How would the possibility of an easier play experience subtract from YOUR enjoyment of the game?
Sekiro easy mode
Get gud
this doesn't anwer my question
Why does the game need to be easy?
There's already an easy mode, it's look up what ability/item counters what. Literally every boss and enemy (except for a few that are optional) can be cheesed or semi-cheesed, most of them with just firecrackers or ichimonji.
People made the same argument for Dark Souls. "Why isn't there an easy mode?" Some people get it. Some people don't.
You get to enjoy playing the game, and then you get to enjoy discussing the game. Discussing a game with someone who played easy mode is like discussing a book with someone who read the sparknotes. And "that" kind of person should never be catered to.
It would subtract from MY enjoyment of the game knowing that some brain dead retard is able to experience certain visual, environmental, story or content related rewards that I had to earn the way the developers intended. Completing more difficult tasks should rewarded and not just the act of "I beat it on hard"
Yes. God Sekiro knows how to capture the aesthetic of a cinematic sword fight. If I was cutting through enemies or bosses like paper it would be so lame. If I want that, I’ll play DMCV (and I love both games equally)
Part of my enjoyment of the game is watching faggots whine about how hard it is.
I enjoy knowing you can't complete it.
Your mentality is the exact retarded "participation trophy" mentality that's fucked up entire generations of children.
>go to restaurant
>"can I have a hotdog?"
>"sir we don't serve hotdogs here"
>WHAT THE FUCK, IT'S 2019 HOW COME YOU'RE NOT AN EGALITARIAN ESTABLISHMENT, I DEMAND YOU DEDICATE SOME CHEFS TO COOKING HOT DOGS THIS INSTANT
>"but sir, we are against the propogation of subpar cuisine, if we make hot dogs we might as well throw our integrity out the wind-"
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE I BET YOU'RE RACIST TOO
FOOD ANALOGY
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>back in my day we walked uphill both ways in 10 feet snow
Anyone complaining that more options is bad and things should be hard to be hard is a literal boomer and needs to be euthanized
This. The entire point of that game Getting Over It was this, and the entire point of challenging games is to give an unforgettable experience that those who have completed can relate with.
Instead you should just leave a bad review and give bad word of mouth if you didn’t like it.
The challenge is the entire point of the game. If you take that away, then you have nothing.
Doing something easy and not doing anything at all are almost synonymous.
It would lower the value of your achievements
nah, they shouldn't make an easy mode because 1) they already don't finish their fucking games, dedicating time to this faggotry will just make the normal mode worse and 2) actively promoting brainlet escapist anti-engagement is bad for culture, you can huff about how >it's just a video game, but if that's the case then you should stop playing video games because trivial pursuits wasting your time seems like a trivial life to me. there's no reason video games can't have integrity, spreading the easy mode meme is indirectly what results in dumb shit like fallout 76 where normies just buy their way to victory. it's actively cancer. see >>"can I have a hotdog?"
Just make some of the bosses require less deathblows, that’s about all I would change for an easy mode
The difficulty isn't in the amount of damage dealt or received, but in the gameplay itself.
How do you change the difficulty of a game like that without changing the gameplay of the game itself?
No one ever talks about this game anymore except discussing it's flaws and/or difficulty. Can we just accept that it is an ok game and nothing noteworthy? The biggest appeal seems to me that you can brag about finishing that shit.
Only changes the game needs is less adds in minibosses, remove kanjis and telegraph dangerous attacks better.
Oh and remove dishonest boss healthbars, headless ape is okay as an exception.
Pretty much, the story is lackluster and the characters have almost no charisma. The stealth isn’t good either. The combat is decent, but a lot just like it simply because it’s a very challenging game.
I don't care. I don't play on easy mode.
It would reduce the level of discourse you could have about the game online because there'd be a bunch of shitters talking about bosses and enemies but knowing nothing about them because they played on OHKO mode.
Just got to demon of hatred. Have yet to attempt it. What am I in for?
That doesn't answer the question.
Everyone that brings up the easy mode question either fails to or refuses to describe what that would be or what it would like like in the context of a game like Sekiro.
Some dude that jumps around and throws fire a lot.
There are mods which allow you to slow down/speed up the game to alter the difficulty.
It lessens the sense of accomplishment if I know every journalist cunt out there could beat the game without trouble.
