Now that the dust has settled, was it really that bad?
Now that the dust has settled, was it really that bad?
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Ask again when they finish it by the end of the year
Yes.
What epic e-celeb did you take this video from?
It was good but had the potential to be the best in the series.Needs much more OC content thats why it was disappointing.
No, but it also wasn't as great as I wanted it to be. I think the thing that soured me the most is just how fast and hand-wavy the last world is. It felt really rushed.
Shit story, shit gameplay, shit optimization, no HDR, 1200p/1440p on Pro and Xbone X, press one button to win, stand still to win.
Damn this but actually, only done two worlds and stopped playing ill get to it eventually i guess.
>press one button to win
Level 1 runs are artificial difficulty, so it doesn't apply. The game is easy as fuck.
Yes and not even a FM can save it, now go play KH2FM.
critical mode fixed the game, looking forward to the DLC announcment with best girl Xion
It was great, only people who thought it was bad are 2 combat faggots and people who never played any of the games between 2 and 3. Fuck those retards.
It was okay.
Not great but not bad.
biggest issues:
Most of the plot was held into the very end
Combat is too easy, even on Proud. I can not speak for Critical mode.
a better overall experience compared to XV
I've seen you posted this exact response with this exact filename for both posts before. Still as unintelligent as ever, I see. Playing a game in a way only 0.01% of gamers do doesn't mean the game is difficult in any way, I.E, the only challenge to be had is self imposed and the result of bad game design not being meant for that type of play at all.
I can recommend playing it again on crit after dlc comes out.It was a blast.
The combat is vastly improved from XV, don't even compare
>mash x to win vs hold x to win
>launch version vs DLC
what are you trying ot prove with biased shitposting?
>I can recommend playing it again on crit after dlc comes out.It was a blast.
I'll get around to playing KH3 Crit mode some day
>The combat is vastly improved from XV, don't even compare
to be fair, anything is better than XV's Hold O shit
This. Come back when all the DLC has been finished. I still haven't even touched critical mode.
boy got some cakes on him
Crits pretty good user. I wish i waited for the dlc but it's an enjoyable experience. Fucking brutal though
No, it wasn't
It does need some QoL improvements though, some of which have been seen in the most recent update but more can be done
The following, however, is going to be hard, if not impossible, to correct:
By making the story this whole 7 lights vs 13 darknesses, this means a lot of the story development and OC boss fights have to wait till the very end. It also doesn't help that many of the worlds we visit don't have much of a connection to the overall story in any meaningful way. Olympus and The Carribean have connections to the Black Box, but as it turns out that goes no where (in this game anyway) Rest of the worlds there's nothing in them that has any consequence or overall impact to the story, which begs the question why they are there
Combined with the almost no OC Worlds (the two we have are also incredibly short/small) it makes the game way more Disney focused than before; people who generally dont like KH will sometimes say they wish it was more Disney focused as opposed to the FF/OC stuff, but for long time fans that stuff is what they're into, it's what keeps them just vested enough to see where it all goes.
Assuming there would be a Final Mix equivalent, the most it could address along this line would be to add one or two OC worlds (of an actual, reasonable size) and maybe have one in the middle and one at the end--this wont solve everything, but it could be a building block towards helping to correct the game's story pacing
have sex
The dumb Turkroach is up to his FFXV shitposting again it seems.
Did they not playtest this shit? Who thought it was a good idea for Donald to only have one fucking line for every "there's some ingredients nearby" event. Why the fuck did they even need those lines, it's not like it isn't blatantly obvious where they are, I went the whole game without missing an ingredient.
That has nothing to do with pressing one button, your positioning was just retarded.
You can stop trying to act like the NPCs who repeat the same thread starters over and over like pathetic basement dwellers. It's one of the best game's this year and everyone knows it.
How? That webm shows you how braindead both games are. One is spam X and then hit Triangle to win, and the other is hold X to win.
I personally ended up missing one ingredient because it's located in one spot of Port Royal that you are never to to go to as part of the plot
You're a fucking casual who doesn't want to play on that mode because your brain would shatter over the amount of skill it requires. People play those modes because that's where KH's combat shows it's true colors, balanced and all. The developers intend it. Now fuck off you casual pussy.
The DLC BETTER FUCKING INCLUDE DATA ORG BATTLES. If it does it’ll be redeemed, if it’s just 2 or 3 more super bosses then maybe not. The cool as hell models and attacks they’ve made for the current organization will go completely to waste without proper 1 on 1 encounters where they’re actually difficult.
How many X's to win do I use here?
Not really, I had fun with it especially with critical mode added and I’ll probably come back for the dlc. I just enjoy the gameplay of 2 a bit more.
Level 1 playthroughs were never intended, nor was the game designed for it, retard. It's LITERALLY the very definition of artificial difficulty, and Critical Mode is still piss easy without self-imposed restrictions.
Either way, you're saying the game is poorly designed. Either the game is poorly designed because it's not made for people to level up in, or it's poorly designed because it's made for people to NOT level up in, and consequently skirt around the enemy for 30 minutes because you deal close to no damage to them.
