>Cyberpunk 2077 - 9 years dev >Dying Light 2 - 5 years dev >The Last of Us 2 - 7.5 years dev >Ghost of Tsushima - 6 years dev >Halo Infinite - 5 years dev >Skull & Bones - 5 years dev >Vampire the masquerade bloodlines 2 - 4.5 years dev >werewolf the apocalypse - 4.5 years dev
Because now everything is about GRAPHIX and VOICE ACTING and FUCK YOUUUUUUUUUUUUU
Ian Sanders
lucidly articulated user
Nolan Martinez
Why aren't AI making video games yet
The latest pokemon is so low effort I bet even a basic AI could animate it better
Michael Jackson
The same reason technology hasn't increased wages or reduced the need to work. Capitalism is about maximum exploitation within whatever confines the government has set. Technology will not free people without societal reform. Technology will not produce better art, it will continue to predominantly be used to appease the masses.
Nathan Howard
Because companies have given up things like optimization. Also Corporate devs are lazy as fuck and are essentially code monkeys. Indie devs work at 10x the speed because it is their personal project.
Dominic Sullivan
more "diversity officers" and less programmers more depression more crunch
Carson Watson
Big companies have unbelievable amounts of bloat and waste
Chase Hughes
Technology doesn't make games easier to make, dumbass. It makes them harder to make, because you need to put more work into better graphics.
Jacob Kelly
Commie detected. Keep telling yourself you're not a loser and seeking other ways to validate your worthless ass, you fucking waste of space.
Bentley Long
Smartest person here
William Thomas
fpbp
games need to be scaled the fuck back, photorealism, full voice acting, motion capture shit, all of it is worthless garbage and needs to fuck off and die if the AAA industry is to be salvaged
we are unironically heading towards a crash
Alexander Sanders
>the avengers - 5 years dev
How does a game that isn’t open world take that long to make?
Xavier Martinez
Because large corporations and publishers have no concept of efficiency and are willing to shovel millions into dead end projects just to show investors that they are working on stuff which will give them a bigger return, which doesn’t happen since the game more often than not will end up in development hell and get released in an unfinished buggy state despite having over 5 years dedicated to it
Nathan Hughes
It’s mostly voice acting. It takes an insane amount of time
Owen Rogers
Vidya companies are bloated, badly managed messes because they're all way too big.
Parker Butler
Mocap takes a long time. They don't animate cutscenes anymore, they basically shoot a movie with mocap actors
Asher Campbell
Smaller Ships are agile while Tankers aren't. Also the level of detail is much higher making and implementing a character/environment went from days to months. Either games need to go back to a lower level of detail or AI will be needed to fill in details quickly.
Ryder Russell
Nah. VA just takes time when the devs are retards. Look at guys like Larian, they literally just asspull full-VA on a whim because why not? Then you have obsidian on the other side, sawyer whining about how VA in PoE2 was the most stressful part of his professional life. And he mentions it STILL cost less than the worthless ship-to-ship combat that you could literally buy a better ready-made system for in the unity store for like five bucks or some other trivial amount.
90% of the costs are mismanagement.
Carter Johnson
Because the need for fidelity increases asset production time exponentially, and there is no solid and efficient technology that would replace human creative effort yet. In other words, no amount of tech is going to make sculpting a detailed 3D model of a trashbin any quicker. That... may actually change, eventually. Personally, I am absolutely fucking baffled by the fact that to my knowledge, nobody has yet figured out to use procedural generation IN CONJUNCTION with human curating process to speed up asset and asset-variance production. Another problem is that accessibility and general reliability has become significantly more important as the industry grew bigger and the audience has shifted. Which means testing and polishing now also adds a metric ton of additional required development time. Ballooning of cost those changes bring also results in much greater role of administration and organization, and more careful executive oversight of projects: which again, only adds to both the costs, and time of development.
>Technology will not free people without societal reform. Technology will not produce better art, it will continue to predominantly be used to appease the masses. Oh the fucking irony of those two statements back-to-back is amazing.
Sebastian Martin
shouldn't that be faster than animating by hand?
