Can we finally admit that this was a great game, and that despite all of the shit they received...

Can we finally admit that this was a great game, and that despite all of the shit they received, Rare was still a top-tier company in their early 360 days? It's not their fault all of their games flopped, as the Viva Pinatas and Nuts & Bolts were critical darlings that reviewers praised.

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Nuts & Bolts was complete garbage

>it's different so it sucks

It's just a classic case of "It's different so it's bad" just like Super Paper Mario.

No, the levels were too big. It already showed why 3D platformers with large levels don't work. Yooka Laylee showed that 3D platformers with large levels don't work. They try and try and they would have done so already in banjo tooie if the hardware limitations didn't stop them. But the fact remains 3D platformers are best with smaller tighter levels.

nigga it's a garbage game no matter what it is.

It wasn't absolutely terrible but it was mediocre and boring. If you were a Banjo fan at the time and got that after being teased Banjo Threeie, the game would seem like an abomination to you too.

nuts and bolts was good.

You sure you're talking about Nuts & Bolts?

>super mario odyssey

It was a competent game with fantastic graphics and a really intricate vehicle creator. But it has way too many questionable design choices ( the humongous and empty levels, the lack in mission variety and parts that have no use after a while) to make it rank as high as the classics for me. It is still an enjoyable game and I'd welcome a sequel to it if they fixed these issues. I do firmly believe that if the game wasn't a banjo game, it wouldn't be given so much shit. I think it'd be a cult classic fondly looked back on by most.

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I’ve been replaying it and it’s honestly garbage. the challenges are more shallow than I remember

Good game, bad Banjo Kazooie game

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A good concept for a video game that was mishandled with many strange design decisions and mostly bland missions. Its more fun to just make weird shit and muck around in the garage than it is to do delivery/racing mission number 46 (better yet if the game restricts you to one vehicle, making it literally just a racing game with bad physics). It's the closest the Banjo franchise has come to a second game worth playing so that's something I guess.

Odyssey levels were most of the time as big as Banjo Tooie levels.

character redesign is unforgivable. theyre almost as ugly as yooka laylee.

>Can we finally admit

why do bait threads always start with this?

t. jontron

viva pinata is still the most addicting game i have ever played. it could be a fun mobile game these days but they will probably put microtrasnactions in it

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Nah, independently of BK being in the game, the game overall is just quite boring due to the mission design being crap despite having a competent vehicle creator.

Its a good game. Its real downfall came where it slapped Banjo Kazooie in the title. I feel as if this game was more of a Mario Tennis type of spinoff it would've been fine, but most fans expected Banjo Threeie not Lego car simulator with Banjo Kazooie charactsrs in the mainline series.

Fuck you, it was amazing. You just lack creativity.

You may not like it, but this is what peak videogame cover looks like.

>Can we finally admit that this was a great game

Fucking no. It was grindy shit and composed of nothing but what would be filler in other, better games.

You literally don't need any creativity or skill to win at any challenge. Gas tank, situationally appropriate tool, and propulsion. There. All you need.

You COULD make a tank or whatever the creator allows, but why bother when it's all hollow trash? Soulless is a retarded meme but if it has any validity, it's when applied to Nuts and Bolts.

The DS port was better than the xbox version.

The redesign is so fucking garbage. Why not just use the original renders and make the characters look like that?