No. It was just completely average. Made me realise that the other 2 are better than I originally thought though
All they have to do is rearrange the order of events so the pacing isn't fucked to shit. Let Riku and Mickey save Aqua at the very beginning without all that forced meandering bullshit and pathetic jobbing. Save Ven between the first and second gummi maps, letting you explore CO before turning it back into the LoD. Add Radiant Garden to the second map and maybe shunt Caribbean and San Fransokyo to the third map, have the second act of the story be about saving Roxas and Namine, complete with a second visit to Twilight Town where the rest of the map is unlocked. And finally let us interact with the guardians before the final battle, have them available as party members for worlds you've already completed for character development scenes.
I haven't played since launch so you'll have to excuse me when I put my opinion. I stopped at monsters inc.
My main problems with the game was the form changes and attraction spam. As I understood they created a way to get rid of the annoying attraction spam, however I really prefer doing form changes manually. Now combat relies on just spamming till you get something and then spamming some more. There's no feeling of "ITS TIME TO RELEASE MY TRUE POWER".
adding to that the combat felt really floaty and dodging really felt off. I don't know if it's better now but after hearing the story overall not being that good and story ending ends on a cliffhanger makes me not want to finish it.
>Lvl 1
fuck off
For KH3 it was designed that way. Even KH2 was, despite it being a perfect accident. Regardless, it's not 'artificial' that's just your faggot casual pussy ass way of coping because you couldn't handle the intense skill and fast-paced action of a game like this.
Nope. The game is perfectly designed. You can play however you like, that is the beauty of KH. It goes to show though that when people want to experience true and intense battles, they will go for level 1 if they aren't a little crybaby pussy like you.
Yeah fuck off casual pussy.
>your positioning is retarded
Enemies move you fucking idiot.
Its not a level 1 run. Critical mode can one hit you often.
No. Let's see how they handle Final Mix though.
That's why you have to stand back and keep them all in your field of vision. Pressing buttons other than x isn't going to magically stop you from being one shot off screen.
>you can play however you like
>however if you didn't play by my exact specifications then you played it wrong
Kill yourself, shitposter.
Complete overhaul seems impossible we will probably get a midpoint scenario features xion and expanded keyblade graveyard.
>you couldn't handle the intense skill and fast-paced action of a game like this.
Holy fucking shit
And that's why 3 will forever be garbage, there's no salvaging this with an FM because the core is rotten.
>>you can play however you like
>>however if you didn't play by my exact specifications then you played it wrong
that is why I hate the KH fanbase. "You didn't truly play the games unless you did a level 1 critical mode!"
bunch of freaking elitists.
Again, I think that probably would've worked better, but I'm writing from the assumption that we have to work with what we do have and that an overhaul of the game isn't likely
Most enemies won't one shot you off screen as long as you keep moving. You don't need them in your camera, you just need to keep moving and switch up who you're attacking.
Yeah uh, you just said that, not me. I hope you get shot.
"For people who really want a challenge, you can decide to not carry over Keyblades, equip the “Zero EXP” ability, and play through Critical Mode without leveling up at all. This will test your concentration, willpower, and skill as a player, but we did balance the game so that you’re able to clear it - even with those options. "
From Tai Yasue
Yup, you're a braindead casual.
I said you can play however you want, but if you want to experience really intense and tough battles, then play Crit level 1.
Fuck off shit taste casual pussy.
Drive Form was an elegant mechanic that didn't need to be changed/reworked, just balanced a bit better.
This has been a problem since BBS, as Form Change is essentially that system but not as ass (since you're not forced into the form) but I agree, being able to select from a form list is preferrible--you could even still have it where the forms available to you are the ones attached to the equipped keyblades
Based af
Saying KH was ever designed for a level 1 playthrough is pure delusion, user. Artificial difficulty is poor game design. To say a game is specifically designed around it is to say that game is shit.
That's barely an overhaul really, all it is is rearranging the scenes and removing a lot of the stupid ones where everyone tells Sora to fuck off and explore Disney worlds because they know the plot will actually have to move forward if he's helping.
sora's fuckin thicc
So what you're saying is that standard Critical Mode is also just artificial difficulty. Simply ebin, user.
Based.
"eople who really want a challenge, you can decide to not carry over Keyblades, equip the “Zero EXP” ability, and play through Critical Mode without leveling up at all. This will test your concentration, willpower, and skill as a player, but we did balance the game so that you’re able to clear it - evFor pen with those options. " From Tai Yasue
>specifically
I never said specifically designed around it. Are you fucking retarded? There is nothing 'artificial' about an underground difficulty mode that tests players to their limits.
>I never said specifically designed around it
See
>For KH3 it was designed that way
After 13 years of waiting, I wish Kingdom Hearts 3 had even reached the stage of underwhelming that Chinese Democracy did.
Pre ordered the collector's edition, beat it in a few days, then immediately sold it because I'm salty like Ansem's favorite ice cream.
It was very pretty & had some good moments, but the plot was awful and the gameplay was embarrassingly easy. Boss design was boring, worlds were super linear, and 15 years of story were rushed in the final two worlds.
At least I can say I'm done with Kingdom Hearts for good after this shit.
>Boss design was borin-
Yep. Still not seeing it. You should get checked out at a doctor for being so fucking stupid. The level 1 'mode' in KH3 was designed to be balanced in KH3. see KH2 it was a complete accident, but still balanced.
>There is nothing 'artificial' about an underground difficulty mode that tests players to their limits.