Carson Walker
It's faster than frame-by-frame animation, but slower than a skeletal one. Basic skeletal animation can be done really rather quickly if you don't care that much about quality.
Of course, if quality is concerned, then skeletal becomes even more time and resource demanding than mo-cap, which is why we see mo-cap being now the norm.
Carson Martinez
>voice acting >mo cap >cinematics >marketing 3 of these problems can be solved purely through code, but considering how fucking retarded AI is in modern games its's obvious that they don't give a fuck about programming anymore, just as long as it works.
Asher Carter
I hope you're not this retarded
Cyberpunk has been in development for 4 years.
Carson Butler
Dumbest person here
Ian Price
motion capture probably
Samuel Baker
because development have gotten worse. the old talent replaced by the retarded interns
Anthony Young
voice acting is fine, i dont think that takes to much time.
Robert Bennett
Because modern game development is about avoiding the hardware and eliminating what makes it unique instead of using it. In the era of retro games (/vr/ definition), games were mostly unique to game systems and exploited the hardware as much as possible. This was true on consoles and computers. This is why you can often tell what system a game was running on just by looking at a screenshot or listening to the audio. PlayStation, N64, and Windows ports of the same game look different. Modern games try to minimize differences between platforms.
Jace Walker
>Why isn’t technology decreasing development time? Why would it? Better technology is always going to mean longer development cycles, at least until one of those technologies is an AI that develops the games for us.
Jason Bell
This but unironically. No one has any argument against this besides "derp commie bread line XD"
Luis Barnes
Because digital games have far bigger tails since they don't have to compete for shelf space and rely on "big splashes", games as a service is the norm now and you are only cannibalizing your own profit by releasing new games too quickly.
Kayden Cook
Because games are much more work intensive. They're creative enterprises, remember?
Anthony Ward
They first talked about it in 2012 retard. They started in 2011 after the Witcher 2 but wasn’t in full production until after Witcher 3. Common sense man.
Camden Ward
because you will only get ubisoft quality
Sebastian Lewis
You cannot rush art user, or you get a sloppy mess.
Evan Russell
depends on the company but imo it's a complete fucking waste of money 90% of the time either way
as said, some companies have terrible upper management issues that exacerbate the costs/time it takes to implement full VA
that's a load of shit. indie games are being churned out like nobody's business. making a game is insanely easy and inexpensive these days, moreso than ever, but AAA companies choose to make overdesigned, bloated garbage that ends up in development hell for years
Brayden Fisher
But user
3-5 years is optimal development time for a video game. 1-2 years is rushed dogshit 5-infinity years is indie trash/dev hell garbage
Literally every single game with upto 5 year development is playable.
Grayson Nelson
It wouldn't be fair to not consider the fact that most of these developers are already successful in other games. They are probably the best ones right now in terms of money making and revenue earning. Not to mention that they don't need to do any additional work. This isn't the case with some of the others out there. They are already well established by the time most of you read this though. There's no need to be afraid of them as long as they actually make money. If this wasn't the case then the world would still be in horror mode and no one would get very many jobs. These devs aren't doing this for money. This isn't even for "honor". They aren't looking for the money out of their game. They just need some money
Nolan Foster
Did you read his post? Almost every game he listed was was 5+ years.
Brayden Robinson
a thinking man on Yea Forums? I thought your kind were extinct
Caleb Reyes
>that's a load of shit. indie games are being churned out like nobody's business.
My God you are retarded, most indie shit is 2 hour shit
Michael Sanchez
This makes sense for burger flipping and barristas, but what does this have to do with video games? Shouldn't you want to be able to shit out really good games every year instead of being crushed by scope creep and fumbling with new tech to keep up with the new shiny GPU of the month?
preproduction isnt same as production Producing a game for 1 years, taking a 2 years break with production doesn't equal 3 years in production
Ryder Mitchell
>most indie shit is 2 hour shit This is actually a load of bullshit and you've just immediately proven that you don't actually play indie games. Good work, dipshit.
Go to Steam and sort by the "indie" tag and the first ten games, guaranteed, are games that you can get dozens of hours of playtime out of.
