>There are even crappier more obscure MMOs from the late '90s that are still going.
Literally any MMO from the late 90s is better than nu-wow
This game has to die for the new golden age of MMOs to spawn. Think about it...
stopped reading at tinker as a hybrid, class designers are fucking lazy and will never do anything like 5.0 mw/disc again
>What's really needed is for someone to come out with a massively multiplayer game that is anything but an MMORPG.
The exact opposite is true. We need an "MMO" that is actually an MMORPG. WoW and its clones are all always onlone single player action games with optional multiplayer content you can access via automated matchmaker.
Just wait for Camelot Unchained bruh.
I'm not sure if a new golden era for MMOs can exist because
1) they're easily the most difficult game to produce in that you need to basically recreate a universe
2) hard to monetize harshly with current trends that shareholders desire without destroying game integrity.
There are plenty of games that are MMORPGs but the need to make things vaguely RPG-ish with stats attached to everything is a limiting factor when all we need is a living world with tons of people.
The problem is that as soon as you require another person to play, the game is instantly dead to a large majority of players, and no company can afford to keep up a good game that requires cooperation.
Classic only works because of legacy and legend behind it, and the fact that asking in /1 for a group is just as easy as LFG.
MMO's are pointless now that multiplayer games are the norm. They'll all die off eventually, it's already happening though. XIV can barely get a million subs.
This but unironically, MMOs are a niche genre now and you guys are just going to have to accept that they're never making a massive comeback.
an actually good one that has an ounce of adventure in it would do well