Being one-shot by virtually anything is artificial difficulty, and dealing chip damage to bosses is as well. You're buying into a lazily developed playstyle the game wasn't designed for. I'm sure you love Mass Effect on those difficulty modes as well, where everything kills you in one hit and it takes hundreds of bullets to take down anything.
Stopped reading after 13
Reminder. If it needs DLC to become "complete" it was never good to begin with.
It wasn't terrible, just underwhelming and disappointing. The biggest problem with it was it didn't scratch the surface of it's potential and the bad story pacing. If Aqua had been saved in the first 10 hours of the game and you got a new character every 5 or so hours, that you could freely play as. It would've been a much better game.
We had this same issue in FFXV, you've played as almost all these characters, so allow the player to decide who he wants to play as besides sora.
>Reminder. If it needs DLC to become "complete" it was never good to begin with.
So KH 2 then?
>Edgy Satan is good boss design
I think you underestimate how much additional scene work would need to be done so that the story (just from rearranging those events) doesn't feel like a choppy mess
God, Sora has such a big fat butt.
KH2 didn't "need" anything despite what the shitgobblers will keep parroting.
>getting one shot
Don't get hit. There are certain moves that one shot you, yes. Learn from your mistakes and avoid those moves. see 4:30. Those heartless that swing chains one shot you with every attack they do. I dodge them all and can see their moves coming. You wouldn't even be able to react. Also, certain keyblades give you the abilities to withstand attacks that would otherwise kill you.
>dealing chip damage
You don't do chip damage at all as long as you get your buffs from meals and upgrade keyblades as you're supposed to.
>you're buying into a lazily developed playstyle
It's not me who is buying into anything. This is how it is and you're struggling to disprove me because you're a little casual crybaby pussy. "Wah everything one shot me" No shit. You're garbage at the game, go figure.
The problem with that is you say goodbye to most of your equipment and abilities and shit. There's no progression with temp characters. Only 1v1 anime battles
>Don't get hit.
Literally artificial difficulty, buddy. Dying in one hit to ANYTHING is ALWAYS artificial difficulty. Ninja Gaiden Black is an example of a game designed around skill without artificial difficulty. KH is not.
Yes, yes it fucking was.
>Faceroll easy
>Gameplay was way too floaty and had almost no weight
>Plot fucking never goes anywhere 80% of the time
>Sora is a fucking puppet
>They show off Axel and Kairi to be getting strong, both immediately job
>ZERO Final Fantasy showing outside of like two cameos in shit like the toy cactuar
>Gumi ship parts were interesting, but ultimately just long time wasters
>everything in the story was wholly predictable
>no twists about who the 7 lights and 13 darknesses are
>the one subplot the game had (with Vexen) literally existed to justify why every single character gets a happy ending and could show up to the beach party at the end of the game
>the one interesting and unexpected scene (Xemnas telling Demyx and others they have connections to Keyblades) leads fucking nowhere since it was mobile game bait
.
Yeah. Not even a FF character to at least justify the purchase with nostalgia. Target demographic is still 13 years old even 20 years later
Pretty much eveyone agreed 2 is the best after they played FM.Before that it was considered a disappointment as well.
>gonna get dlc
>its all about Xion
who the fuck cares?
On Critical Mode, there's a new ability which completely disables Attraction Flow, and in exchange filling the Command Gauge guarantees a Formchange
And unlike normal play which checks which Keyblade you're comboing with, the guaranteed Formchange is for whatever Keyblade is currently equipped, so you can fill the gauge with a transformation, switch Keyblades, and shortcut straight to that Keyblade's transformation. So it pretty much changes the entire system and makes it more reliable and strategic.
You also get an ability which increases reprisal damage on well-timed guards, and the launcher/groundbreaker abilities from the start of the game.
Actually equipment could stay the same. And Riku and Aqua already have their own skills, all the guardians already have their own moveset. Just have their level all be tied to each other regardless of which one you pick.
>action rpg based on timing
>dies cause you are shit at timing
Only one to blame is the player for being shit. Nothing artificial about having autistic timing and overall game sense.
Vanilla KH2 is unplayable.
Getting killed by something in one hit off-screen has nothing to do with timing. It's poor game design further accentuated by artificial difficulty.
Crits only shows how broken the summons are.
That's just dumb waifufags freaking out about the "ReMIND" moniker, which itself is only a working title.
It comes with three "pieces"
ReMIND scenario, which is likely the extended Keyblade Graveyard scenes Nomura has teased a few times
Limit Cut Episode, which will feature new bosses, people speculate Organization rematches
And Secret Episode, which will feature a new boss
Prove it, because I never saw anything but praise for 2 outside of a few "press triangle to win" memelords. We didn't even get the FM version until a few years ago anyway, so where was all the good faith in the series coming from if people didn't like 2?
There are certainly one-shot moves that you should not be getting hit by. Learn from your mistakes and become more skilled. You can always be a crybaby casual loser that brings up Ninja Gaiden Black though. Fucking pathetic.
What about keyblade switching strategies? It turns into mash x sim if you only have one keyblade. With sora you can do some crazy stuff with keyblade switching. My point is that I just think it's more hollow compared to sora and would not be as fun.
