It's time to talk about the only FROM game that ever mattered

I didn't even finish Sekiro, the setting and storytelling were so fucking boring to me

hm true, at least it is the best Souls game to date and unironically a modern classic, which is almost impossible to find nowadays.

>and then wreck a fool with a bone ashed cannon

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YOU PLAGUE-RIDDEN RAT!

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Still waiting on that King's Field discussion OP promised

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Main game is mediocre
Extra content is trash
Dlc is great
Next.

DeS: flour
DS: pepperoni
DS2: hawaiian pizza
BB: prosciutto
DS3: pepperoni with grape juice
Sekiro: Jiro's overpriced gaijin bait sushi

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I found it better than the other games in terms of story. If by the sheer virtue of the fact that it has a story, while they are all "nameless amnesiac vagabond cleans up a crumbling world while all the interesting stuff has already happened". I don't consider background lore and glossary item text hunting "story" though, so my opinion is rather skewed. It's the laziest form of storytelling and world-building, that being the games writer employing a cryptic style through incorporeal, intangible flavour texts on items. It doesn't relate to the gameworld, there's no person nor entity giving voice to these item descriptions. It's necessary to appreciate the underlying themes though, especially in the case of Bloodborne and its great ones/dream elements. But that doesn't make it a satisfying way to implement those story aspects. For me at least.

I started playing BB on the PS4 slim, and the performance was pretty bad, but I didn't notice any fps drops while playing on the pro though.

How does it not relate the game world? If anything when it's done well in Dark Souls and Bloodborne I think how the items reinforce the themes is a more effective, play-oriented way of storytelling (such as with Madman's Knowledge or Humanity)