Leo Lopez
It takes time nigger. Even developing a fully functional website takes 2-3 weeks
Nathaniel Sanders
First game I saw in indie on steam is a fucking slot machine game which can be played in 3 seconds
You lose mong
Cameron Cooper
So you want cheap rehashes every year, ok go play FIFA
Wyatt Ortiz
>sorted by new releases Are you fucking retarded? Sort by top sellers.
Zachary Roberts
No dipshit, I'm talking about "capitalism" somehow purposely keeping technology from making development of games quicker. There would still be rehashed shit but it would take a few months at best by comparison.
Easton Adams
The people in charge recognize that scope creep is what sells. People don't want good games fast, they want bad games slow
Tyler Torres
>say MOST indie shit is bad >B-buT look at the cream of the crop!
Moron, also a lot of these top sellers are just some simple sandbox game
Christopher Price
By your logic, most games are bad because 90% of games you can buy on any given platform is shovelware garbage nobody gives a fuck about.
The point is that the indie scene sees dozens of games every year that took under four years to make but sell well and deliver a lot of content/replayability. Developing games has literally never been easier.
Kevin Thompson
Because they have to build from scratch all the time and learn new architecture. OR use old shit and try to get it to work on new shit, which often results in cheap jank.
Jace Morris
>somehow purposely keeping technology from making development of games quicker.
Awww right with technology you can just press 1 button and the game is all done!
And there is tech that makes things easier like Photogrammetry you can scan in models and textures, you aren't even developers so of course you dont know shit
Parker Martin
>>The Last of Us 2 - 7.5 years dev noway. With ~400 devs that would be about ~300 million. TLOU would have to sell atleast 10 million to cut even. A bit less if you count the revenue from microtransactions later.
Carson Flores
AAA bubble is bursting in slow motion as we speak
Asher Harris
Ps2 era was the best wip up a classic in like 2 years
>The point is that the indie scene sees dozens of games every year that took under four years to make but sell well and deliver a lot of content/replayability
And 99% of them are flops and don't sell millions like AAA games
Bentley Harris
No its not The big crash will never come You can meme it all you like but it will never happen as these publishers are kept afloat by their main hustle, mobile/f2p/gambling with cinematic video games being only a side show.
Connor Edwards
Full production didn’t start until 2016.
Asher Baker
Problems with modern game making Also a bit off topic what’s with all theses devs from different places around the world working on the same product seems like you would need multiple top tier managers to communicate in different time zones and languages
Angel Price
>cyberpunk >9 years of development
You think cause they showed a teaser for their game that means it was in development? Here's a image of OP since he doesn't understand CD Red used that video to staff up and didn't start full development until after Witcher 3 development was done
Technological advances do make game development a lot faster, you can easily make a pac-man clone by yourself in a weekend instead of the 18 months it took for the original 8 devs. The issue is that games are more and more complex and development time is a logarithmic scale, each little thing you add to a huge game adds a lot of work and adding more devs also requires more time to organize everything and everyone.
Luke Bell
voice acting and 3d. It take less time to make pixel games with no voice acting
Carter Roberts
It does for small scope games. That's why we've seen the explosion of indie games.
because new technology increase ambition and brings games forward (except Nintendo, they go backwards more often than not)
Gabriel Fisher
slow motion I said not big crash. diminishing returns already biting industry in ass
Henry White
brainlet as fuck post that makes absolutely no fucking sense in this thread
John Ortiz
Meanwhile FROM who doesn't spend 90% of the budget in face scanning and graphics shit manages to release games at 2~3 year intervals with high quality of gameplay. It all boils down to devs not having any idea what to do with technology.
Cameron Hall
This video destroys your retard comment. Cyberpunk has been scrapped twice, this is their third attempt since 2011. Dilate tranny.
Because software development has been turned into an overconvoluted, inefficient mess and it's all the fault of businessmen who have no fucking idea about software or videogames and just want maximum profit at the lowest cost.
Depends where you look. Modern game engines are easy as fuck to use and incredibly flexible. Because of this, if you want to make a game, it's never been easier and faster really, from a gameplay perspective. Hell, you don't even need to optimise games super well in many cases because PCs can just brute force shit. Presentation is the issue. Mocap, acting, the detail level, all that shit has gone off the deep end for AAA, which rarely does much for gameplay but drives up dev time and costs.
