>strategy game
>relies on luck more than anything else
Strategy game
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Show me where the thin man touched you.
The best strategy is not to play
>implying the best generals and strategists haven't always had lady luck's blade at their throat, no matter how perfect their plans were
War isn't fair, faggot.
>risk management is luck
This.
>It's a mission with Advent, Lost, and a fucking Chosen
Get me the fuck out of here, Scoob.
>strategy game about being covert ops
>constantly on a timer even when not seen
That was silly
But mostly it's the fact that MECs > SPARKs that bugged me about XCOM 2. Fuck you, SPARKs were boring
>luck
You've done something wrong.
>mission was already over, just had to kill the remaining aliens
>a single Muton killed 4 of my soldiers after a few turns of bad RNG
I just alt+f4 and havent touched the game since. I dont even feel like playing anymore.
RTS games based around risk management are boring no-fun-allowed experiences where you're discouraged from doing anything besides the slowest, safest, option. Change my mind.
please say you've posted this before I don't want fucking Yea Forums deja vu
>He doesn't use grenades
>He doesn't think about a backup plan in case when something goes wrong.
>he dosn't use templars
>he dosn't use reapers
>he dosn't use skirmishers
>he dosn't use snipers.
>He doesn't lightly savescum when things go HORRIBLY wrong
fag
>he doesn't play Ironman because he hates himself
Obligatory though I do agree that you shouldn't be on a timer for half the missions you are on.
>Commander we have to get out of here with the escort
>>Why the hurry, they don't even know we are here yet.
>COMMANDER NOW.
>It's a mission with Advent, Lost, Chosen, and Chryssalids
This, biggest asspulls of history were always due to luck.
>strategy "game"
>the most important decisions are made at the base and research lab
literally can't lose with 2 grenadiers and plasma grenades, throw in some beacons for when you can't finish a pod in 1 round and gg
>Time limit
>It's actually moves limit
What did they mean by this.
They should have just done it real time limit. Force you to think and act fast but use as many moves as you want.
I got this game with all the dlc on sale recently, does is ever fucking chill out with the amount of shit it bombards you with on the map screen
>start scanning for 6 day supply drop
>half a day passes
>“COMMANDER AVANT IS ADVANCING WITH THE AVATAR PROJECT”
>start scanning again
>“COMMANDER A CHOSEN IS GETTING CLOSER TO FINDING OUT LOCATION”
>start scanning again
>DARK EVENT
>start fucking scanning again
>UNSKIPABLE MISSION
>finally finish scanning the first day, only five more to go
it’s getting pretty tiresome at this point, I don’t find it difficult to handle, it’s just terrible pacing that makes me want to drive a spike through my brain, fucking ayy lmao’s won’t let me have a couple of minutes of comfy micro management in peace
Same here. I just want to get something done for fucks sake
but dude it's
c h a l l e n g i n g
It's tactical game though.
doesn't rely on it at all but they overdid it in the tactical game. you can fuck up pretty hard and still win the campaign but getting buttfucked by rng feels bad even if its just a short-term loss
It happens to everyone eventually
Not him btw
how did that happen
You can photoshoot dead soldiers?
Grenades, missed flanked shots and one hit kills behind full cover
Snipers are complete garbage though, they might as well put away the rifle because you know you only use them for the pistol. Sniper rifles are useless in all missions that have a timer unless you are lucky enough to spawn on a roof. I disabled the sharpshooter class via mods and it felt much better.
I still haven't played it. I dislike the idea of being on a timer. Enemy Within had timer that I thought worked well with the Meld system.
It's been so long i doubt I'll ever play it. Posts like these make it sound annoying. Probably for the best i put like 400 hours in the Unknown and Within.
the timer is shit design, slapped on to cover other shit design.
>create a game where enemies are activated in small mobs when you discover them, and overwatch mechanic gives a massive advantage to the defender over the attacker.
> this obviously results in the most effective way of playing being putting everyone behind cover with overwatch and waiting for enemies to come to you whenever possible.
>instead of rebalancing in the sequel or accepting that this is how the game is now, slap on a timer to force the players to play the way you want them to.
This game is shit, and only exists by squeezing dry the goodwill the original made for the franchise.
