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the traversal stuff was almost interesting

It's unironically fun

Good customization
Varied classes
you can beat out anarchist scums

the art direction

Movement mechanics were really interesting

this and this

The world itself was somewhat interesting though the artstyle especially the faces were hit and miss. As background as the character development was it was still present and did reach a somewhat logical conclusion. Also for a game who's "two campaigns" played on the same maps, having both endings be canon wasn't too farfetched

It was the secret precursor to Overwatch.

It was a powerful lesson in never believing the hype and to always be on the lookout for shills.

Man I can't believe people stil remember this shit. Was the marketing just that good that it sticks around in memory?

I can't believe you niggers got me to buy this game at launch

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Dirty Bomb more like
Players got tricked by the hyped up developer diaries
youtube.com/watch?v=Tq_vwNqbtGk
>End of Genre As We Know It
The hell were they thinking with this title

It shared a name with a kino rollerblade movie from the early 90s

It was good and pushed the 'we will kill Team Fortress 2' narrative with constant updates and more just like TF2. That was probably a drawing factor for many to buy into this scam.
Bless everyone who waited a couple of weeks and didn't buy it.
I fell for these fucking scam artists.

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It was sort of like Enemy Territory. But both ET and ETQW were miles better.

I bought this shit day 1 just because I trusted splashdamage to make a decent class-based shooter.

The artstyle was cool, the voice acting for the whole future-creole thing was cool, customization was top-tier. Only thing keeping this game down was shitty gunplay and the ttk

The brink wall was pretty funny

The brink wall was pretty neat

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Guy at Gamestop sold the game to me for $20 because he said he knew the game was bad
So I didn't end up feeling ripped off

The SMART system was pretty cool. And I can't believe Todd remembered the date mentioned in the game.

Lmao, what was that about? Did somebody bought up every copy at the bargain bin for five quid or something?

It was a nice stepping stone that led to another good entry into the parkour fps genre

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