I think Nintendo kinda has the right idea. Chasing photorealism and whatnot is fucking pointless. Ninty probably just mostly does it because their hardware's shit though.
Eli Martin
games? strange way of spelling graphics user
Luke Nelson
>Final Fantasy VII Remake >5 years of development >for the first part of a game >not even the devs know how many parts will be necessary for the whole game
Xavier Sanders
that's because "commie bread line" is an unbeatable argument, it's just that someone like you, that is a dumb amerifat who was coddled xer entire life and whose biggest problem was being called a fag on twitter, wouldn't know that
Logan Butler
Is this the pleb filter of all posts? You don't need to agree with communism or marxism to know he's right.
Austin Cruz
It was prototyped by a small team while the majority of the staff was focused on Witcher 3, now kys tranny
David Sanchez
Better tech means higher capacity and detail. More effort is needed. It didn't take a lot of effort to make 2d images with 16 pixels and 3 different colors compared to 3d graphics now. Do you think you just say "game please" and the computer just makes these things for you?
Yes, not only details and lighting technology, improved and more complex computations overall for things like AI, animations, and scripts.
Which is why I brought up Nintendo, most of their "gameplay" is remedial at best or just the same as the previous entry (which is why every gen just cycles the same franchises over and over)
Justin Baker
>hot air
Robert Ortiz
Graphics and voice acting, mocap, those are fine. Why would I want to play some crappy looking game when I could have the same one just looks better. Sure gameplay should always be at the forefront for the gaming industry but it doesnt hurt to have graphics along with it. Photorealism, voice acting, mocap and all of that is good so long as gameplay is good. If gameplay is bad then the game is bad. But quit acting like that stuff is killing the industry, its not. Go play your indie Undertale games if you don't want stuff like this. Only difference is that in video games I can do things I normally couldn't do. So why can't I have good graphics and be immersed in my fantasy?
Ian Reyes
>hot air Sounds about the only thing coming out of you that proves your existence. Maybe breathing should be optional for you.
Joshua Hernandez
Because tech limitations have generally limited the possible workload for art assets and detail, meaning as tech goes up, the workload follows.
Ryder Campbell
that's not what your mum said last night fag
Nolan Lee
theyve been holding back better technology from us. Alex Jones wasn't wrong.
Xavier Gonzalez
I don't have time to play all my games anyway. The more time spent on each game the better.
Julian Cooper
All those Koroks Seeds wont place themselves user, and that was top tier game design!
Jose Ross
Face it commie: there has never been a larger, more prosperous middle class and more protected, benefitted lower class at any time in history than the modern western capitalist state
Absolutely redpilled. Any sane person can understand this objective truth even if they don't like communism.
Zachary Jenkins
This, for example in the first industrial revolution the work conditions went worse despite the higher productivity of work
Benjamin Nelson
CDPR is known for having very iterative development and throwing out several versions of games before reaching the final game, the first cinematic trailer was VERY early in development and wasn't even done by CDPR, they just gave a bunch of concept art and basic lore points to the third-party animators. The game did have a long development time but mostly because they changed up the game a lot before reaching the current state, they didn't have a directed, grand vision that took 9 years to develop.
Chase Gonzalez
>9 years dev
Cyberpunk was announced but wasnt worked on until the witcher 3 got finished, so thats barely 4 years development time.
Asher Carter
>implying werewolf is coming out next year I want to believe but I'm not naieve.
Nathan Watson
That's even more evidence that the current iteration hasn't been in development for 9 years.
Christian Perez
It's prosperous because it exploits labour from shithole countries where people live and work in terrible conditions. Take this away and you're as fucked as everyone else unless your wealth is distributed more equally.
Mason Martinez
Why would better technology decrease development time?
Grayson Thompson
Because it's theoretically less work on the part of devs because the tech gives them shortcuts. However that doesn't work when you're obsessed with looking as cutting-edge as possible.
That's not how it works, user. Development isn't an automated process.
