Hows that game going?

If you don't want to pay any royalties then Godot is good.

Yes, it'll have a "Nudity" tag which people can opt out of though.

I got an actual usable mic now, so I have to rerecord my lines for my game at some point and then import them into Game Maker.
Then I need to do all my AIs, finalise my level designs, script the cutscenes, put in some signs, and then the game should be in a presentable state.
At the moment I've taken the time out to stream. Helps me get comfortable with using the mic and performing in general.
I watch the streams back to help me get used to my voice a bit more, which actually doesn't sound too bad.

i spent like 2 weeks making a patch for a dota 2 custom game I liked, which had basically lost all popularity despite having over a 100k subscribers, and when I released it the player numbers shot up from 1 to 17 and then died down

the most players I managed to find was for a 1v1

I dont' really regret it though but it sucks ass to not get to play it for real

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Yesterday I started working on my demo. Today I woke up and realized my idea is shit.

Don't worry about making a good game user. Just worry about making "a game".
You can always make it good later. Or make the next one better.

I'm waiting for the wc3 reforged map editor
nobody will ever play the average indie gamedevs game if they just release it onto steam or some obscure webpage, meanwhile random shitty kid maps can get hundreds of concurrent players

people who think free access to dev tools make mapping irrelevant are stupid

what's the best for an isometric rpg?

I can't code

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Yes you can, it's literally like using any language.
Supposedly Unity, but with how many things are broken, unpolished, unfinished and unoptimized in that engine, I'd say Unreal.