Can a game have too much content?

How many AssCreeds did people buy before they finally tried something new with origins?

He is though, just the evil version is canon, STILL a badass even as the evil version tho. And the good version is literally Ezio with better jokes.

If they did vikings, i'm sure they would set it in England. Not much unlike shitty Scandi farms but more dense at least.

Your odyssey samefagging is poisoning this thread

this game doesn't have too much content the content is just very repetitive and not that great to begin with

Dumbass

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>repetitive
The only AC game where you can't approach every single fight the same. Unless you're gonna sit here and tell me fighting a cyclops is like fighting the human npcs. Fuck outta here.

Absolutely. The thing is, there usually is a cap on how much you can play a single player game before it gets stale, depending on the genre, gameplay mechanics and amount of unique content. On one side you have things like strategy games where you have hundreds of hours of replayability by trying out different scenarios and nations, on the one side you have plot-heavy linear games that take only under 10 hours.

The problem with AC is that its gameplay mechanics aren’t that special, yet the games are jam-packed with content that is ultimately very repetitive. Generally, the plot is interesting enough to keep one moving on, but there’s no satisfaction in doing dozens of repetitive side missions that play the same every time and don’t present a meaningful challenge. If Assassin’s Creed wanted to stay fun for 100% completion, it would absolutely require a deeper combat system that takes longer to master and more unique content.