
Does motherbase float or is it dug into ground. Or maybe it floats and is just anchored?
It's supported by Huey's fat ass when the threw him over the brig.
>Does motherbase float or is it dug into ground. Or maybe it floats and is just anchored?
It's dug into the ground. At one point Miller or someone else reports that having Sahelanthropus' extra weight on one section has caused the platform's foundation to sink.
Writers.
Keigimice
An autistic fact about myself. I started playing MGS when I was 8 and thought it was a retelling of actual historic events. :/ I still get made fun of for that one.
Daily reminder that the last time that we ever saw the real, SOULFUL Big Boss was in Peace Walker.
Afterwards, he got replaced by a chubby, hideous SOULLESS knockoff in Ground Zeroes that lacks the traits of Big Boss and Solid Snake, including the beloved, heartwearming, and classic Snake voice that only David Hayter could do.
>Keigimice
Cant find that profile Mate
the game is great
period
get mad at all the flaws you want
Is it me
or did Yea Forums condition me into thinking that seeing Big Boss without an eyepatch is more normal than seeing him with one
also he seriously looks so gay with both eyes visible
V Big Boss without an eyepatch somehow screams "dudebro" to me. Not sure why.