This game is a literal fucking garbage

How can Firecuck ever hope to top the absolute kino which was cutting fish heads while adventuring?

>Oxenfree
Aabsolutely terrible taste. I mean it, fucking awful. And don't you dare lump Outer Wilds as a walking sim.

>why did valve hire these people?
because some people were friends with other people and the faggots wanted a new job, because winning "award" and having Kotaku articles written about your game is not paying the bills.

I rather enjoyed it.

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I don't like story driven games in general but I finished this one and had a good time.

>I don't like story driven games
wtf

i like story driven games and i hated this one

I've played several walking sims and thought Firewatch wasted its premise. The game felt tedious to me, thanks to the rock-climbing and other repetitive actions. Dialogue choices aside, the story hardly benefits from being told as a game. I wish the developers of story-driven games would realize the importance of gameplay variety for the sake of serving the story. Look at A Way Out and 11-11: Memories Retold. Or even two other walking sims: Jazzpunk and What Remains of Edith Finch. I found those games much more interesting since it doesn't feel like the devs were too lazy to design gameplay around the story when necessary. In my opinion, Firewatch could've easily tied light puzzle-solving into the story, smartly designed so they don't slow the pace too much. Either way that'd result in more variety and keeping the game fresh. Devotion, the Taiwanese horror game that got removed from Steam, has fewer puzzles than the devs' first game (which personally disappointed me), but it still shows how even some variety can go a long way in helping tell a good video game story.

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I thought it was pretty good. Most video games have such epic stories it was nice to have something bittersweet. Escapism is a hard theme to do. I think they did a good job.