*activates limit form*
*beats every boss on critical aside from lingering will*
*equips fenrir
*kills lingering will effortlessly*
Ahhh... such a good game.
Why would you only have one keyblade?
You can already do crazy things without Keyblade Switching you retard.
people that played 2FM before it came to the west
until it came out, everyone parroted the "press triangle to win" or "mash x to win" meme until then
Normies like KHII
But the fan community--specifically, those who didn't play FM until 2.5 came out--was largely mixed to negative on KHII
Popular complaints were a lack of difficulty and optional/postgame content. Some fans weren't keen on world revisits and felt it padded out the game. Others hated the story for this or that reason.
And you'll always have the KH1 purists who to this day will tell you KHII is a bad game
>Keyblade switching
Fucking worthless mechanic.
>No Darkwing Duck DLC with Negaduck trying to hijack the situation and screw up the KH-verse for the lulz
>No Gargoyles DLC where Xanathos out-gambits Xehanort only to drop it all to show that he can and go back to being a family guy
>No Black Cauldron DLC
The whole series would've been better if it had these three things.
t. zoomer whose only KH was 3
It's worthless to keep your charged up countershield? Worthless to keep any other form, or one with a finisher about to end? Lol fuck off casual ass pussy.
>source: my cavernous gay asshole
Okay, I believe you.
If you are referring to that clip... I can tell you are just garbage or have never played this game. You can literally dodge/block at any time during a combo. Even in mid air. There was plenty of time dodge that.
Ninja Gaiden Black is the best example outside of fighting games of extremely difficult, skill-based games without artificial difficulty. Why would you not bring it up when discussing how the artificial difficulty in KH3 when one autist is insisting it's well designed?
>There are certainly one-shot moves that you should not be getting hit by. Learn from your mistakes and become more skilled.
Artificial difficulty. Dying in one hit is nothing but.
Was 2 a fluke?
Nigga I bought KH2 on release date. The original version of the game didn't even have the boss fight with Roxas, despite all the hype surrounding him. The game was also pathetically easy and the origin of Mash X to win
None of those things matter when you get killed by something off-screen. Keep reaching. You're almost as bad as Barry.
>talk about KH3
>no lets talk about NGB
I don't care.
Source: being a KH fan on the Internet for the better part of two decades
You will never feel the satisfaction of storing wrathful flurry and unleashing hell on a boss at the end of another forms combo. Keyblade switching and form storing is fun as fuck and is the best thing they added to this game.
>Artificial difficulty. Dying in one hit is nothing but.
This, there is a reason many arcade games and old games until the snes era did it.
Maybe stop wallowing in putrid hellholes like Neofag and something awful.
Yes though it's partially our fault for hyping it up too much. Nomura dug himself a hole with all of these spinoff games and when it finally came time to pay it all off he just didn't care. I'll forever be disappointed by this game and it will forever live in the shadow of KH2.
My only gripes with a game that delivers what was to be expected. I mean yea your gonna meet 13 years of build up expectation, right?
Its too easy and with that I mean it has the same issue that DMC4 had with Dante, you have this gigantic set of tools but nothing that comes close to justify it. Dunno of critical changed that by making enemy patterns different because what is here is fine really. Enemies are fun to fight against, levels are big, combat feels good. Just kinda feels like combat is too expansive for its own good.
Certain attacks yes, but not all. Learn from your mistakes, and don't get hit.
>Mash TRIANGLE to win
Don't rewrite history, user
>stop going to places you've never been
OK
The mentalities and complaints I mentioned could be found even right here on Yea Forums prior to 2014.
It wasn't exactly hard to find people who didn't like KHII.
Can you name the enemies that hit you off screen? I seriously did not have a problem with this at all on my crit run. I'm not a mongoloid who uses auto camera I guess?
>Yea Forums isn't also a rancid shitposter filled hellhole
Lol, retard.
We're talking artificial difficulty, which KH3 level 1 runs are 100%. NGB is an example of a game that's difficult because of a high skill floor and not because of artificial difficulty, showing that what you're defending is poor game design, not legitimate difficulty.
This is now a Ninja Gaiden thread.
Nomura has no idea how to write a satisfactory story and bowed down and threw away the FF part of KH to shove in more musical numbers for Disney.
He couldn't even stay away from fucking over Sora and Kairi in what's supposed to be the last game of this arc.
"Just don't get hit ever"
Sorry, I don't have the time anymore to deal with retarded design. I like challenge just fine, but having to play flawlessly or lose is stupid and archaic.
dunkey
All I see is a guy using 3 keyblade transformations which just furthers my point lmao
>Dude in an oversized coat puts a silly goat hat on.
Based.
>XIV fags complain about WoW.
>more than half of the forum posters are obviously WoWfugees.
KH3 level 1 runs aren't artificial difficulty. I already proved you wrong. Ninja Gaiden Black isn't even the same type of game. Next.
You don't have the time? Don't kid yourself. The challenge is perfect, and you don't have to play flawlessly. You just need to learn what will kill you if you're not careful. You fucking people are the definition of casuals.
What point? Are you retarded?
>having to play flawlessly or lose is stupid and archaic.
Git gud
It's called real life, kid.
>KH3 level 1 runs aren't artificial difficulty. I already proved you wrong. Ninja Gaiden Black isn't even the same type of game. Next.
