How do we fix the horror genre?
The last game that truly spooked me is a free game from 7 years ago.
How do we fix the horror genre?
The last game that truly spooked me is a free game from 7 years ago.
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80% of that game was junk. play darkwood
>"crafting"
>"survival"
zoomer pls go
play it user
Actually the last game that scared me more was visage, and that was a pretty competent PT clone. People just have to realize that atmosphere is key.
>jank jumpscare fps vs polished top down horreùr
All that time spend on Yea Forums and you still have shit taste
t. never played darkwood
COF was just DUDE JUMPSCARES LMAO, get fucked
fix yourself before fixing horror
this but unironically
VR is perfect for horror
cry of fear had crafting and survival tho
youtube.com
Will it be good?
Alien Isolation was a good, fairly recent horror game. Though it being 15 hours long kind of worked against it.
Also the Joes were scarier than the Xeno most of the time.
Eh, Afraid of Monsters DC was much better.
Also this. Darkwood is phenomenal horror.
Alien Isolation was fantastic imo. Everything worked so well. Only thing was too many joes imo.
how can a RMBK reactor core explode ?
>horreùr
> Too many joes
I'm glad they went with more joes rather than more humans. The few encounters with humans were just a chore.
It makes more sense too, like why would humans want to kill each other randomly, when the threat was an 8 foot tall armored killing machine?
Didn't like that either. I think everyone should have just banded together. That would have made more sense to me.
Kek
the genre needs to adapt to the times. Make more open world horror where the atmosphere is unnerving (certain parts of S.T.A.L.K.E.R. were leaned toward that direction. Just add more of it. The world doesn't even need to be THAT big).
open world is the norm. Only nostalgic boomers like me prefer single player dungeon crawlers, metroidvanias, or games with normal level systems. Also, have more than just walking and collecting pages/pictures/books/whatever with jump scares popping up.
is Observer any good?
its fine, but not horror
Shitty post. This open world meme needs to die.
>Also, have more than just walking and collecting pages/pictures/books/whatever with jump scares popping up.
to elaborate, I think Alien: Isolation did it right in that you had objectives and could throw noisemakers, etc. Do more than just walking around with a flash light. It'd also be cool to see more games fuck with the player like Eternal Darkness did when your sanity got low.
>This open world meme needs to die
I agree, but it's what's in right now. Horror will remain niche genre until it adapts. Maybe people will finally get sick of open world at some point (I know I have), but we haven't reached that yet.
a game where death doesn't punish you at all is not scary
Just make them like good creepypastas
open world horrors could actually work really well, dying lights steroid zombies are a good example, that SHIT was scary running away from. Even days gone had it a little bit but everyones a bit bored of zombies
Darkwood is overrated shit and not scary
>Eternal Darkness
Playing it recently, I was surprised how effective some of those sanity gags still are. Even when I knew there was a chance of it occurring, it'd still be momentarily disorienting when entering a room and realizing I was walking on the ceiling or the perspective was fucked up.
tough guy
Based. Everyone else here is retarded fanboys
>isometric view
>stardew crafting and harvesting
>scary
lol no
Go play Darkwood faggot
>Cry of Fear
>scary
I went out of my way to kill every single enemy and I had little ammo issues. The story is like a 13yo depressed edgy me who just discovered extreme metal wrote it.
I think horror should remain a niche. The only way it would break into the mainstream is if it perpetuates shitty horror tropes everyone is fed up of. Stuff like jump scares that made horror popular at the time of Amnesia/Outlast/whatever indie horror flavour of the month trash like FNAF. Predictable shit that is fun for an hour but really just serves as youtuber reaction bait. Horror works better as a niche because then the devs can concentrate on developing the game for a specific audience in mind who enjoy continuous tension and horror not just jumpscares. Horror games will never be popular because if they're mainstream they're shit, if they're indie interesting horrors like Darkwood, Lost in Vivo then they don't sell well and just ferment in smaller online communities.
The only way I think open world horror works is if it almost features a hub with backtracking like in Alien Isolation. STALKER open world horror you become desensitized to very quickly and the best horror aspects were the linear X labs.
Darkwood is a great horror with some interesting ideas and gameplay. Crafting and scavenging works in the games favour as the scavenging is constantly pushing you forward to discover new areas and progress. You aren't just scavenging and stuck in the same place for the entire game. It works and it works well. Go play it.
true, they're the same faggots who shill senuas sacrifice
Afraid of monsters is better
>Kickstarter
Nope.jpg
I did play it and it was boring. Dorkwood is overrated
you can't, you've grown up. You will never be scared of a game again. The new games that are "scary" are just as scary as the ones you used to play- you're just an old fag now, but kids growing up experience them as scary
Observation is better.
Daily reminder it's just one darkwoodfag spamming and being an annoying little shit
Completely disagree but ok
Is there a standalone exe for this?
Observation came out a week ago. It's great.
