Hows that game going?

Hows that game going?

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Other urls found in this thread:

store.steampowered.com/app/1092060/Hiscores_Gold
github.com/kitao/pyxel
streamable.com/smv39
twitter.com/NSFWRedditGif

Why?

Why not?

Is nudity (like greek statues and native americans), allowed on steam?

I like to be reminded of how much of a worthless piece of shit I am for continually putting off working on my own game by seeing random people show off their work.

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I don't have anybody who will do 3D modelling for me for free, what a bunch of assholes

It's about to be released

store.steampowered.com/app/1092060/Hiscores_Gold

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Which one of those is recommended for a beginner who knows shit about coding?

Gamemaker for 2D, Unity for 3D.

>nude native americans allowed on steam
They better be

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If you don't want to pay any royalties then Godot is good.

Yes, it'll have a "Nudity" tag which people can opt out of though.

I got an actual usable mic now, so I have to rerecord my lines for my game at some point and then import them into Game Maker.
Then I need to do all my AIs, finalise my level designs, script the cutscenes, put in some signs, and then the game should be in a presentable state.
At the moment I've taken the time out to stream. Helps me get comfortable with using the mic and performing in general.
I watch the streams back to help me get used to my voice a bit more, which actually doesn't sound too bad.

i spent like 2 weeks making a patch for a dota 2 custom game I liked, which had basically lost all popularity despite having over a 100k subscribers, and when I released it the player numbers shot up from 1 to 17 and then died down

the most players I managed to find was for a 1v1

I dont' really regret it though but it sucks ass to not get to play it for real

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Yesterday I started working on my demo. Today I woke up and realized my idea is shit.

Don't worry about making a good game user. Just worry about making "a game".
You can always make it good later. Or make the next one better.

I'm waiting for the wc3 reforged map editor
nobody will ever play the average indie gamedevs game if they just release it onto steam or some obscure webpage, meanwhile random shitty kid maps can get hundreds of concurrent players

people who think free access to dev tools make mapping irrelevant are stupid

what's the best for an isometric rpg?

I can't code

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Yes you can, it's literally like using any language.
Supposedly Unity, but with how many things are broken, unpolished, unfinished and unoptimized in that engine, I'd say Unreal.

added some new weapons, made trees drop coins when you shake 'em, added flying nose moths

I still need a good incentive on why you would want to build vertically instead of horizontal; even though there's more loot in the sky people tend to stick to the ground. Any ideas?

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wtf that looks fun

Enemies can come in from the left, but obviously more toned down, which is an incentive for some vertical building for protection but doesn't completely mean that building vertically is what always should happen. idk

Nobody would want to play the stupid shit I'd come up with.

horizontally flying enemies that can pierce through things?

Uh, still....researching still. I'm progressing! It's a slow and delicate process!

Just give up, user
join us in the failure pit

Right now the left 'lane' is used by the only thing that can completely shut down the player, which only happens when the player gets too heavy/slowed down. Also during events raiding parties might show up from the left, but these are all close to the ground. I've tried making these little blimps from which the schnozlings drop spears but that also becomes trivial by putting up a simple shield

Facing the same issue as mentioned above, but enemies could go faster and do piercing damage later on like you suggested

nice

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Ah, a fellow "researcher." Have you gathered any good "data?"

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have any of you bros pirated a game engine?

Oh, totally. I'm almost half way through my backl- I mean research data.

just starting

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What's the hole in the pot for?

Market research is indeed an important aspect of game development!
someone save me from myself
Drainage

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>Drainage

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you do know that plant pots actually have them right?

Actual plant pots have them at the bottom, not in a position that makes it seem like it wants to drain my penis.

I'm glad and sickened my shitty doodles still have this effect on people.
Now if only my brain could stop being mush long enough to make a game with them

making games is a waste of time

ive made a horrible mistake

unbased

You can use Unity for 2D too.

Unreal. You can use blueprints and slowly learn code as you go.

Progress is slow; I'm trying to sort out how best to refactor and fix a broken piece of old code that manipulates how spiders move around. I also started a blog, but I'm not going to bother advertising until I have a decent size backlog written.

