Why isn’t technology decreasing development time?

Smartest person here

fpbp

games need to be scaled the fuck back, photorealism, full voice acting, motion capture shit, all of it is worthless garbage and needs to fuck off and die if the AAA industry is to be salvaged

we are unironically heading towards a crash

>the avengers - 5 years dev

How does a game that isn’t open world take that long to make?

Because large corporations and publishers have no concept of efficiency and are willing to shovel millions into dead end projects just to show investors that they are working on stuff which will give them a bigger return, which doesn’t happen since the game more often than not will end up in development hell and get released in an unfinished buggy state despite having over 5 years dedicated to it

It’s mostly voice acting. It takes an insane amount of time

Vidya companies are bloated, badly managed messes because they're all way too big.

Mocap takes a long time. They don't animate cutscenes anymore, they basically shoot a movie with mocap actors

Smaller Ships are agile while Tankers aren't.
Also the level of detail is much higher making and implementing a character/environment went from days to months. Either games need to go back to a lower level of detail or AI will be needed to fill in details quickly.

Nah. VA just takes time when the devs are retards. Look at guys like Larian, they literally just asspull full-VA on a whim because why not? Then you have obsidian on the other side, sawyer whining about how VA in PoE2 was the most stressful part of his professional life. And he mentions it STILL cost less than the worthless ship-to-ship combat that you could literally buy a better ready-made system for in the unity store for like five bucks or some other trivial amount.

90% of the costs are mismanagement.

Because the need for fidelity increases asset production time exponentially, and there is no solid and efficient technology that would replace human creative effort yet. In other words, no amount of tech is going to make sculpting a detailed 3D model of a trashbin any quicker. That... may actually change, eventually. Personally, I am absolutely fucking baffled by the fact that to my knowledge, nobody has yet figured out to use procedural generation IN CONJUNCTION with human curating process to speed up asset and asset-variance production.
Another problem is that accessibility and general reliability has become significantly more important as the industry grew bigger and the audience has shifted. Which means testing and polishing now also adds a metric ton of additional required development time.
Ballooning of cost those changes bring also results in much greater role of administration and organization, and more careful executive oversight of projects: which again, only adds to both the costs, and time of development.

>Technology will not free people without societal reform. Technology will not produce better art, it will continue to predominantly be used to appease the masses.
Oh the fucking irony of those two statements back-to-back is amazing.