If a game can't survive without its story, it's a movie game regardless of play time. For example, Bayonetta, Xenoblade, Pokemon, TLOU, Uncharted, The Order 1886, Horizon, God of War, and so on.
If you want to argue that these are NOT movie games, then you must not only support removing every cutscene from them, but you must consider the game objectively improved as a result. If you hesitate on removing even one tiny cutscene, then it's movie shit. No arguments. You cannot consider yourself a good judge of a game's quality if you're so obsessed with a game "having lore" or "having character development" or "needing context".
Bitch, I want to shoot, platform, or solve puzzles. I don't need a dramatic backstory about my family dying in war, or some religious analogy. Having fun is the only context I need.
What is the best Armored Core game and why is it Last Raven?
Joseph Butler
Bayonetta would actually be improved by removing cutscenes.
Matthew Bailey
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Jose Stewart
The first game is the best because of the variety in the missions.
Dylan Johnson
>Bayonetta >movie game that relies on its story I don't understand. Bayonetta is an action game with the main focus being its deep combat mechanics. The story is nice to have I guess, but as DMC4 shows you can get hours of enjoyment out of these types of games by just throwing enemies in an empty room with the player.
>Pokemon >game that relies on its story I also don't understand. Pokemon's stories are always bland and soulless, and as the Crystal Clear hack shows, the game is only improved by stripping it and the progression blocks it requires all out and letting the player go wherever they want.
Doesn't it have a fucked control scheme though? I remember it being kind of awkward to play.
Daniel Sullivan
Platinum games should not do story ever, when outsourcing
Oliver Robinson
It has fully rebindable controls. I think the defaults are good once you learn them though. It's the same scheme as King's Field where the shoulder buttons move the camera up and down.
>ACfag still posts >but AC's been on ice since 2013 I swear to go if Grand Rune's legitimately a thing that comes out before AC6 is officially announced, I'm going to have an aneurysm.
Bayonetta wouldn't be improved without the cutscenes because the cutscenes are fun. The plot is ridiculous b-movie shit and it doesn't pretend otherwise.
It wouldn't lose quality if you got rid of the cutscenes, but they're fun.
Michael Sullivan
I think the point OP is making is that, if the game was really fun, you'd want as little distracting you from it as possible. Even a "b-movie fun plot" would be sickening shit if it got in the way of fun gameplay. Saying "maybe I need a break from the game" is the sign of a bad game.
Matthew Peterson
you are retarded memes are not real
Nicholas Collins
Xenoblade's story did not even remotely justify or provide incentive for the amount of time it took to get through the game. The game would be improved by honestly removing both the story and the gameplay and just having it be a bunch of pretty pictures of environments and music to listen to.
Aaron Reed
>get to go into space >get to blow up space lasers >fighting titanic mechas >H+ raven hunts Hell, 1st gen in general has a lot of creative mission ideas. Like Project Phantasma having a jungle stealth mission, or the way that some missions in MoA are vital in knocking off higher ranking ravens so you can climb up the ranks without just doing arena fights after arena fights. And MoA had good content with the Ex Arena.
>cluttered UI >standing still and mashing buttons >10/10 because muh waifus
Yikes.
Tyler Wilson
defend the submarine
Logan Parker
>that demo that had multiplayer vs. So good. I spent so many hours on that with my friend. I don't think either of us ever got the actual game, but he did end up buying 3 years later.
Grayson Perez
That multiplayer was pretty damn good. Now if only the framerate was better, it'd be real kino.