>bad ending is the canon ending
Fuck this game.
You didnt learn anything about the game uh? This is well done in ever xcom and you will keep scrubbing the carpet if you dont understand you have to split your team so you have decent spotters with tanking equip and cc so you can deal with overwatch, move fast in the map and blast everything when is your turn with the other member of your team. This is pretty much a basic rule.
And before you say something i played ALL the xcom there are and yes there were no time limits but holy hell i never stayed 100 turns in a mission. There were always overwatch and yes the defenders were always trenched. You NEVER have to wait for the enemy to come.
Who cares about the fucking narrative lmao
>COMMANDER THE ALIEN UFO IS ON TO US
>okay, take evasive maneuvers
>avenger flies literally 300 yards south and then just sits there for an entire day while the UFO circles the globe to attack us
>get into mission defending the avenger
>literally 3 pods of units all stacked directly on top of eachother get activated on the very first turn
>initial squad gets ripped apart by 4 grenades
>central decides to start trickling out reinforcements, starting with every single one of my already wounded soldiers
>while 2 soldiers in the training room are too busy drinking beers and shooting at holograms to come outside and defend the ship
this is fucking retarded. why is XCOM2 so incredibly dense with bullshit? this game is just completely not fun at all. i really liked and played a lot of the first nu-XCOM, i beat it on hard and ironman mode. how did firaxis fuck up so badly on the sequel?
>this entire post
I don't know what the fuck you're doing to have so little time. Are you trying to move units one square at a time? Are you forgetting where the objective is and running in the opposite direction? I've made plenty of use of my snipers in timed missions, and for that matter, been able to reach the objective, have firefights along the way, kill all the enemies, and leave with the whole squad with no less than two free turns in the most extreme conditions. You just have to be intelligent in how you place and move your units.
>not using lures
Those missions are the easiest. Let the Lost rek Advent and Chosen.
Literally never happened to me, avenger defense mission is the easiest in the game.
This didn't happen.
>war isn't fair
This is why I love XCOM. Doesn't matter if you're a master strategist and things are going smoothly, one single unexpected thing can turn everything on its head. How you respond to that will mark you as a true commander.
A friend of my Dad told me an interesting fact about the battle of Tippecanoe
The native Americans knew that officer William Harrison--who commanded the armies against the natives in Indiana-- rode into battle on a white horse, and specifically targeted anyone riding one.
When the battle began, Harrison hastily got onto a nearby brown mare instead. He survived the battle because he got onto the right horse.
Can Rulers and Chosen appear on the same mission?
I'm accurately describing the experience for most players. It's literally why they added the timer to everything. You can make other strats work maybe because you spent an unhealthy amount of time on the previous games.
*looks at camera*
I make my own luck.
*winks*
I've reloaded this mission at least a dozen times now. Having to watch the pod activation animation 3 times each time gets incredibly irritating.
Luck unironically is put into games to make them more boring with the random possibility making doing a risk less fun
No you misunderstood me, losing soldiers part literally never happened to me. Activating 3 pods at the same time sometimes happens.
Avenger Defence is the easiest mission type. The initial enemy pods can be erratically placed, but everything after that is easy as piss
Just Reaper/Bladestorm bro
>game came out a long time ago
>it's still relatively pricey
thats bullshit
XCOM:EU/EW: Soul
XCOM2: Souless
>game came out a long time ago
>had plenty of time to save up for it
>didn't
then what am i supposed to do? there's 2 robots, 1 muton, 1 priest, and 3 other advent troops in the initial packs. and a 3rd robot and a advent soldier that puts a shield on everybody shows up on turn 2. it takes 100% of my firepower to kill 2 enemies, maybe i can get 3 of them if i get some crits. i can't backup anywhere because i'm already standing on the avenger's ramp.
and if i'm the goddamn commander then why can't i tell central which soldiers to suit up and send out to me? sending out my ranger with 3 HP first is not being fucking helpful.
MECs played into the story, the people "volunteering" to get their limbs chopped off so they could be badass robo-troopers would have to live with that for the rest of their lives. They were also acting with the understanding that they'd probably end up as cover for their fleshier comrades in arms.
War involves sacrifices, for the men on the ground and the operation at large. It made sense.
