Is the meta still boring? Last I saw in OWL, there were 0 offensive heroes on either team except for maybe Bridgit or whatever her name is, which is another fuckin barrier.
Lowering the skill ceiling to the lowest point theoretically possible: the game
I hear higher up ranks like playing 3 tanks 3 healers
I'm stuck in bronze/silver though and 2/2/2 is still the usual thing
I stopped playing only because quickplay is boring and in competetive you are forced to play the same heroes and comps because meta otherwise you lose or your teammates scream at you
ahahahahahahahahahahahahaha the state of Yea Forums
>there is a slight variation among players, therefore the millions who enjoy the game but are not pros are just fucking stupid because they’d only need to play slightly better to make lots of money.
>Also it would be “very stressful” for me to play slightly better.
Just stop.
I hate OW too, but you are a fucking idiot.
this irks me with this game so much, projectiles and what not behaving in unexpected ways just because they couldnt be arsed to implement proper physics.
Ashes coachgun not being able to be used to really propel you forwards is another fucking blunder
Because I can’t convince all my CSGO friends to help me get there unlike every other OW pro, since comps are more important than skill.
Easy is skill floor. Skill ceiling is essentially a cap on player input, where otherwise skilled players would surpass the level of effectiveness if not for certain game mechanics blunting their play. Low skill ceilings mean the cap is closer to the average, where most people lie, which also means "high level" play at that point would be influenced more by unrelated/outside factors or even sheer luck.
Look at slot machine tournaments and apply your logic to them. If you're so good at clicking the button fast, how come you're not a slot machine professional? The answer lies in the mechanics of slot machines; the outcome of every player action is transformed by a random number algorithm- the skill ceiling is incredibly low.
Now let's say we wanted to curate a league to market our slot machines. We could pick spectator favorites or just previous tournament winners. These players are known as the slot machine "pros" and everyone holds them in high regard. These players will always be in the big tournaments and this will bolster the public's view that these are skilled professionals. And yet, despite this illusion, the very fact remains that slot machines have an extremely low skill ceiling.
Usually diamond, went down to gold last season.
Got 9/10 victories in entry matches this season.
Still got gold exactly where I ended last season.
Dropped and never touched again