No shit, I stopped being scared of horror games early on when the first real horror I was exposed to was Silent Hill 1 as a kid which scared me for weeks but everything after that just felt tame. The point is that you can still enjoy the atmosphere and aesthetic appeal of a well done horror games and appreciate it.
Nope. You need to mod HL1.
>Soma
More like Yawna
> I was exposed to was Silent Hill 1 as a kid
Me too, but i dont create daily fucking threads about it. If you're aware of it, understand it, and fuck off
Why are PC gamers so impressed by buggy, mediocre eurojank that copies Japanese games and fails to do what they do with any success?
I didn't create this thread either so I don't see what you're getting at. I just enjoy horror games and would like to discuss them.
Open world is really hard to inject narrative in a meaningful way. And narrative is critical for gradually revealing the horror and building suspense.
>Why are X, Y, Z
Because you have nothing of value to add to the conversation.
the main reason this game got any attention is because
1) made by a single teenager
2) 100% free
3) nostalgic for goldsrc engine stuff
well surely you'd understand that its UNFIXABLE then, because its purely down to the person's perception, which in most cases has already been de-sentivised. There's nothing wrong with current horror games (except some trash indie ones), they're fine, and do their job for normies
good horror requires suspense and reflection
something modern gamers dont have the attention or intelligence to do
Observation, Visage
Eternal Darkness was probably one of the best vidya takes on Lovecraftian cosmic horror. That game deserves a well-done remake.
>1) made by a single teenager
that was afraid of monsters
>2) 100% free
you can have my shit for free if you want it
>3) nostalgic for goldsrc engine stuff
but there was never any good single player games on that engine.
Play on hard, then.
Not too mention it does punish you even on normal. You lose all your stuff were you died, so now you have to defeat the same monster that already killed you without the stuff you had and dying during night means you don't get any currency.
>FNAF cameras
>point and click
not games
>How do we fix the horror genre?
By banning it.
>that was afraid of monsters
same dude made both
Kill yourself.
What the fuck is this guy's problem?
yarr
Yes but that doesn't mean I'm going to stop discussing them. I enjoy horror games though they might not scare me any more. I love being able to immerse myself in an interesting and spooky atmosphere and just enjoy whatever dark and interesting world someone created. Just recently I installed Scratches and am going to play through that. I don't really care about the direction horror is going in terms of mainstream development because I know that it still gets a lot of niche love so there will be some interesting indie games down the line that might do something new and unique with the genre.
he wasn't a teenager when he made cry of fear. notice how none of these makes it a good game.
the dude is retarded but
>but there was never any good single player games on that engine.
AoMDC and OPFor, OG AoM is trash and so is CoF
good horror pretty much runs contrary to every design philosophy that's been running the game industry since like 2012. video games are made to provide people easy-to-enter fantasy experiences, not challenge players, and that is fundamentally the purpose of a horror game
>the dude is retarded but
this retard drooled all over your dad as he fucked him.
Extremely based how they included a track from lifelover in the OST
Ignore the retard. He probably thinks Half Life 1 is bad.
Also
>They Hunger
op4 is trash too. The only good game on goldsrc is dod1.3, everything else is shit. Play better games.
>They Hunger
>boring ass slow ass shit with all the challenge being all the zombies with guns rather than the actual zombie enemies
>good
lmao, I was saying that the guy he was replying to was a retard, and looks like I wasnt wrong
zoomer get out reeeeeeeeeeeeeee
How is he a zoomer? Just because something is old, doesn't mean it's good. This applies to Cry of Fear very well.
>b-but bro they shilled it in pc goy magazine!
if you become desensitized to a horror game it's a badly designed game. it means they're relying on cheap scares and forced mechanics to give the player a sense of tension rather than actually designing a scary game
STALKER is a great example of a game that stays scary no matter how many times you play it because the tension is a lot more organic. yeah, you're an unstoppable killing machine, but the things you are fighting against are terrifying and aren't scripted inevitabilities
>ALL THESE HORRROR GAMES ARE FUCKING SHITTTTT THEY SUCK SO BAD, I WASN@T SCAREDDD
>can't make anything themselves
>i tell them to realise they've grown up and to fuck off slating shit that doesnt create endorphins for their obese brains
>whoa what the fuck is this guys problem??
maybe if you stopped being overly critical about products that people with 1000x more talent than you have made, and stop being a bitch in general, people wouldn't tell you to understand you're not a teenager anymore and fuck off with this shitty daily thread
Cry of Fear didn't have any crafting, dumb nigger
I was pretty scared by outlast one, maybe im just a pussy
The only good aspect of STALKERs design when it comes to horror is the fact that I can appear any time you're playing. That's pretty much it plus you already know what areas in the game have zombies/Bloodsuckers/controllers etc so that already removes the tension from the game. You know you're not going to run across any controllers in cordon but you're prepared for zombies when you're entering areas like the sawmill in CoP.
