9/10. things kind of go to shit especially in the last act
Thoughts?
So do you have to play this game with others? or is it still enjoyable solo?
Solo is fine. Nobody here would like it if it required friends.
This, tried it with friends but its always too deep, overwhelming, or slow for them. I know others have had a blast, but when playing with my own friends its a slog. I just wanted to see what they choose compared to what i have already done.
See if they do the same i did or go a more evil route or just steal everything not nailed down.
I really loved it during the early-access and my first playthrough, but I haven't been able to replay it since then. I tried again when they released the enhanced version but I felt like I'd seen all the different character builds and lost interest halfway through Fort Joy. I haven't tried any of the mods though, so maybe they'd freshen things up.
Anyway I'm looking forward to the eventual OS3. Watching Swen's GDC presentations it seems like they're pretty keyed in on the things people didn't like such as the armor system, so hopefully they keep improving.
Also the OST was seriously 10/10
Agreed.I would also drop the score to something like 6/10.
The game is nothing special unfortunately.
Loot rng is annoying as hell even with save scumming.
Every class feels the same.Literally.Like all of my characters had the same 4 or 5 spells in their arsenal.
The need to buy spell books also means stealing everything that's not bolted which get's old really quick.
Quest design is pretty meh, just mark whatever clues you have on the mini map then connect the dots.
Combat is a real chore and takes forever at least on the highest difficulty.
Pretty boring overall.
I'm stuck in Arx and I don't know what to do
Playing it right now on tactician.
Just beat the Judge at Fort Joy to death with a painting of the Bishop, after teleporting him into his own bedroom and barricading the door with room dividers whilst his peons desperately tried to break in.
Good fun.
Playing as Red Prince, with Lohse, Fane and Sebille.
Certainly better than the dullest RPG of all time.Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
I think its really stupid that you miss out on content if you don't choose an Origin character.
Apparently you were originally supposed to be able to choose an Origin story for your custom character, but they never added it.