Cadence of Hyrule Thread?

Honestly I feel like the procedural generation should have been limited to the dungeons with the overworld being hand crafted.

OP here, you can go around it at the bottom.
Hard as fuck to see.

I feel kinda the opposite - the proc gen should be improved as I've already seen similar prefabs and repeats. In particular, more puzzle elements and fewer small/empty grottoes should be present - it's a dungeon generator, so why don't they have more minidungeons instead?
That said, it's a pretty good game, hoping the devs will continue support on it like they did with necrodancer

Procedurally generated levels and world map are always cancer. They have all these prefabs, and they could easily make a single 'vanilla' world map, with random generation there for people that are into replaying it

I should state that despite this I am loving the game, it's just one of those instances where a few small changes could VASTLY improve the whole experience, go from a 8 to a 9, easily

that's obvious given the checkboard pattern

Playing OG crypt and holy shit the reaper is OP as fuck. who thought this was a good idea
>kill stuffs for soul
>that can kill more stuffs for you
>and generate more soul as they kill stuffs

nah thats dumb
if its obscured like that it shouldnt be accounted for as an open path in the level generation

I still don't see the opening but I'll take your word for it op

bump