It has fully rebindable controls. I think the defaults are good once you learn them though. It's the same scheme as King's Field where the shoulder buttons move the camera up and down.
If a game can't survive without its story, it's a movie game regardless of play time. For example, Bayonetta, Xenoblade...
>ACfag still posts
>but AC's been on ice since 2013
I swear to go if Grand Rune's legitimately a thing that comes out before AC6 is officially announced, I'm going to have an aneurysm.
Bayonetta wouldn't be improved without the cutscenes because the cutscenes are fun. The plot is ridiculous b-movie shit and it doesn't pretend otherwise.
It wouldn't lose quality if you got rid of the cutscenes, but they're fun.
I think the point OP is making is that, if the game was really fun, you'd want as little distracting you from it as possible. Even a "b-movie fun plot" would be sickening shit if it got in the way of fun gameplay. Saying "maybe I need a break from the game" is the sign of a bad game.
you are retarded
memes are not real
Xenoblade's story did not even remotely justify or provide incentive for the amount of time it took to get through the game. The game would be improved by honestly removing both the story and the gameplay and just having it be a bunch of pretty pictures of environments and music to listen to.
>get to go into space
>get to blow up space lasers
>fighting titanic mechas
>H+ raven hunts
Hell, 1st gen in general has a lot of creative mission ideas.
Like Project Phantasma having a jungle stealth mission, or the way that some missions in MoA are vital in knocking off higher ranking ravens so you can climb up the ranks without just doing arena fights after arena fights.
And MoA had good content with the Ex Arena.
Git gud.
>cluttered UI
>standing still and mashing buttons
>10/10 because muh waifus
Yikes.
defend the submarine