Thoughts?
11/10 from me.
Thoughts?
11/10 from me.
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Based wifeposter
7/10
It's an alright game, but it has a lot of flaws.
>lack of classes and alignments gives the illusion of freedom, but makes every build and playthrough feel the same
>most characters feel off and don't feel like real people
>EE didn't fix problems like having to spend a point on pet pal, non shared social skills or limited ghost vision
>choosing most of the endings is picking one and reloading to view the other endings
>game feels unfinished and lacking after act 2
It's incredible. I have a love/hate with the magic and physical armor system, though.
>want to play the game
>cant decide if I want to make a dwarf main character and have a completely platonic group or make a human male and romance lohse
Is this a have sex moment?
Will Lohse not fuck a dwarf?
it's pretty fucking great, but loses a lot of charm for repeated runs
magic dominates too hard, and its too easy to multiclass like a faggot and end up coated in armour even as a mage
for playstyles its really good if you try to roleplay, i really enjoyed how they handled summoner with the ability to use surface elements as the summon element, I.E summon your minion in blood and its a blood champion
there's pretty decent modding support
the game kinda goes to shit a bit with the arx storyline, and it doesn;t handle murder sprees or multiple quest outcomes based on your actions, it's pretty linear in that regard
but the environments are fucking great, the music is pure fucking bliss in some locations, there's a good amount of challenging bosses and minibosses (make sure you play on tactician mode + use the mod that causes all enemies to level up to your level or its too easy)
great environmental features you don't tend to see in games, having trouble with an encounter? sneak your rogue ahead, build a barricade with nearby world objects like coffins and crates, and then the enemies gotta waste turns breaking it down, etc etc
want to be a total bastard? you can do something that puts nuking megaton in fallout 3 to fucking shame at the end of the game
its only real fucking flaw, aside from quests not being as fleshed out as they could with multiple paths, endings and adapting to your actions, is the shitty endings you get...not a single one leaves you feeling satisfied, they're extremely anti-climax
but i consider this game and its sequel a must fucking play, assuming you like fantasy RPG, isometric-ish point and click exploration, and turn based combat
I wanna replay it soon. Who's the best party comp and who's the best to play as?
I like to use some mods to make the inventory easier to use and add some extra classes. It's a nice game.
HAVE SEX
with your hot red skinned legendarily rare and destined lizard waifu
9/10. things kind of go to shit especially in the last act
So do you have to play this game with others? or is it still enjoyable solo?
Solo is fine. Nobody here would like it if it required friends.
This, tried it with friends but its always too deep, overwhelming, or slow for them. I know others have had a blast, but when playing with my own friends its a slog. I just wanted to see what they choose compared to what i have already done.
See if they do the same i did or go a more evil route or just steal everything not nailed down.
I really loved it during the early-access and my first playthrough, but I haven't been able to replay it since then. I tried again when they released the enhanced version but I felt like I'd seen all the different character builds and lost interest halfway through Fort Joy. I haven't tried any of the mods though, so maybe they'd freshen things up.
Anyway I'm looking forward to the eventual OS3. Watching Swen's GDC presentations it seems like they're pretty keyed in on the things people didn't like such as the armor system, so hopefully they keep improving.
Also the OST was seriously 10/10
Agreed.I would also drop the score to something like 6/10.
The game is nothing special unfortunately.
Loot rng is annoying as hell even with save scumming.
Every class feels the same.Literally.Like all of my characters had the same 4 or 5 spells in their arsenal.
The need to buy spell books also means stealing everything that's not bolted which get's old really quick.
Quest design is pretty meh, just mark whatever clues you have on the mini map then connect the dots.
Combat is a real chore and takes forever at least on the highest difficulty.
Pretty boring overall.
I'm stuck in Arx and I don't know what to do
Playing it right now on tactician.
Just beat the Judge at Fort Joy to death with a painting of the Bishop, after teleporting him into his own bedroom and barricading the door with room dividers whilst his peons desperately tried to break in.
Good fun.
Playing as Red Prince, with Lohse, Fane and Sebille.
Certainly better than the dullest RPG of all time.Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
I think its really stupid that you miss out on content if you don't choose an Origin character.
Apparently you were originally supposed to be able to choose an Origin story for your custom character, but they never added it.
FANE?
Combat is a step down from the first game
Story is shit just like the first one
Companions are cool
Loot is WoW tier randomized garbage just like the first one
Graphics are cool
6/10
>That song at the end of Lohse's route
Literally ruined her character. It wasn't whimsical or fun, it wasn't suiting the situation after we've just slain a gigantic demon, and it felt like the devs just grabbed one of their employees' friends and tried to give them a gig.
Is this pasta from the same manufacturer as the famous "beamdog is guilty of several crimes.." product?
The combat makes it feel too much like a puzzle game instead of a strategy one but it's pretty good that first playthrough.