Nathaniel Evans
>have to spend a bajillion dollars making your game look as good as possible which requires millions of sales for the cost to have been worth it >make something quick and easy but lots of people buy it because you went all-in on the gameplay so it's really really fun, and even though you don't have millions in sales you spent basically nothing making it so your profits are huge regardless
Au contraire mon ami, only amerifats go "muh communist", the rest of the world aren´t nearly as bootlickers as americans
Nathaniel Adams
How could anyone possibly argue any different, technology isn’t moving forward it’s moving at an awkward angle and slowly all for consumerism. The amount of money and man power poured into the entertainment industry could be better spent on medical research. America still doesn’t have subway systems in LA yet Hollywood is right next door making trillions. Shit is nuts.
You know why people in the 1950s thought we’d have flying cars by 2020? Because people back then were more focused on hard work and not running around living in fantasy worlds.
Alexander Edwards
Increases in efficiency never decrease consumption. If it takes less time to make X for the game, they will simply make more of X with the extra time.
Jayden Long
>because the tech gives them shortcuts. It doesn't.
>dude we should have flying cars because they look cool thanks user you really know what's best for humanity
Logan Taylor
There are some exceptions for AAA, death stranding took 3.5 years to be developed from the ground up and released, and even other examples such as... Uh...
Daniel Nguyen
FFXIV's redevelopment was remarkably quick after the trashfire original release.
James Butler
I talked about somethimg related with a economic history teacher, the truth is that there wasn't a third industrial revolution, No a new gamechanging energy,neither a material, neither a new vehicle
James Nelson
living conditions in shithole countries have improved rapidly thanks to capitalism. in fact they're the ones that enjoyed the fastest economic growth
In many industries, it does, Canning has allowed easy access to preserved food year round and allowed for long distance travel, helping chart this planet. Technology has also giving access to such a surplus of wheat that people don't need to grow their own anymore, allowing them to procure flour at a relatively low price whenever they want. 3D printing allow the average Joe to craft whatever piece of equipment whenever they want, with industrial precision in the comfort of their home.
Brayden Ortiz
>thanks to capitalism >Chart about a modern facist state that is corporativist
Chase White
Your presence on this board is in contradiction with your words.
Camden Bell
It is for Japanese games, discounting Square Enix. DMC5 and RE2 are of higher fidelity than most recent western games and were made in half the time due to a well planned out vision going into production and swift execution on said vision.
It seems a lot of the big western titles suffer from clashing egos on all sides during development and constantly reworking the roadmap halfway into development because some idea guy or producer wanted to force in their epic brand new idea that will totally revolutionize the medium.
>In many industries, it does Cool but we're talking about video games.
It really doesn't. The only difference is that tools are more widely available to the average indie developer, which has nothing to do with technology limitations.
Hudson Thomas
The biggest thing that bothers me about this is I usually tend to avoid flashy "muh grafics" kinds of games anyway, so it's a slew of games every year that get announced that all look the same, have the exact same fucking gameplay, and it feels like the only thing dev's care about anymore are making their games maximum pretty for substance devoid content. It's boring, and I can hardly find new games that catch my interest because all the gameplay is fucking stale as piss because i need to have 50 flowers rendered per square foot in game, apparently.
Isaac Price
But it is. Making a shitty retro style game is easier than ever. Just dont compare massiveel 3d worlds with realistic graphics with a couple moving white pixels on the screen.
Cooper Sullivan
Technology became really available (Unreal, Unity, open source frameworks, etc.) making entry barrier really low.
While it enabled more people starting from scratch, these individuals never had environment or need to acquire more sophisticated skills needed for creating polished experiences.
when a recession happens they;ll be in the stone age.
Xavier Garcia
it is. it's just matched by increasing complexity of games. even with that said, recent/present advancements such as 3D scan / photogrammetry are producing stark visible improvements, eg. Death Stranding made in just three years.
Josiah Reyes
While engines. Graphics, toolkits and everything around it a boost due to tech advancments so does the complexity
Carson Jackson
Question: how many people ITT actually work in the industry and how many are talking just to fill space
Adam Stewart
>criticizing objective faults of capitalism automatically makes you a communist
You're not old enough to post here
Luis Price
Because western devs (and Squeenix) are obsessed with graphics, which makes everything take ages.
