why is it so hard for devs to make great games these days? I feel like something had to have happen and the creativity and originality just stopped, or has everything been done before already?
This game has to die for the new golden age of MMOs to spawn. Think about it...
>tfw played through tbc, wrath and cata then started playing on and off
>played on classic test server when they did the stress test the other day
>forgot how fucking different the game is
>stopped playing retail the next day
>stress test over
>only got to play a total of 3 hours because working 14 hour shifts during the entirety of the stress test
I haven't played retail since and I'm gonna resub for classic
This, we're lucky we got so many great ones back in the heyday of the genre. Technology and business practices hadn't yet developed to the point where developers could easily cash in on an IP by making mobile games, loot boxes, cosmetics, endless DLC etc. They had to actually go to the trouble of making entire worlds with complex systems.
Dev teams back in the day were basically full of D&D nerds who were passionate about making a game. Now they're jobs in a soulless corporation.
XIV only has 1 million subs worldwide or is that not counting China?
I really enjoy the class diversity in WoW, do you think a new MMO will ever come close?
No other game has had a Deathknight class feel like a Deathknight, and no future game is going to have a Druid that can just be "bear Druid" or "cat Druid" etc.
Japs don't let Chinks play their games.
Yep. Wait a few years and you'll start seeing them pop up. Studio only formed a couple years back and still in development stages.
Come Home White Man
Oh look a FF17 discord tranny