I’ve been using Unreal for years now. Way better than Unity. It’s made by actual game developers instead of incompetent money hungry company who focus all their efforts on making the engine more mobile-pay2win-focused.

blueprint kiddie sighted

Looks good, kickstarter when?

it's not
and it's not going to

>You can use Unity for 2D too.
That doesn't make it a better option for 2D.

blueprints are the future

Working on my main character. He accidentally destroys the maps Mr. Bean style and has a voice like Ben from Full Throttle.

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FUCKING FINALS
REEEEEE

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What do you use, Unity? Unity’s C# is literal garbage, and it’s kiddie scripting.

You’re right, that would be Unreal. Honestly, you’re better off learning a proper engine to make your game, rather that pouring all your efforts into GM and getting nothing out of it.

It is going, this week I implemented enemies capable of firing enemies, now I'm going to add the ability of firing projectiles and enemies during the their death.
My art is also improving.
It's a shmup

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Godot for 2D

Working on a prototype for Epic MegaGrants, hopefully done within a month.

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Still making those abilities, not making any webms until it's done

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How to make and animate sprites?

I mean software, not technique.

I laughed

Aseprite

GraphicsGale is a good choice.

Is starting out with Gamemaker's Free version a good idea if I want to learn the ropes for making a simple RPG or are a lot of the better features locked behind the licensed versions? I don't even know why I'm bothering, I always give up on everything I do that isn't beating my meat

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Just lauched UE and a full OST of pokemon ruby. I'm ready for a comfy blueprint afternoon.

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What a cute cat.

Day job is always in he way for a few weeks now. Could have been finished 6 month ago. Every time I have a day off, some asshole/or some bullshit steals most of my free time. I sure understand why a lot of artists etc. live kind of secluded.

I didn't work on my shitty mmo for a while

I started again, redid the inventory screen and finished the skill tree ui, started work on loot system

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Huh, just my luck, was looking for this as well.

you working alone?
pretty tough job to make an mmo

Yes and yes, I noticed

The "free" version is a trial version. It has resource limitations. Which won't matter to you because your scrub ass won't make anything that'll warrant the need to go above those limits when you're starting out.
And yes, start there. It's an easy program to wrap your head around. Warning though, making a "simple" rpg will actually be really difficult.

Shaders are cool. Gamemakers surfaces & tile layer systems are not.

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Are you using GMS 2? I think it is way better now.
I thought it is a bit more complicated at first too, but it makes sense.

Your stuff looks nice btw.

Thanks. I'm using GMS1.
I've seen GMS2 has some features I would really like but not enough to buy it & adjust engines.

>can freeze time
>doesn't molest the enemies
You need more doujins in your diet.

Alrighty.... I'm implementing gameplay elements/spells and change my levels a bit to fit them better.

In pic related the player casts wizards eye, which is a summon that lets you explore the area for like 30 seconds. But you can also trigger arcane traps with it, so you can essentially disarm booby trapped doors if you find a fast way around them. Doors can also be destroyed so that's an extra bonus of exploding the trap - you don't have to use (and possibly break) a key or lockpicks.

All in all the game's turning out more and more like Ultima Underworld 2 if it had been set in a single location. I still try staying true to parts of the king's field formula with my world layout.

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I switched from GMS 1 to 2 mid development, the only thing that was a bit annoying was to redo all the tileset stuff and some layers etc. , they changed it up a lot. code worked fine. The room editor is way better now and they finally implemented a good instance variable system, to set values to instances in the room editor etc..

Really recommend switching to 2 desu. Especially if its on sale again.

>spends more time writing and coding a glossary than almost anything else in the game.

Hyperlinking is hard.

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so the MC is the girl or the 3 guys?

Working on my Steam store page. What time should I release the game? It's currently set to 07:00 am PDT

The one who has colored hair and a visible face.

casting animation looks a bit generic but the idea sounds damn good m8, nice work

>no game about random goons
oh my bad.

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I'd play the shit out of nameless rank and file soldier Patapon.