STALKERs horror dies very quickly imo. Still a great game.
I played Stalker on release too and it was great. However, if that game was released as-is today, you'd complain it was fucking dogshit. because lets face it, as enjoyable as it was, it has aged like shit. Great for the time, but completely irrelevant when talking about "FIXING MODERN HORROR GAMES" - because i guarantee if it came out now you'd be complaining. The only reason you still enjoy it is because nostalgia and reminds you of how excited you were 1st time round, and the weapon/ammo collecting is pretty fun (but not related to horror)
cry of fear did old survival horror almost better than RE7
you can do an open world horror game, stalker is, but the narrative can't hold your fucking hand. the more overt it is, the more it enroaches on the other aspects of gameplay, and the last thing you want is a Red Dead 2 experience
you didn't have someone calling in on your radio every 15 minutes going YOU NEED TO TURN OFF THAT BRAIN SCORCHER, THAT WAY WE CAN GET TO THE POWER PLANT, you just got told turning it off was how you get deeper into the zone and its ominously visible in the distance as a reminder
the thing with stalker is that its so heavily moddable that all of those flaws have been addressed and you can actually play an ideal version of the game without those problems and with greater depth, so when we're talking about ideal game design i feel like what modders have improved about the game is the thing that make stalker relevant, not the base game
if a bunch of russian teenagers can do that whats stopping actual game designers with an actual development team with their own engine they can modify
Not the same guys but I did not find darkwood too scary or unnerving. It is pretty tense and depressive atmosphere akin to darkest dungeon but without the Rng.
Games don't age. I played it last month and it was great. You're just a retard with no taste.
>games dont age
yes, they do. play Ape Escape 1 and tell me they don't, i bet you dont even remember how fucked up the controls were
This. What a disappointment.
>horror
it was horror, not only was it creepy to have all the homeless people start going inexplicably super violent and crazy, you had supernatural creepy shit like all birds dying and a monster at the end
all you fags arguing, its almost like, maybe, horror games are entirely subjective and their scariness is directly relative to your own personal upbrinding, age, experiences, childhood, past traumatic/scary events, and not generic to anyone.
Honestly its like asking how to fucking fix brocolli- some people like it, some dont
Ape Escape 1 controls beautifully, you're just mentally handicapped.
This. Yea Forums is so fucking stupid.
..no it doesn't, the fact that you're saying that is proof you haven't played it. It was one of the first games utilizing dual analog sticks, and it fucking used them in the most retarded way ever for movement, and completely against the current universally accepted methods of input. It's like saying a touch phone that you control with your knees "controls beautifully"
horror games need less graphics
Play Resident Evil 7 Beginning Hour and say that again.
>VR
no thanks haha
Using the analog stick for your attacks, gadgets and movement worked superbly. If you can only fathom that they should be used for movement+camera control, you're limiting yourself and are actively making games worse. You don't seem to know shit about video games. Stick to ADHD shooters and walking sims kid.
i did with both hands behind my back with light being sucked out of my room and volume so loud everyone within a 10 mile radius can recite every single line and sound effect on command
not scary
Too bad Cry of fear is 10x more overrated than Darkwood.
>re2
Nothing truly unsettling in the game. There was certain points where it was able to build stress and the overall game was really good, but as a horror game I'm not sure I'd rank it similarly.
I'm talking about movement+camera, yes, any other usage for a 3rd person game is unacceptable and plays like dogshit. You can, and games have done this, have better control schemes whilst still allowing for innovative controls.
You cannot say Ape escape 1 plays beautifully, you absolutely cannot, and if you do, I don't believe you have played it in the past 5 years
>shilling Visage
absolutely shit tier taste. early access 2 hour chapter 1 lmao then abandoned game.
>plays like dogshit
git gud
>have better control schemes whilst still allowing for innovative controls
ape escape is a great example
>you absolutely cannot
It does, I played it today. All the main-line ape escape games play superbly. You literally don't belong in any conversation on video games if you think certain input methods "should" be used for specific things.
confirmed for trolling
you're literally disregarding years of UX experience and research and market norms, you are not fit to discuss modern video games
>amnesia below soma
granted it all depends on whether or not you have a phobia for deep underwater setting, but I didn't find Soma all that scary, just interesting from a philosophical point.
On the other hand, I never made it past the water mosnter in Amnesia
>you're literally disregarding years of UX experience and research and market norms
yeah because I'm not a fucking skype and know the capbilities of humans and doesn't see them as units of data to interact with input devices but understand that we're analog in how we function. Turn yourself off you fucking robot who wants to homogenize all games to fit in his underage programming.
use a fleshlight
wait 24hrs
then realise you're chatting fucking shit, if you preach about good game design but then disregard UX then you're a fucking moron. if you still cant understand that after cumming then you are a lost cause
>the robot needs his daily pleasure dose to operate
the next generation is fucked.
>zoomer shit talking about next gen