>Materia In 1.0, materia types were more diverse. You had materia that modified enmity, TP, HP, MP, in addition to the primary and secondary stats. Furthermore, jobs received benefits from two stats instead of just the one. MNK, for example, benefitted from both STR and INT--it wasn't uncommon for MNKs to walk around with hypermelded hats with huge piles of INT materia.
Melding was also more risky and kept the crafting economy booming. All non-accessory crafted gear could be melded 5x maximum with the expected risk factors (more and larger materia decreased the odds of successive melds). However, failure to meld would mean losing literally everything: the equipment, the new materia, the catalyst and every piece of previously melded materia. It was a high-risk, high-reward scenario. On the one hand, you could sink tens of millions into a single character slot. On the other hand, successful melding could create gear better than the best R/EX gear available.
Daniel Brooks
Yes, show me where the story SHOWS me something instead of characters insisting that a change happened in dialogue. I'm asking for competence, for actual results, not the story going "don't worry we didn't fuck up" and failing to actually do anything with it. Some jackass patting Lyse on the back and going "ah yes, you are truly a leader now" is not her learning things from Doma and using those things to inspire her people. It's the writers realizing they failed to do anything with her and hastily insisting that they actually did. We've seen characters in this story act and change based on things that have happened to them, from Alphinaud to Thancred to Urianger to Estinien, even Tataru. Show me where Lyse has her moment of implementing what she learned on her journey. Show me the part where she realizes the foolishness of her arrogance and becomes more cautious and capable by her own hands. Show me where she realizes that her carelessness and vanity has cost her what she cares about most and dedicates herself tirelessly to her work, rejecting the revelry and fun she once craved. Show me where, inspired by her grandfather's sacrifice and the compassion of others, she casts aside her cynicism and becomes more proactive and compassionate.
Show me Lyse learning and growing through what she does, not what some dialogue box says.
Lucas Bennett
The only things better about 1.0 were the skill systems, the emphasis on horizontal progression, open world content and the pace being slower. Everything else, and I mean everything, was worse.