Connor Parker
it takes 5 house to build a hammer, it takes 100 to build a house
Jayden Morales
>Cyberpunk This one is because of the good will that they've brought and TW3's sales. Just watch the 180 Yea Forums does on the game once it releases and it's merely a "very good" game instead of one to rival the all time greats. >Dying Light 2 No explanation for this one. It seems fairly polished so it's likely not a negative story. >The Last of Us 2 First party so they were likely brewing it up for the next gen of Playstation. >Ghost of Tsushima No explanation for this one. >Halo Infinite 343 over the course of Halo 4 and 5 have rushed into every imaginable mistake and decayed the Halo playerbase nearly beyond repair. With Infinite it seems they've finally slowly been taking the right steps so the long internal cycle makes sense. >Skull & Bones - 5 years dev Not sure about this one. >Vampire the masquerade bloodlines 2 - 4.5 years dev A development hell story in the making. >werewolf the apocalypse - 4.5 years dev See above.
Aiden Morris
Expectations for games become larger and the assets are more complex to generate
Gavin Martin
>The same reason technology hasn't increased wages or reduced the need to work. I wonder what manner of bizarro looking glass fantasy headcanon world you live in where real wages aren't gorillonz what they were in say, 1650 or even 1950. We also don't stop working because there is always further work to be done. Even retards can have the productivity that a talented man couldn't hope to have a century ago, our current work simply does more than the work of previous ages. People aren't as lazy as you suppose them to be or as you are yourself, and chose to keep working for more production rather than keep production constant and diminish work, which is more or less implied in your post. Although even that isn't true, people work less now than they did at any time past the popularization of the steam engine.
Jonathan Fisher
That's because for the rest of the world communism isn't just some "distant boogeyman from the past that was actually right all along" and they either don't even consider it an option or are already deep into it, with barely any inbetween. t. european
Wyatt Sanders
Literally the exact opposite is true in the modern era, where you can literally scan objects into the gameworld or buy starter assets instead of modelling everything from scratch.
Jeremiah Miller
>5 years of development =/= 5 years of actual coding and making the game. You're forgetting things like delays happen which can span from weeks to years or particular game features being made but then thrown out mid production meaning devs have to start over. Also most devs consider concept creation as development and that could take several months or even years (as anthem did).
It isn't about communism, it's about how some americans use the communist label as a way to silence any critic of the system
Lincoln Rivera
youtube.com/watch?v=ek-5vIz_gDw >NINE years of development and they only got a main character actor in the game within the last year >the 48 minute gameplay is still entirely subject to change after What is CDPR doing?
Kevin White
good thing video games aren't art then.
Nathan Green
How's Venezuela doing?
Josiah Thompson
Seething brainlet
Anthony Rodriguez
how ai has changed very little or even gone backward in many cases is a perfect example of why its all taking so much time
Owen Ramirez
Why is there no game released now with the "production value" standards of around a decade ago? It's all either indieshit or games where 90% of the budget and manpower goes to "production value" (and marketing).
Christopher Wright
Laziness and bad management. Those games should have took 2 years MAX to make on a 40 hour work week. Charging for a download is communist - see Karl Marx' labor theory of value
Adam Mitchell
Turns out being a doctor and inventing flying cars is very hard in comparison to sucking Harvey Weinstein's dick.
Lucas Smith
Because a game with the production value standards of a decade ago gets shit on for looking like garbage.
Carter Adams
New tech needs time to work out all the kinks
Anthony Perry
>Laziness and bad management. Ah yes, the expert has spoken. Get out from your mother's basement and try doing actual work for once. And maybe have sex, too. But that's too much to ask from you
Bentley Walker
dilate
Jaxson Sanders
But indie stuff gets away with imitating 1995 to 2000 production value. I'm surprised no one tries to fit into an intermediate niche that still looks somewhat professional without development costing gorillonz to get the latest post processing fad effects in.
