What are your major gripes with this game? What do you think this game lacks that can be improved upon in the sequel?

I liked the dungeon design well enough. Riding the beast and watching the desert go by was awesome. Too bad all 4 dungeons look exactly the same, and feature bosses that look exactly the same. BOTW has lots of fresh ideas but it's easy to focus on the things they copypasted instead

ADD DUNGEONS YOU STUPID NIGGERS
Seriously, 120 shrines/4 divine beats/hyrule castle was not the right choice. We needed fewer shrines and better main dungeons.

>1. The open world killed any sense of pacing or progression.
Not really, there's a clear intended order in this game but you're allowed to tackle on the game however you want. It's exactly just like the original Zelda. Go ahead and do harder levels if you want, but you're going to get your ass whooped.
Go right ahead and enter Hyrule castle right after clearing the plateau. You can do it, but you're going to get destroyed.

>Lacking enemy variety, though the enemies that are in it are pretty darn good
>Divine Beasts are aesthetically shitty, although I wouldn't want to return to traditional Zelda dungeons either
>NPC interaction is limited
>Lack of worthwhile things to spend rupees on
>Weapon degradation makes combatting enemies a drain on player resources for the most part
>Most chests are worthless

Now that we've seen the trailer for the sequel, I'm tentatively excited. But I would have dropped Link and Zelda entirely. I would have let the player create a hero and perhaps incorporate some aspects of Fable like buying property

Attached: tumblr_pbb6raLILR1x56azpo1_400.png (210x600, 112K)

I think BotW is a 10/10, I'll die on that hill. I think the stars aligned and Nintendo gathered some of that magic you experienced as a kid in this game.

Oh. And yes, using logic a 10/10 is perfect in every way, but since nothing is perfect, you get my drift.

Oh boy ANOTHER BOTW thread with the EXACT same points that people have made over the past 300000 threads we've had since the past two years. Stop it already. We've already had like 6 BOTW threads today alone, are you gonna make the same threads tomorrow? /vg/ exists for a reason.

cope

>add actual dungeons that can be organically discovered, that have thematic/aesthetic variety but still take advantage of the physics
>add a ton of runes/upgrades/etc that can be found throughout the world
>way more enemy variety
>more unique biomes
>better (or less) story
>completely rebalanced cooking system that gives every recipe some utility
>real-time consumables
>better side-quests
>better bosses
>more music variety, especially environmental ambience
>more distinct weapon types
>tightened timing for flurry rush and parrying
>new combat techniques
>make non-horse mounts tameable
>more types of weather, especially freak events
>deeper climbing mechanics (enemies, hazards, etc)
>blacksmith NPCs that can repair/upgrade/craft/disassemble/etc weapons
>and/or a hand-to-hand moveset when you have nothing equipped that has low damage/range but can be upgraded
>user-friendly UI
>an actually good hard mode that's part of the base game
>no korok seeds
>no towers
>no shrines
>no memories
>no white filter over everything
>no DLC/amiibo bullshit
>replace everyone in Treehouse so we can get a half-decent localization

Oh yeah and flurry rush shouldn't lock you into only attacking, you should be able to do anything.
If you're going to rip off Bayonetta, do it right.