SPARKs are just robots with a floating anal bead that can explode.
it is for sure bad luck causing you suck at game and not your ignorance and incompetence
EW was peak soul desu
>reboot
>it's shit
I want UFO Defense and TFtD back.
I really hope that XCom 3 has visibility markers for both enemies and soldiers before I move to a location. I want to know which enemies my soldier can see and which enemies can see my soldier, before I commit to moving. Had a few annoyances when one of my soldiers should clearly see an ayyy, but nah, they blind in that spot for some reason.
>70% chance
>MISS
>MISS
>MISS
>there's 2 robots, 1 muton, 1 priest, and 3 other advent troops in the initial packs
>quick draw into triple fan into face off
nothing personell advent
>Any alium even thinkings of lmaoing into melee range.
Once you do the first three missions and have a grenadier on each squad, it's less luck based and 100% "please don't play like a retard or else you won't win"
more like mecs were insanely overpowered and sparks are kinda weak, especially in wotc, right? you can solve your issues with two mods, but I suggest also get improved alien mods, because game becomes very easy with additional supersoldiers
xcom 2 did have vis marker
>Its a slum mission
>quick draw into triple fan into face off
what?
>into
autist spotted
Isn't that only after you've moved to the space though? I'm wanting it to show before I waste a move.
ufopaedia.org
oh sorry my bad its called fan fire not triple fan. Also forgot about lighting hands. Damn sharpshooters were much more op than I remembered them.
>getting one shotted by RNG
>not exterminating the ayys for the glory of the emperor
you are the death of gaming.
This post right here, you should be ashamed.
no it isnt, of course it isnt, as that would serve no purpose whatsoever
Game with no RNG:
>to win, do the best thing
Game with RNG:
>to win, try to do the best thing, but have a backup plan if that goes wrong, and have an additional backup plan if that goes wrong, readjust plans constantly based on gains/losses
Shitter casuals:
>hurr rng make game haev no skill
Plan better dipshit.
okay, well my highest rank soldiers are sergeants, so none of those things are even available options yet.
Well then you fucked up and should try again
Looks cool as fuck
>Wanting to have clear information is the death of gaming.
How would it serve no purpose? How is knowing the visibility ranges of your soldiers serving no purpose?
if you click fire then all enemies in visibility range will shot up
Have they fixed the load times(including fake load times) yet?
>sparks are kinda weak, especially in wotc, right?
they can run half the map in one turn and still have actions left to punch a nigga in the face. i don't think that can be called 'weak'
The timers are a complete non-issue. Hell, the game even lets you double them to make them more of a non-factor.
meh, in that case then i would much rather just go back to XCOM 1 LW. XCOM2 missions just feel like they're all super gimmicky and chock-full of bullshit. i wanted to keep going and give this game more time to get better, but it's just plain not fun. what a disappointment.
>they can trigger all enemies in one turn
sounds super great
Not really you just fucked up, accept it and stop coping. How the fuck do you have mutons appearing in your game and the highest rank soldiers are fucking sergeants. You should be having captains at the very least.
think they got sick of watching beaglerush overwatch jumping that takes 45mins to move 6 tiles forward.
but yeah if they gonna have timers they should only start after squad is discovered as default and not the later added faction card.
It's only May. I've only had like 10 missions so far to get levels on soldiers. The only way I could have captains already is if I put all of my eggs into one basket and just focused levels onto a few soldiers, and then I'd just have a few captains and a bunch of rookies and squaddies to defend the ship, which doesn't sound any better.
>The only way I could have captains already is if I put all of my eggs into one basket and just focused levels onto a few soldiers
Yep and thats exactly what you shouldve done 4 captains are better than 20 sergeants
if they got sick of watching him they could just stop watching
>dude just set up to get squadwiped and be stuck with only squaddies lmao
nah you're shit m8
>4 captains are better than 20 sergeants
If that's true then that's dumb and all the more reason to write this game off as a disappointment. I've sunk enough hours into it not having fun already, there's no desire to restart so I can play the game with the same 4 supersoldiers every single mission.
>squadwiped
lmao, literally never happened in my like 5-6 playthroughs on ironman legend.
