Air is the best choice, next would be water.
With air you could throw 1000mph winds at someone, leave them literally breathless, compress and expand air at will and cause air blasts.
Air is the best choice, next would be water.
With air you could throw 1000mph winds at someone, leave them literally breathless, compress and expand air at will and cause air blasts.
Earth seems really good for just having total control of the field. Depending on the terrain your could just force up hundreds of sharp little caltrops all around your opponents feet or even something as something as simple as a few dozen gopher holes to fuck with them. The danger posed by some dude being able to hurl 10 pound stones at your face at 90 mph is also pretty grossly underestimated in my opinion. If you're able to trap fools in big scary rock tombs that jut out from beneath their feat that's also a pretty good "Fuck You" move.
However if summons are available, It'd be tempting to swing towards fire because they always get smoking hot babes, but the earth summon is typically a bro.
Water is the chad magic.
>ice/solid water constructs
>drowning
>perfect for stealth
>healing
>bloodbending
>weather control
And to top it all off, people keep underestimating it for some reason? It's definitely the most broken of the 4 classic elements.
Oops I forgot the picture.
>Water element
>Every spell in it is actually an ice spell
Hate this shit desu, I want to pressure blast enemies with weaponized super soak, or at least superheated steam