"Don't get hit" isn't a valid argument. You can say that about anything, even the NES Ninja Gaiden games. Doesn't make the difficulty any less artificial.
It was both really. Triangle was an I win button with no downsides, but 2 was generally so easy you could just win every fight by mashing X
Exceedingly mediocre. Not necessarily bad but certainly not very good.
You're not a businessman, fuck off.
It is a valid argument when it's accompanied with "learning from your mistakes, and figuring out which moves you should watch out for." If everything one shot you, you might have had a point, but you don't.
Except it was one of the best games this year had to offer. Are you another casual pussy?
if i want to experience true and intense battles, i tend to pop in ninja gaiden black.
but i guess a baby like you don't play actual action games.
I enjoyed it, but like most others, I was expecting a bit more after such a long wait. I would have preferred more worlds. With rights to Disney and Pixar, as well as all the time they took, I wonder why they didn’t. It seemed a little shorter than Kingdom Hearts 2.
you do realize it's only like that in the first two worlds right? All you have to do is take the time to prepare by getting good equipment and buying food at the Moogle shop which takes two minutes. It's the hardest game mode of an rpg. Better use those rpg elememts boyo.
Tell me about your secrets time traveler.
Base game yes, but KH1 wasn't much different in that regard, only two or three rooms needed some magic to get through and the Tarzan boss without Cure
When I mentioned keyblade switching I obviously meant with the forms... It can't be that hard to understand.
>It is a valid argument when it's accompanied with "learning from your mistakes, and figuring out which moves you should watch out for."
That's every action game ever made, dumb dumb. The difference is that dying in one hit from non-blatant power attacks is artificial difficulty no matter the circumstance. You're still defending bad game design. One-shot mechanics are a different thing entirely which the player needs to learn to avoid, but when everything kills you in one hit or so, it's artificial difficulty.
I play action games, and I play action RPGs. KH3 is an action RPG you fucking dummy.
You need to acquire taste.
everything else than the gameplay sucks in kh3. and even the gameplay itself is pretty sucky.
Sure are a lot of casual pussies in this thread
>I play action games, and I play action RPGs. KH3 is an action RPG you fucking dummy.
You're dismissing the RPG part of KH3 to produce artificial difficulty. Play an actual skill-based action game that's difficult and rewarding for reasons other than "lol i don't level up and i die in one hit to everything so it's hard lmao."
will the secret episode's boss be yozora?
1 > everything else
seriously only the first kingdom hearts is passable as a game
it is good
Why does Donald sound so awful in this game? All his lines are so drawn out and slow, it's like he's speaking to a 2 year old. Replaying KH1 reminds me how fucking amazing he was, what the hell happened? And mid-gameplay chatter was a mistake.
>And you'll always have the KH1 purists who to this day will tell you KHII is a bad game
case in point
Yes.
>some random angry turn based fag means everyone hated KH2
Lol, you proved yourself the minority.
KH3 is an action RPG. There is nothing artificial about the difficulty being that you have to recognize enemy patterns. Only certain enemies attacks will one shot you if you aren't careful.
Level 1 Critical is entirely skill based.
real thread here:
>Level 1 Critical is entirely skill based.
You can say that about any game that has modes that kill you in one hit, and it will always be a case of artificial difficulty. Give it a rest, fanboy.
No, I played the game and I was being very generous with that post.
>Horrible pacing
>Choreography of the cutscenes was very stiff
>Shallow combat, exceedingly easy unless you play on the hardest difficulty (which wasn't even shipped with the initial release)
>Pirates of the Caribbean and Tangled worlds sucked and were generally massive timesinks
>Final battle felt anticlimactic
Truth is, I think it was awful. There's a handful of good things in the game but there's way more bad things that outweigh them, which can wholly be blamed on them switching engines and going into super crunch mode to push for a release. The game is unpolished and it makes it look bad when you compare it to earlier entries in the series, which were flawed but more than palatable.
>/vg/
How about you go back there and stay gone instead of shitting up our threads?
KH3 is good, stop shitting at the game, useful idiots.
>I'll continue pointing to my old shitposting from years ago as if it proves anything
Yeah, I know you're retarded already, you don't have to keep proving it to me.
yes because I totally wrote all reviews ever on KH2
glad to see you're a brainlet, user
I love how that's what you took from my post, way to prove that all the 3 dicksucking is just waifufags and braindead retards.
I'd 100% agree with you if KH1's camera wasn't absolute fucking dogshit. I thought coming back to this game would be rough because of the clunky combat, but it's all the camera. There's nothing more frustrating then playing on proud mode and getting sniped off screen because the camera does whatever it wants, on either automatic or manual.
Heavenly Controller's video series on this game made the most sense.
A lifelong fan of KH who was just completely disappointed, constantly criticized the stupid bullshit in the game, being accused of "not being a true fan" because he didn't enjoy it or give a shit about all the mobile game lore no one fucking knows. He literally deleted the game immediately after beating it, completely let down and not caring anymore. Any honest reviewer of this game can admit it was a massive let down for fans of the series, and anyone who just expected it to even be a decent game. Dunkey's review was very honest too, he gave it a solid 1/5.
I've already proved you wrong posts back. You have no argument besides "if it one shots you, it is artificial!". But certain attacks should one shot you, and you should learn them. Not every enemy in the game has that ability.