>you're shit
You're the one who lost to the easiest mission in the game
implying its any different in xcom:ew. You could literally beat the last mission with just one guy. Stop pretending super soldiers weren't always a part of nu-xcom.
>keeping all his guys right next to each other
It's like you're daring the aliens to nade you
I can't wait for Firaxis to announce XCOM 3: Terror from the Deep at the PC Gaming Show(R) at E3(tm)
>tfw modded the game too much to where its unbeatable on Legend
I managed to kill the hunter and did the gateway mission, but I just got to the mission where the Avenger gets intercepted and you have to destroy the relay to take off.
30 enemies starting, and each pod has prime andromedons, or biozerkers or some other shit. Triggering one pods even when I stay as close to the ramp as possible has another two joining in each turn. Only get the 6 starting troops in the squad, and the game got bugged to where you cant issue reinforcements orders. Shit's fucked and I always get that bug on legend.
pic semi unrelated
post screens/posters
>pre nerf proximity mines
How can other weapons even compete?
unironically get laid
Because if you cant see the enemy why should you know you are going to be spotted.
when i've played EW/LW, i've always kept the ranks of my soldiers even across most of my roster and it's always worked out fine for me. and doing that keeps the game a lot more fun because i can have different builds on different characters, so i can have different tools to play with on each mission. while you can beat the last mission in EW with just one or two soldiers, that's more of a testament to how easy the last mission is than anything else. that mission was designed to be easy so that Firaxis could have their narrative play out.
What are the chances XCOM 3 is announced at E3? Solomon has been teasing a new unnamed game for a few months now.
MECs > SPARKS
100% chance
Honestly as much as I like XCOM, Invisible Inc. shows that a similar game can work without hit chance.
Sounds legit
Is that regular 100% or XCOM 100%?
>play chess
>miss
yeah, you just triggered most pods on the map, gz, are you also one of people complaining about rng? it is not rng, it is you
they are even better in wotc because of chosen sniper rifle, pretty much oldschool itz without even needing a flank, yeah, you also get special chosen pistol that ignores armor, so fan fire, face off, lightning hands and their combination with quickdraw is even better
Where can i get the game cheaper? Cant get Fitgirl to work and i liked the 1st game.
XCOM
99%
[Misses]
There's a 75% discount on Steam right now.
>LW
You keep bringing it up. Long war is a completely different game and is in no way comparable to xcom 2 or even ew. Of course you need dozens of soldiers for long war. If you want to spread out your xp so much then you need to have at least one soldier carrying your shitters, preferably a sharpshooter or ranger as they benefit the most from having high ranks.
DIdnt they remove the timers on WOTC? At least for most mission types.
Only insecure incels rely on skill to win. True Chads entrust everything to destiny and random chance, because they know it favours them.
They changed it so timers pause when the chosen are agro
>imply that nuXCOM is shallow shit
>instant USE GRENADES MANAGE RISK post
>I finished both games on Ironman Classic
You are just to young to realize TBT genre once was great
>hahaha, I can btfo everything with my supersquad
>oy, my supersquad wiped and Im screwed on strat level, rng is responsible
there is enough experience in vanilla games for multiple squads, smart people realize that, dumb tards complain about rng when they inevitably mess up
Stop projecting not even once I complained about rng if anything there is barely any rng involved in this game because you can easily get over 100 aim and therefore get 100% chance to hit.
>imply that nuXCOM is shallow shit
Then go play OG game, for fuck sake. Let Yea Forums-tards enjoy what they like.
>instant USE GRENADES MANAGE RISK post
What's wrong with it ?
>getting squadwiped
It sounds like you're just shit and can't manage risk, or can't accept that you have to bail on a mission at some point
it sounds like you are just shit at reading comprehension
I'm not talking about enemies within the fog of war, I'm talking about when your squad has vision on the ayys. I want to know where I can put an individual soldier, and that soldier will still be able to have vision/ line of sight on them. For example: Unit A is in the Aliens face, the aliens are activated, in cover etc. Unit B is behind Unit A and has no vision on the enemies. I want to know where I can move Unit B, so that he'll be able to see the enemies. Basically I want to know what my options are, rather than just eyeball a location thinking it looks good, then whoops Unit B can't see shit, due to he's just out of range or there's a lamppost in the way.
thats in the game idiot
Luck is a skill and you should get good.