Brayden Barnes
It was the same back then to though. There were small indie games and big budget ones, that was just different standards back then.
Daniel Sanchez
have sex
Lucas Russell
no, dilate beats have sex, but loses to everything else
William Baker
Because games are becoming more complex (graphically alone) as time goes on, so more resources and time are needed to make them, along with all the old stuff that bottlenecked game development still being a thing (and likely still being a thing for a long time), such as the basic development cycle of a software product as features are designed, added, tested and cycled round again until the game is done, with simple things often taking months to get right.
Jace Sullivan
Why are you ESL?
Bentley Sullivan
oh yeah I totally forgot about that second stone age The US went through when they had their recession
Aiden Scott
Because you need more complex technology to make them.
>Capitalism is about maximum exploitation within whatever confines the government has set Isn't the same true for every system out there? I see "muh capitalism" just used as a lazy scapegoat for whatever problems people find. Also, there's always such a strange "capitalism is only for the masses!" argument, despite that being a big focus on more left-leaning alternatives, as in everything should be fair and equal for everyone with nothing being exclusive to anyone, while capitalism more than accommodates a "As long as someone wants it, we'll make it" mindset, which is still true for videogames since there are so many niches that are still popular and games that will unexpectedly break the mold and revolutionise everything.
I've yet to see a socialist or communist or any other system where creative mediums have flourished as they have under capitalism, despite the constant criticism that "ITS BAD".
Michael White
>technology hasn't increased wages or reduced the need to work Wtf are you on about nigga?
Jace Martinez
>The (((current upper classes))) of first world countries totally didn't sell out their countrymen into stagnation to hire cheap third worlders instead Globalization was a mistake.
Matthew Davis
It depends where you look. If you look in the indie scene, you can see how many and how fast games release. The problem resides in AAA games. Compagny keeps competing each other with: >Better and more realistic graphics >more cinematic experience >bigger open world >more games mode >etc
A good exemple is the Call of duty franchise. Compare the first and second call of duty to the last two released. CoD has now a campaign, a zombie mode, multiplayer mode, a twin stick shooter and with latest one, a BR mode. If a new Cod release with one those feature missing, reviewer and the public would be way harsher. AAA compagnies have put themselves in a corner. They constantly have to push the barrier of what is acceptable in a AAA game.
Lucas Hill
It is. Making an old school game is much faster now. Problem is the shit we want to make is a moving target.
Oliver Jenkins
This, every person that support deslocalization is a traitor and should be hanged
Cooper Morales
>muh maximum exploitation
You mean maximum efficiency. Feel free to live in a country where nothing progresses and everyone rests on their laurels. Oh wait, that would be total shit.
Noah Hall
based and redpilled
Jack Kelly
>They first talked about it in 2012 yes. > They started in 2011 after the Witcher 2 with the idea, and pre-production research, maybe. would witcher 3 not have been such a success, or would the trailer not have found such reception, the game would never have been started at all. >but wasn’t in full production until after Witcher 3 not at all in production, rather. most of their staff still worked on the expansions for witcher 3, only the people who code basic engine *started* to work on it after it. >Common sense man. the thing you seem to lack? the thread is stated to be about technology and its impact on development time. no amount of modern tech can impact the time 1-3 ideas guys read up on the RPG handbooks to come up with an idea for how you could maybe make a game, so any development work, in the loosest sense of the word, started AFTER witcher 3 was finished, which was in 2014.
Ryan Morgan
Unironically because studios are burning through staff. Most studios double as a flipping learning course for artists/programmers because they hire fresh meat with no experience just so that they could pay less. Everyone has to be taught everything from scratch, experience doesn't accumulate. And the work conditions are so shit nobody worth a damn wants to stick around, everyone leaves AAA for smaller studios where the salary may actually be better.
Brayden Lewis
OP is asking why tech hasn't reduced game development time. That poster is maybe implying companies will always have people work for years with crunch time regardless of how good tech is, because they want to stretch out their game's blockbuster scope to maximize revenue as much as possible, even if it doesn't call for it. Some games probably should be smaller budget and take less time to develop, but there's no room for that in this hyper competitive consumerist market, it's go big or go home.