The cutscenes were perfect and not stiff. The pacing takes into account the entirety of the series, it's an arc. The combat is anything but shallow and is one of the most well thought out, intense and fluid action RPGs to date. Those two worlds were great and it wasn't 'anticlimactic" just because you say so. If you truly think it's awful, then you have absolutely no clue about anything video game related and you are cursed with asinine taste and have not experienced many video games.
Nice ass
If you can't all tell he's baiting by now I don't know what hope there is for you.
"Don't get hit" isn't a valid argument. The only way to handle artificial difficulty is to not get hit, and that doesn't make it any less artificial. I'm sure you do things like farm stat boosting items and equipment as well to override the artificial difficulty.
>it's shit because of a video
every time
Just take the L, dude.
now this is kino
But you have to learn enemy patterns and attacks. You shouldn't really be getting hit. Your argument is that the game should give you more than one chance, and it does many times. When a powerful attack comes your way, it's your fault the second time if you get killed. I literally never even touched any of the stat boosts in my Critical level 1 playthrough either.
He's not baiting, he's just genuinely that autistic.
I've never regretted buying a game more than Kingdom Hearts 3. Complete waste of time and money, just stopped out of boredom in the Pirate's World and started playing Ace Combat 7, Resident Evil 2 and Devil May Cry 5. Vastly fucking better and more fun games. The fact is these video reviewers and streamers go into great detail explaining why the game disappointed them. And it's almost always lifelong fans of the series. You guys who shill for Nomura literally ignore anyone who criticizes this game as having an invalid opinion or not being a "true fan", which is why no one takes you people seriously and looks at KH as a series for retarded manchildren.
Yep. That Ninja Gaiden Guy is definitely autistic.
Fujoshits, game for fujoshits. Don't forget that one.
Are you talking about the PS2 KH1? Because I heard they fixed the camera in the remaster so you can use the right stick instead of the shoulder buttons.
Is XV-kun here?
I've been playing the PS4 port. While you can control the camera with the stick, its still terrible. It has this odd acceleration where it basically doesn't repond for a good half a second to a full second, and whenever the camera hits a wall it just has no idea what the fuck is happening. Enclosed areas like the fight with dark Sora in Neverland is a nightmare.
The game other than that has surprisingly held up very well.
Funny thing is everyone believed the game is good ,after the parroting e-celeb videos people completely flipped their opinion.
It's incredible how much lengths these shitposters go for KH. Having taste this bad should be a crime on this board. You should be hung.
Not yet I don't think, just the /vg/ counter shitposters.
They did add QoL stuff to KH1, namely the triangle popups and the camera fix
In the original game, all those triangle popups used to be the bottom command on your command menu besides stuff like ars arcanum
>But you have to learn enemy patterns and attacks.
Every action game ever. Actually, most games with a fail state, ever.
>You shouldn't really be getting hit.
Ideally, yet getting a slight pinch from an enemy shouldn't kill your outright.
>Your argument is that the game should give you more than one chance, and it does many times.
My argument is that dying in one hit is artificial difficulty, which it is, and not dying in one hit comes from using the RPG elements of the game to bolster your defenses, which would defeat the purpose of your no progression run, no? That alone is admitting to artificial difficulty and attempting to mitigate it.
Don't try and revise history like that, lots of people were disappointed after beating the game.
you've proved no one wrong at any point, you just keep saying that while arguing with 2-3 people at the same time.
It's true that some attacks should one-hit you, but you don't seem to realise that not all attacks should, and KH3 would have profited from a better design than just more damage.
>The cutscenes were perfect and not stiff. The pacing takes into account the entirety of the series, it's an arc.Now, if you defend the pacing of KH1, which is even worse than KH2's pacing, you're either trolling or are just blind.
and just so you know, the combat is shallow as fuck compared to any actual action game or rpg, in the tier of skyrim's complexity. you have tons of tools, but each have the depth of a puddle(keyblade switching and them retaining their form are the onle noteworthy mechanic in the game as a whole, everything else is worse than what others KH games already gave us).
Are you nomura by any chance? i know kh fans, but none of them defend the game like this.
If KH3 was a homework assignment half the questions would be wrong and the other half would be unfinished.
See this is what I'm talking about. Completely ignoring and invalidating the opinions of anyone who doesn't want to dickride Nomura and can admit the game sucks. Doesn't matter if you're a lifelong KH or Square Enix fan, if you didn't enjoy the game the assblasted fanbase acts as if it's some perfect product with no flaws. You can enjoy trash if you want, but don't pretend it isn't trash.
Yes, Ace Combat 7, Resident Evil 2 Remake and Devil May Cry 5 are vastly fucking better games than Kingdom Hearts 3, and there's no possible way you can prove this statement incorrect.
>buying the last entry of a 17 years long series
Why did you even bother?
>comparing a flying arcade game to action games
I played AC7 and DMC5 just fine in January as well.
Stop listening to youtubers for games recommendations
Osaka still can't make games and Nomura should just be fired as a director.
Unfinished I get but what would be "wrong"?
What are the chances ReMIND will be good?
>DMC
HAHAHAHA
Story sucks, but I enjoy playing it. I've beaten it 3 times, but I just skip the cutscenes at this point unless Demyx is in it. Gonna replay KH2FM soon because I wanna see how they compare.
