What went wrong?

What went wrong?

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you didn't buy a switch

nothing

I heard it's way too easy and too many moons. But haven't played the game so what do I know.

SMO represents the pinnacle of what a 3D platformer may aspire to be

No DLC worlds

Feels too refined and polished. I want a platformer to feel really incongruous and rough where you find unexpected, unintended ways around levels

Nothing at all

I assume since they are making a breath of the wild 2 because of how many ideas they had for DLC we will get a similar situation with Odyssey 2

soulless