I really wanted to enjoy this game, but got bored right before leaving fort joy
I’ve beaten it a couple of times I’d give it an 8/10. Very solid game with some strong issues, enjoyable though.
Never played it. Should I play the first one before?
Just play the first one.
actual newfag
I haven't played the second one, but I enjoyed the first one quite a bit. it suffers from a bunch of the same problems it sounds like 2 has,
>combat is fantastic but lacks variety once you've played through the game
>story is a little bit too goofy vs. tense
>second half of the game feels rushed and unfinished
nevertheless it's a lot of fun
My main problem with the game is the itemization and scaling, everything you have is pretty much obsolete once you gain a level.
Also it seems to really encourage being a murderhobo
i could never really get into the first one but the second one has me in.
Yes, or reptile or an undead.
>everything you have is pretty much obsolete once you gain a level
Not here to deny any of this, but you can equip higher level gear. The only gear that penalises you for this is weapons, which just gives an accuracy penalty based on level difference.
>Be mage
>Equip higher level weapon/s
>Use aoe that doesn't have accuracy
it is to CRPGs what Doom 2016 was to FPSes
that's not a good thing
Playing this game for the first time with Lone Wolf and Lohse as my companion. How fucked am I?
You mean it's a throwback to classic game design with the advantages of flashy modern tech making the experience one of the most enjoyable games of its genre to come out in a decade but with less impressive level design due to "streamlining"?
>have friend
>he spends half of the time trying to steal shit instead of play. I mean literal hours of me watching youtube vids while he just quick saves and tries to steal everything
>the other half Speeds though dialog and skips everything
>whine hes not having a good time
>stop playing with friend, and start a new solo game
>enjoyment triples
lone wolf is baby mode
your fine
Honurmode with 4 party is the hardest the game can get
>Lohshit
>while Sebille exists
I just don't like the diablo design philosophy for items, I'll take unique hand placed items over it any day
Decent game, still mad they blueballed us on the Damien Saga when Ego Draconis was so damn good.
And that they did a direct sequel when Larian's big thing was always switching up the gameplay drastically with each game. Kind of want them to do something completely silly like a squad shooter.
based
lohse happy go lucky wacky girl is far worse than the cute moments when sebille drops her guard
Best party is fane, chad prince, sebilla, fane
xcom is next
youtube.com
Brilliant.
Although I think it's probably the same guy on the team that really wanted to do Dragon Commander. Here's hoping they rain him in and do an actual meaty game around the concept.
im sure fallen heros will be fine but its clearly a filler game while they put all the manpower into bg3
Yeah, it's pretty unfortunate, a common or common+1 could shit all over a legendary or unique item, just due to being a level or two higher.
What's better story wise? Origin character or OC?
>get asked to join some friends who are starting a playthrough
>they tell me to just do whatever I feel is good
>seconds later get angry when I'm not minmaxing or doing sequence breaks that require knowledge from having played the game at least three times before
>figure out that they're replaying the game for the fifth time and do the same things every time they play, even going as far as actually using a guide for their first time through
>tell them that I don't want to play with them and close the game
>autistic yelling ensues since they now apparently need to replay the prologue and the thirty minutes of off-boat content
>don't consider them friends anymore
>elf gives you a blowjob
nice
Origin
OC characters in this game aren't able to shape their pasts beyond the tags
My autism still forces me to use over the origin ones, however
Had to take a break 70 hours in. The battles get formulaic.
I love rpgs but past the 40 hour mark its hard to stay interested in any
If you weren't required to do 90% of side quests to hit a decent level for the next act it would actually be better since players would end the game far sooner and when they eventually come back for new playthoughs they could do sidequests they never touched last time
also normal is too easy and tactician mode is too much cheese
overall an 8/10 game from me tho
>I love rpgs but past the 40 hour mark its hard to stay interested in any
I tend to play them in 40-90 minute spurts over a long period of time. They're what I call juggle games, real easy to burn yourself out on if you try to solely play them.
I'm usually the type of guy that starts a game in the morning of a free day and then proceed to play the game the entire day but I never have the feeling to start the game back up again so If I can't beat it in ~20 hours then I rarely pick it back up.
It's especially a problem with CPRGs because sometimes I want to go back in it after a couple of weeks and I just forgot everything and am completely out of the flow so I just drop it altogether.
It's impossible for me to play a game "just 1-2 hours"
if i did that i would legitimate forgot what i was doing in most and just lose interest desu
Alright, fair enough. Guess I don't have any problem with treating games like habits.
The first game's combat was better but this game's story is better. I basically skipped the companion stories in 1 though.
Either way, really like both games. Very good.
>played for 70h in my first time
>havent finished the game yet
>recently started new playthroughs with mods, putting more 30h or more
>still havent finished the game
Its not that I get tired of the game, I just spend ridiculous amounts of time in that motherfucking fortress, and later in the map outside.
Theres just so much shit to do from the very start that I spent myself before I'm halfway through the story.