Some people say releasing on Monday is better because then, there is more time before the weekend for people to talk about the game. I recommend at least some targeted advertisement via Adwords or similar. You gotta know your potential audience. You also may already have an audience via social lmedia/yt/twitch, so just try to find out in which time zone the majority lives.

shovelware trash.
people like you burry legit indie devs who are trying to get their games notticed.
Indie scene has become an oversaturated trash cesspool because of shovelware trash that should have been a vrowser game like the crap you're about to put on steam

you don't even take the system requirements seriously.
But hey your game is quirky and le funnay don't press button right? hahah

python pyxel
github.com/kitao/pyxel

Looks cool

Good. It's a porm game

Stay mad because I completed/released a game and you didn't.

Just steal dota 2 icons as placeholders or something

I decided to drop the game and just make porn instead. Then I'll reuse porn assets for the later game.

Tried to learn opengl. I'm dying.

How do i make a persona 1 or 2 rip off

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ill start the day with two hours of gesture drawing.

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>tfw the only way to achieve your dream game is building your own engine from scratch in C++ but you're a lazy brainlet

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Maybe try something like MonoGame instead?

You already know how they play. Work your way to that.

Just pay someone to do it for you then. Idea guys with fat wallets are in high demand.

RPG Maker

Unity games are only bad because so many beginners choose unity. An experienced programmer can make a good game in unity as much as anything else

"Completed"
"Game"

var score = 0;
for (;;score++) console.log(score);

My game gets me a higher high score in nanoseconds compared to yours.

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>var score = 0;
>for (;;score++) console.log(score);

don't even know what that means lol

Good idea, I guess.

>for (;;score++)
You're allowed to do that?

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Of course, why wouldn't you be?

Whats the best way of advertising your game if your on a budget?

I never thought to try it.

fungus get out

in c you can even do for(;;) and it'll function the same as while(1)

Empty statements just look wrong to me. The first time I accidentally put a double semicolon on something I was so confused about why it was still compiling fine.

I think I got more entertainment from the store page than I ever would from the game.

Fair enough, it's bad practice anyways.

for is a three part statement, all parts optional.
for ( x; y; z )
Where x is done before the loop, setting up variables typically, and can be comma separated for more statements. E.g. for (let x=1, y=2; ......
Where y is the end condition, which can be anything that is accepted as a truth/false value (can even be a call to another function)
Where z is anything done every loop, again this can be comma separated to modify multiple values.

It basically translates to this (not exactly, but it illustrates the functional result)
for (x,q,m; y; z) { Foo }

var x, q, m
while (y) {
Foo
z
}

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Been doing menu stuff all week, I hate menus so much.

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I don't know what exactly has changed but now it looks much better than the early gifs you've posted before. Any estimation when it comes out?

>fat wallet
heh.
For reals tho, I need to do this myself. I already have quite a bit of programming experience with Java or Unity, but trying to learn something new takes lots of fucking time and kills my mood to be productive.

Looks better than 99% of the 2d story bullshit people try to make. Gameplay>story

What is your dream game that it NEEDS a custom made engine? Would love to hear it, because it sounds like bullshit to me.

Probably the same as that limitless faggot who tried so hard but in the end it doesn't even matter

I'm also interested. Engines are pretty damn customisable.
>inb4 "i-it's too unique and guaranteed to be the best selling of all time and you'll steal it"

It's actually an older recording too, I've improved the water a lot more since this vid. Converting to webm is a pain tho

Probably the end of 2019, maybe earlier if I do early access. Kind of want to avoid it though

Thanks

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Can someone remake mx vs atv with good physics and snow?

I don't have anything set in stone yet. I love games like Factorio, Minecraft or Terraria where you have an infinitely generated world and you can build lots of big complex shit or destroy to your heart's content.
I'd like to make something similar. I feel like it'd be easier to just make my own thing from scratch.

I'm making a voxel game in unity, you don't need a custom engine for something like that.

streamable.com/smv39

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>I feel like it'd be easier to just make my own thing from scratch.
Unlikely, you're better off going with UE4 or Unity, probably UE4 since you get access to lower level C++ stuff, and if you are so inclined you could alter engine source.

Even for 2D?

If I could make a custom meshing system work in 3d in unity why do you think you'd have problems making one in 2d? It's a whole dimension of complexity less.