>Doesn't matter if you're a lifelong KH or Square Enix fan, if you didn't enjoy the game the assblasted fanbase acts as if it's some perfect product with no flaws
I can think of someone that reminds me of, not sure why they think he's a good role model.
No. Real Difficulty makes it harder to win; Artificial Difficulty makes it harder to play. Enemies one shotting you are making it harder for you to win if you refuse to learn their pattern. Certain enemies do this, and only because they were powerful.
Oh I have.
>but you don't seem to realise that not all attacks should
I already said many times that not all attacks one shot you you fucking braindead fucking idiot. Only certain attacks on level 1 Crit will.
The combat has more depth than any other action RPG out there. The game's engine is incredible and the combat keeps you on your toes and has fantastic ways of dealing attacks and countering enemies.
>skyrim
Get the fuck out. KH2 is great as well and so is Re:coded. All three are top.
You need to shut the fuck up and calm down with the shitposts. You have garbage trash taste and you're a fucking casual to boot.
Low, but who knows, maybe they can pull a miracle out of their ass with Nomura focused on 7R.
>but I just skip the cutscenes at this point unless Demyx is in it
I need to know why
The game was pretty fun as a Lvl1 Critical run. Otherwise, in its release state, it was a pretty big disappointment.
>198 replies
>61 posters
Its time same autists fighting isnt it
what did he mean by this?
>3 posts an IP
>reee stop having discussion, you're only allowed 1 shitpost then you fuck off
My time's up. I have to go.\. So going to get the last word. KH shitposters once again get the fuck out. kek
Because I had played the other games and expected it to actually live up to or surpass them. KH3 doesn't even top KH2 after over a decade. And I don't get game recommendations from YouTubers, basically no one talks about AC7. But they are right in calling out KH3 on it's bullshit. And it's not like Square can't publish a great game anymore, Nier Automata was fantastic and fun as hell, way better story and music too.
>I played DMC5 in January
No you didn't. Game didn't come out till March.
Ace Combat 7 was some story that was pretty much standalone while drawing from all the previous entries. I haven't even played an AC game before and I cared more about the story and actually genuinely enjoyed myself and became more engrossed than a series I already knew.
Literally every single game I've bought in the past 4 years I've enjoyed more than KH3.
DMC5 is a better game than the entire Kingdom Hearts series.
You're literally defending KH3. The easiest, most boring fucking game I've ever played in my entire life. I've played Pokemon games that challenged me more. And calling me a casual for preferring games with actual gameplay depth and stories that aren't completely fucking retarded.
The problem with this fanbase is you guys refuse to admit something has flaws. The game devs will never learn because there will always be a group of complacent drones who will swallow up anything as long as it has "Directed by Tetsuya Nomura" in the credits. FF7R will probably be trash unless that co-director and the other Square staff keep Nomura in tow.
>Still defends dmc 5
OH NONONON
He makes me laugh
What's wrong with DMC 5 exactly?
>Pirates of the Caribbean and Tangled worlds sucked and were generally massive timesinks
I get that The Caribbean wasn't everyone's cup of tea
But Corona?
And on the topic of bad worlds, not even a passing mention of fucking Mountain Climbing Sim 2019?
Corona was exactly as linear as Monsters Inc, only Rapunzel waifufags that liked the pointless interactions will argue otherwise.
3's story was just tying up a few loose ends in order to sequel bait.
The other kingdom hearts games had much better stories.
Quite a few. It's literally all you do with Agile Claws out.
>3's story was just tying up a few loose ends
it didn't even do that right
It managed to introduce more loose ends than it tied up.
>No. Real Difficulty makes it harder to win; Artificial Difficulty makes it harder to play. Enemies one shotting you are making it harder for you to win if you refuse to learn their pattern. Certain enemies do this, and only because they were powerful.
Nah, getting one-shot with no lenience is the very definition of artificial difficulty, and as previously stated, the only way to mitigate said artificial difficulty is to use the RPG mechanics of the game to increase your defenses and damage resistances.
Going back to using NGB as an example of REAL difficulty, that game is difficult because the AI is extremely good, with bosses deflecting and countering your attacks and requiring a large degree of skill to beat without having to rely on the player dying in one hit to make up for poor game design, I.E artificial difficulty.
No matter how you spin it, playing KH3 at level 1 is self-imposed artificial difficulty.
I enjoyed KH3, DMCV and AC7. Played all of the previous games of each series, I think 2019 had a great start, so you won't see me complaining.
>the only way to mitigate said artificial difficulty is to use the RPG mechanics of the game to increase your defenses and damage resistances.
Or use the action game mechanics to dodge and guard against attacks
Game gets bigger worlds but most of the worlds are shit
Organization XIII get boss fights but regulated to 3v3's and movesets are butchered
You have KH2 combat but bog it down with attraction flow and some of the worst finishers in the entire series
You have all these mechanical options but they don't flow well together and you're mostly stuck spamming one thing
Disney worlds get OC stories but they don't matter to the overall plot
Fan favorite characters get brought back only to job or do nothing
You hype up Kairi as a keyblade wielder in DDD's secret ending but she does nothing yet again and her only action was a brief 30 second fight before getting tossed to the sidelines
You remove reaction commands but now the game's hype factor is extremely bogged down
Roxas and Ventus only interaction was them staring at each other for 2 seconds
Critical mode gets added and it only magnifies how poorly balanced the game is
You finally make the Sokai ship happen only to separate them at the end
You finally release a mainline sequel after 13 years and conclusion of a saga and you rush the plot and turn the game into sequel bait
Just many concepts that sound good on paper but executed half-assed and extremely poorly.