Well, if you insist.
Play Blood Bowl 2 user, you'll realise just how mild and lenient xcom's rng is compared to real tabletop games.
In xcom 2 there are still loads of things that always work. For example let's examine how some things work in these games.
Xcom2:
>you throw a nade, your dude is guaranteed to throw it succesfully, it always lands exactly where you want it to, it always destroys cover and rends armour and then rolls for damage within it's range
Blood Bowl:
>you order your goblin bombardier to throw a nade if he didn't yet move this turn, you aim at a tile and make a diceroll to see whether he fumbles the throw or not, if he fumbles it you then roll to scatter the bomb (likely taking the explosion yourself, that's how majority of bombing attempts go), if he passes you succesfully throw it
>BUUUT your opponent can roll his own dice in order to intercept and catch the bomb (if you were stupid enough to aim it at a player instead of an empty tile of it scattered into one, which is far more likely) and then possibly throw it back at you and if you pass the appropriate rolls you can catch it again, for a fun game of hot potato
>if the nade hits someone (likely your own goblin that fumbled the throw) you roll to see if it pierced armour, if it didn't nothing happens, if it did then you roll for an injury, which can range from simple knockdown, to serious permanent injury that may reduce the player's stats, to outright death
>there's no healthbars, every hit has a chance to murder the opponent outright provided that the dice are willing
>the only way to save your player from an injury is to use an apothecary, who has one charge and is purchased before the match
>he doesn't actually heal your dudes though, he just lets you reroll the injury and then pick between the new and original roll
Having your star player reroll a broken neck into an outright death is highlight of every blood bowl league
If you're playing this and feel like you're relying on luck, you're doing it wrong.
>DEFEND THE DEVICE mission
>spawn far away from objective I'm supposed to "defend"
>enemies conveniently spawn right next to objective
>enemies are powerful enough that they will destroy it in 5-6 turns max
>Forced to bum rush objective
>get to objective, it has less than half health remaining
>out of nowhere, 16 fucking enemies show up at the same time, A mixure of achons, MECs, vipers and a sectopod
>I got like 2 turns to kill everyone before the device is destroyed
and that's when I stopped playing. Every mission having a timer was bullshit
That sounds antifun.
>Get notified that one of your devices is under attack
>wonders why enemies are already next to it and you have to approach it
Gee dunno user why the fuck would they be next to it if you literally get told at the start of the mission that it was already under attack.
>illiterate
>bullshitter
>bad at video games
wow
*walks over your objective*
Nothing personnel commander
>Protect the relay mission
>Sectopod spawns in a pod on top of the objective
>Kill every enemy but the sectopod because it's standing on top of the relay
>Can't run away because it will keep shooting the objective
>Can't shoot the sectopod because it will explode the objective when it dies
>Soldier who had Haywire protocol died a few turns ago
*Teleports behind you*
Yeah, it's called a gambit.
>Doesn't like a three-way battle royale between XCOM, ADVENT and Lost
GET OUT.
>Three-way
>Not installing the MOCX mod for a Fatal Four Way
post examples, legit curious
AHHH FUCK IM SO TIRED OF THE ENEMIES SPAWNING OUTSIDE OF THE MAP. Is there a way to just kill all the enemies through a console command or something? This has happened to me twice now on the same fuckin mission.
Pathetic post.
>Snipers are complete garbage
I'd call you a retard, but then I'd gravely insult every other retard in the world.
I had to uninstall bloodbowl 2 after only 3 hours, as I would broken something if I didn't.
which mod?
>if you do too good in an early mission they send a squad of enemies several levels up to punish you
OP is a retard but I did dislike the luck factor in hacking lads
Ok faggots, I just download pic related with OpenXcom port. What should I know before I start, any good mods for this ?
It's a dumb mission premise, especially when it gives you only 6 turns to complete
>b-b-bullshiter! You're just b-b-bad!
wow
I don't have to change your mind when there is a mission timer.
its a turn-based game not a real-time strategy you silly wingus
It's ridiculously fun, since you're supposed to play it against other living people and they have to deal with all the same bullshit you deal with.