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on a halt since mom died the worst possible way earlier this week,dont reply please,i'm here just to stress out,thanks Yea Forums for making me laugh at random shit and forget about it

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>worst possible way
Sorry about that user. I'd be pretty upset if my mom died with my dick in her mouth too.

Get out, reddit.

You're not my mom, I can do what I want.

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Did you not reply to a death in sleep prediction post?

>can't make music
>stuck with art assets and code

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Fucking beautiful, mate. Looks like a newgrounds game but that animated seller is top notch

I am doing progress slowly, but now I'm documenting all the weird shit i can add from watching weird ass animal documentaries

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this is why I reply to every single one man
better not risk it

>tony hawks on boats

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I purposefully ignore every single one of them but the darn things never come true.

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I'm gonna call you're mom to tell her you said that

looks really cool user, puzzles would be really fun in this

i wrote lewd scenes and about to sprite them, does that count?

Nice

Didn’t realize this many people were using GM2, is it a good engine? Better than something free and open-source like Godot?

bumping this cool thread
i love hearing about people's development. it motivates me knowing there's people like me working towards their goals

I started learning C and C++, also will be building proper PC soon. Learning to code might be difficult since I have some issues with remembering things.

I'm working on this, still nameless, I hope I can complete before the end of july.

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I'm using Unity and Godot, and personally, I would use Godot over Unity for 2D games, don't know about GM2.

Those hitboxes look pretty bullshit.

This is actually an older version, I have since redrawn her sprites so her arms swing more, and both arms swing. But it's not on this computer.

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It's going okay, just working on the main character's walking animation.
Next major task is finishing up and polishing a kickstarter demo.
It consists of 3 rooms, and a close up scene, and a few puzzles/dialogues.
I'll bookend with an intro cutscenes and a trailer for the actual game.
Quite a lot of drawing an animating to do!

Also, question for you guys:
What is the best place for commissioning voice work and music tracks?

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Upwork, to answer your question.

What is this abomination?

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Any progress, no matter how small, is an act of self-improvement.

I think he means from an aesthetic standpoint

Projectile is lacking animation when is destroyed, maybe I should add a flash when the enemy is hit.

If you aren't memeing, then bummer dude. Hope you and your family are okay.

But yeah, you really shoulda replied to those "if you don't reply" posts.

A cyberNEET Slav.
She couldn't afford proper people legs, so she used some off one of those Boston dynamics type droids.

Thanks mang.
I'll have a look see.

Released a private demo to testers, now implementing their feedback with things like an FOV slider.

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Western artists are all taught to love and adore sad, bleak, grotesque art. They refuse to make anything full of life and aesthetically pleasing. Everything looks like its out of a Tim Burton movie, plus body horror. God forbid someone make something cute or aesthetic. Instead lets all make black eyed cretinous characters.

(Im not bashing this guy in particular, but 99% of western artists do nothing but draw basically guro and body horror and western indie devs churn out content like Don't Starve over and over and at a certain point it becomes repulsive.)

>whittu piggu bad
>grorious nipponu good

well he's not wrong

It is ok if you are willing to code. For 2D projects it is absolutely fine, 3D is possible but very code heavy.
You can get very good performance out of it if you optimize, even on shitty Android phones. For really big projects with many people involved, Unity is probably better.

Correct.

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Japs don't make appealing games, but they make appealing art.

Failed to meet a crucial milestone, like months behind where I wanted to be, but gonna put a new demo out anyway. Just gotta fix some bugs and do some cleanup.

>not liking body horror
>east don't make body horror
I bet you hated MGQ "angels"

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Why have it formatted as xx.0 if it's all whole numbers?

The .0 makes it cool.

Exactly. Also I forget why.

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Just about finished writing the prologue. Going onto coding and getting the prologue and chapter 1 done and playable by next month, atleast the prologue. It's a Film Noir fantasy RPG. Bit of Paper Mario, bit of chrono trigger, bit of L.A. Noire / Pheonix Wright

MGQ was more successful with western audiences than Japs, wasn't it?

They were literally given a very short deadline from the start though.

I don't know.

