Side effect of being good.
Why was Divinity: Original sin 1 and 2 the only modern CRPGs to get really popular?
on a scale from 1 to 10, how generally anxious would you describe yourselves as?
3
They fucking good and genuinely fun. Le oldschool tryhard CRPGs especially struggle with the latter part
Are you seriously implying that a game where you can pause on demand is hectic?
because NO ONE HAS AS MANY FRIENDS AS
It nails the difficulty
Its very easy for ANYONE to pick up and play, from casuals to dedicated RPG fans
cRPG's in general are a throwback so when a developer makes a new one they make it just "for the fans" like Obsidian did, meaning going back and using archaic formulas. I still cant believe obsidian made THREE RTwP games back to back
Wouldn't the Shadowrun trilogy count?
>Friend gets the first game
>We play together
>Having a blast
>Start feeling sick
>I'm probably just tired
>Try again next day
>Feel sick again after about an hour
>Have to quit out on our RP'ing
>Feelsbad
The only games where this happens is Divinity 1, 2, and Battlefield 4. I have no fucking idea why. I'm guessing it's the contrast or something, never happened with any other game, not even ones with extremely low FOV.
Well at least they tried to remedy it with the turn based patch for Pillars 2. It's still buggy and unbalanced but it's much more enjoyable than the basic system