But those situations happen in high level games too, the difference is that they're doing this while doing all the other things. Weird gamestates happen sometimes and you end up going "uuuh, what the fuck is happening?"
But there's always going to be 1 fundamental thing that underlays the whole game, and in games like AoE it's having your macro down, building workers constantly, good placement of farms, mills, lumber camps, tcs, etc.
Ethan Brooks
Singleplayer only so you can use pause
Ryan Perry
>But those situations happen in high level games too youtube.com/watch?v=4vB5_w5vRdE Yeah he's a clip of pro aoe2 player TheViper getting his king sniped, what a noob
Parker Lee
Exactly, and IIRC TheViper is still kind of the undisputed best AoE2 player, the issue is that relying on big "Gotcha!" moments is unreliable and as such shouldn't be a part of your bread and butter strategy. They're good for throwing in, but learn to be standard.
Just run through the campaign. Maybe play vs bots and have fun with broken builds.
Joseph Rivera
>tfw I like being comfy and building my town and imagining a society of people by placing buildings and farms in logical places >tfw I'm fucking dogshit at the RTS part who can't into rushing, micro, etc and don't find it particularly fun in the first place >tfw online games is populated by hypercompetetive spergs who will wreck your shit if you don't have a +300 APM
If AoE2 had more city building it'd be max comfy. Road building should have been a thing.
Nathaniel Lewis
Oh yeah I didn't expect you wouldn't, I'm just sorta rambling mostly for the benefit of people who talk about RTS games and what they want them to be, but also mostly seem to want games to be about getting that "gotcha!" moment.
Leo Foster
PvP in RTS is too stressful for me as there's too much to keep track of. But I always love the campaigns in these since I can take my time and build complete bases.