Sora sounds younger this time around.
I've seen autists say that KH3 has a better story than RDR 2.
>The cutscenes were perfect and not stiff
Stiff Animation and Stiff Choreography are two different things. The animations were quite fluid, but most of the cutscenes in the game involved the characters moving into the same positions, same camera angles, multiple expressions and emoting with little interaction between the characters themselves. The only reason it's different than the stuff you see in Sonic 06 is because they're a bit more expressive. Mt. Olympus feels like an amateur screenplay when you remove the rose-tinted goggles and actually digest the scenes.
As far as actual stiffness in animation, I have two specific examples off the top of my head: Mickey's inability to do anything other than smile, and that one scene where Axel gets barraged by lasers but it looks like he's being electrocuted instead. That scene in particular really bothers me, he should be recoiling from the lasers.
That's how you get "some" enemies to not kill you in one hit, dumb dumb, and no, "don't get hit" isn't a valid argument against the game having artificial difficulty. If the bosses themselves were difficult beyond killing you in one hit if you slip up, you'd have an argument, but alas, that's not the case. Artificial difficulty in a poorly designed game.
Okay I getcha, guess I chalked most of that up to the game being unfinished more than anything.
>You hype up Kairi as a keyblade wielder in DDD's secret ending but she does nothing yet again and her only action was a brief 30 second fight before getting tossed to the sidelines
Nomura fucking hates Kairi
>most of the cutscenes in the game involved the characters moving into the same positions, same camera angles, multiple expressions and emoting with little interaction between the characters themselves
Reminds me of Telltale animation.
How dare you enjoy games on this board? This site was made exclusively to bitch and moan about everything and never being happy with anything.
The whole story was complete and total garbage, and Kairi still has a total of 7 minutes of screen time since 2002. Great love interest.
KH3 is much better than rdr2 thats for sure
But Riku is the main love interest
Unfinished would be something like the colleseum being fucking gone, or how FF characters got removed, or how Sephiroth and at least 3-20 secret bosses are missing, or how Lingerchad vs Terranort just happened completely off screen, or how Disney villains don't even get boss fights, or Pooh world's fucking existence in it's entirety.
There are multiple Forms in the game that gift you with Second Chance, Withstand Combo, or both.
And yes, "don't get hit" IS a valid argument, because nothing in the game is impossible to avoid.
Not that your "one-shot" mantra is even accurate to begin with.
youtube.com
This is one of the toughest fights in the game, the player does not have food buffs.
He's taking damage. Several attacks aren't even half his HP.
You're just bitching because you got iced by a couple dumb mistakes and can't take the blame for them.
I personally didn't give a fuck about ingredients and ate food twice on proud
It really feels like a bunch of wasted effort, same as in XV.
I use food on crit only, and it's just to boost the pathetic MP bar.
god this webm is awesome I have to pick this game at a later date
What are you casul?
Nomura is a bad director, Nomura is a failure.
Nerfing the MP bar was the worst possible way to """"balance"""" the game. It just leads me to spam links because why the fuck would you use 3 thunders then have to wait a minute?
Well it worked in 2, maybe you're just bad at the game.
They didn't nerf the mp bar in 2 crit, just HP.
2FM doesn't start you off with a baby dick MP bar, retard
>80% irrelevant filler bs
>One of the best games
Not even entertaining filler, most of the game was empty calories.
MP was also halved in KHII Critical
If you don't want to "wait a minute," then don't spam your magic until you hit MP Charge
Use your fucking Ethers
Why do you think they're there?
The only thing they halved was the in-game boosts to MP from boss battles. Stop talking about something you don't have any clue about.
Oh shut up you nerd
>The only thing they halved was the in-game boosts to MP from boss battles.
I wasn't talking about base MP you fucking idiot
>Le I am tough internet guy because I good at video game
Isn't Riku banging Naminé now? What was the point of that, anyways?
Nomura created a trash dump of a character and had to find a way to reconcile retconning the ending of 2.
It was alright. Very disappointing for the Duke Nukem Forever-tier wait.
DARKNESS
Let's not pretend it wouldn't be disappointing even if it didn't take 7 years, the game was mismanaged to shit.
There's a simple rule of thumb that shows this game was a massive disappointment. Ready?
Are you more likely to replay this game or 2FM?
I've already played KHIII four times
>Is XV-kun here?
considering that was posted a d he is falseflagging as a DMC fan (see )
The guy is back shitposting
>I personally didn't give a fuck about ingredients and ate food twice on proud
I only did it for the trophy since the buffs were shit
at least XV gave you AP if you got that ability and ate a favorite food, which usually ended up being Cup Noodle
Just like he did with Sora being an ordinary kid that got lucked with the Keyblade in l thanks to Riku being an edgelord, just to toss all that away by having him being the biggest special-snowflake in the multiverse with the strongest heart since birth?