Accessibility options is what the game should have and those are not the same as having an easy mode.
At least the voice acting (Japanese) is top-tier.
i unironically like food analogies and yes i am american fuck off
Because people who otherwise never would reach inside themselves to find self improvement wouldn't when there is an easier alternative.
>slightly decrease damage taken
>slightly increase posture damage you do
If I had a gun to my head, that's what I'd do.
The question on your reply is unrelated to the OP. If you play on easy mode, then OP's question doesn't apply to you.
[Alternate reality where Sekiro has an easy mode]
Howdy, y'all. Sekiro is a beautiful game, inclusive games with its prominent Easy Mode, but it lacks interesting combat elements to keep a gamer engaged! It just boils down to going aggro on the baddies, R1'ing them down. I appreciate that FromSoftware gave us an easy mode, but this easy mode is condescending (differently-abled people aren't retards people!) and I don't feel like I'm playing a full game! Sekiro could've done well to include additional on-screen prompts to counter attacks. Don't just show me a triggering kanji-symbol, tell me which button to press DAGNAMIT! Read my full review on OnionsGamR and consider supporting me on Patreon.
I would get frustrated on the first miniboss, pick it, then never properly learn the mechanics of the game and never truly engage with it.
[Alternate reality where Sekiro has an easy mode]
Hey, this game really doesn't have much to it, huh. I'll have to give this a mere 8/10.
It would not but this also does not mean it needs one.
Because then I wouldn't be cheating only the game, but also myself.
Autism
The game becomes piss easy on the second play though. No point in an easy mode.
Game's still too hard.
It's directly related because it's not a slider that makes the game hard, but the gameplay itself.
To make the game easier, you have to change the game, and if the game was different, then it's not the same game.
No, it's fucking great. Single player games never get discussion a month after they come out.
More like "easy mode is still hard because I'm crippled waaaah plz make it easier insensitive Japanese devs no wonder they can't have sex" etc.
Also: So many copy pasted enemies. More than half of the gadget's are completely useless. No comparison to the exceptional levelsdesign of ds3 or BB.
A big factor for me enjoying from hames was having different build variants and shit to tinker around with.
all they had to do is implement a video tutorial
game just doesn't teach you the proper mindset when it comes to combat
maybe rework the revive system
>you die, the boss resets, your rez with full HP/consumables, start over immediately
watching a loading screen and running back is just tedious, even if it takes 15 seconds
>Bashing your head against a boss for over an hour until you win
This isn't what you're supposed to do. Sekiro is a non-linear game. If at any point you're dying a bunch to a certain boss, you should stop and go explore someplace else and fight the troublesome boss later on when you're stronger and have new prosthetic abilities.
but user, every boss comes down to learning when to parry
the rest is spamming attack as much as possible
bosses literally 2shot you, there's no strategy to them
prosthetics are a gimmick at best
the only good ones are the firecrackers and the umbrella if you have projected force
Because I take more enjoyment out of watching fickle cripples cry over them than I do playing them for the most part anymore.
The same can be said about many games that are known for being hard. Amazing what a little patience and strategy can do, but instead, people just demand easy mode. It's stupid.
Without easy mode, I can talk about Sekiro without being associated with a bunch losers.
Also, if someone talks about Sekiro, I will immediately know they got the same experience I did. Imagine talking to someone about Sekiro for hours and then hearing he's actually a filthy fucking casual gamer.
It's a slippery slope. If they added "easy mode" to the already complete game I guess it doesn't matter really, but entitled little faggots will only push for more rebalancing etc
Though in either case, the developer isn't obligated to do jack shit. Not everything needs to be for everyone.
>How would the possibility of an easier play experience subtract from YOUR enjoyment of the game?
>To make the game easier, you have to change the game, and if the game was different, then it's not the same game.
So, if I understand correctly, your enjoyment of the game is directly related to the way the easy mode is implemented.
Mine isn't. I don't play easy mode and I don't care how they implement it.
I wish this game had a boss rush mode, every time I feel like replaying it I remember the parts in between boss fights.
What possibility? The game is already out, adding difficulty modes would require to retool the whole thing. That ship already sailed, trash boy.
I think Sekiro is fine the way it is, but that strawman hurts to read. This website is damaging your brain, son.
Because I don't like having the option there at all. It's tempting.