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I'm doing building models for cities 'n stuff.
How does this look?

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Looks like some kind of ice cream.

Is that supposed to be the palace or a modern art sculpture inside the palace?

Is that nathan fillion?

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Looks like a fancy chess piece lol

>mom died the worst possible way

I'm sorry, user, but the toll is ALWAYS paid.

Personally I don't reckon.
For the most part they tend to follow a single style. And fuck me if they aren't mostly trash at designing armour.
The only jap shit I like is the shit where they try to go ultra weataboo, like the art for dragon's dogma or demons souls.
Like super plain, but unmistakably jappish.

currently making environments and animations,refining the gameplay loop has been a bitch, but I'd like to believe it will be enjoyable.

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Reminder that if your game has any of these, you are a faggot:

>RPG elements
>roguelike / roguelite elements
>Soulslike elements
>crafting system

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Reminder that if your game has any of these, you are a faggot:

>Graphics
>Gameplay
>Writing
>Sounds

any screens?

what's wrong with RPG elements?
I just want a game I can take my time in...

What if my crafting system is literally dragging 2 items on top of each other?

Japs do both. They make cute things, and they make body horror. The west used to make beautiful things, now we only make ugly things.

The Asiatic peoples do not have the 'window to the divine' that Europeans have. So they cannot innovate artistically. They only copy Europeans. European artists have, through means I won't elaborate on, been trained to no longer value aesthetics and beauty, and instead are taught to worship ugly things.

That looks tits m8

RPG elements almost always translates to number-crunching / grinding faggotry.

It's still lame.

.

its not i have no idea what to do with it

>now we only make ugly things.
When a western make a cute thing you fucks call them a faggot hack for copying a jp artist.

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It's going just fine.
Next thing to go is to place the enemies on the level and program em to be enemies.

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>window to the divine.
Personally, I always saw it as the fact that Asians are autistic.
Hence why they are either extremo polite and socially rigid, or absolute animals with zero empathy.
Also why they can rote learn like absolute automatons.

But yeah, I get what you mean. Personally, I drew that girl like that cos she is meant to be a bum and it fits the depressing slavic future atmosphere of the game, I draw pretty shit too, but only for myself or for fun.
You are speaking in far to great a generalisation, by the way. Sure, a lot of modern art is bad and only focuses on the grotesque, but that isnt to say that it's all that is created, rather it is all that is PROMOTED.
If you see drawings random people do on instagram, there's lovely, uplifting, beautiful and downright skilful stuff, but it would never be held in a gallery in San Fran.
Try not to conflate the two spheres of 'art' the west is undeniably fucked and our popular art may reflect it, but there still remains some of that spark - only it is usually hidden.

So you emulating NES hardware or is the game for the NES?

It's a game for the MSX 2 computer.

didn't think the msx2 could do scrolling like that

Well, that's also very cool of course.

2D sprites on 3D backgrounds?
Better get started on the art grind and draw every single day if you wanna get good.
Then you're gonna learn color theory, composition, some other fundamentals then switch over to digital and do it all again.

None yet, probs by next month or so I'll have full screenshots going

Bump

It can if you abuse the screen offset adjust.
Space manbow and a few other games do that.
The MSX 2 is a quite interesting challenge to program for.
Lot's of memory, full of annoying video quirks, and everyone that tries to program a game for it use a slow as molasses bitmapped video mode instead of the superior tile system.

what engine

>RPG elements almost always translates to number-crunching / grinding faggotry.
>number crunching
Nothing wrong with this
>grinding
Not in my game

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Well I doubt those limitations will matter until I commit myself to making something decent so thanks for the info. How complicated are we talking here? I have zero experience with real coding so I thought this engine would be a good place to get my feet wet, I'm entirely aware that it will be a challenge so the only thing that scares me is anything that involves a more in depth understanding of maths seeing as I haven't brushed up on that in years but still wanted to try things out as I re learned math stuff. Anything else that can be learned as I experiment and learn doesn't really scare me

I want to make a game but all of my ideas are too much for me to do with little to no experience and when I think about the time investment it makes me wonder if there is other things I should invest my time in learning.

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Copy a single feature or a simple game.

This