What went wrong?
What went wrong?
Aaron Davis
Brayden Martinez
you didn't buy a switch
Leo Jones
nothing
Jason Thomas
I heard it's way too easy and too many moons. But haven't played the game so what do I know.
Kevin Morales
SMO represents the pinnacle of what a 3D platformer may aspire to be
Gavin Nguyen
No DLC worlds
Jose Edwards
Feels too refined and polished. I want a platformer to feel really incongruous and rough where you find unexpected, unintended ways around levels
Ian Rivera
Nothing at all
Alexander Morales
I assume since they are making a breath of the wild 2 because of how many ideas they had for DLC we will get a similar situation with Odyssey 2
Tyler Myers
soulless