Well Yea Forums is he a bad guy?

>They are part of the reason the character can resolve the Scorched Plague in 76 (even if I ahte the game and hate the retcon)
>They played a vital part in stopping the Master long before there was any other faction willing or able
>In Tactics they stop an insane Controller from taking over America with an army of killbots
>They potentially play a part in stopping the Enclave in FO2 from wiping out everyone
>In Fallout 3 they again stop the Enclave, though I would argue they are simply warring over control of a resource, since Lyons basically uses the Purifier as a recruiting tool in the same way as Autumn would have to win the trust and loyalty of the wastelanders
>In New Vegas elderly and hunted members of the Enclave will fight the Legion
>In Fallout 4 they see the threat a future of MANKIND REDEFINED could pose
>Wherever they go they patrol and kill raiders and mutants to keep populations safe at the cost of men, vertibirds and valuable resources
Sounds like they aren't doing a bad job user. And I say that as someone who finds them largely boring and prefer the Enclave.

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>They potentially play a part in stopping the Enclave in FO2 from wiping out everyone
they really don't

They help you out in return for vertibird plans, and are one of the sources of implants that improve your odds. That one soldier even got One-Punched by Horrigan for causing them problems. It's not a massive help but it's more than the Rangers, Tandi, or anyone but my companions did to help. Credit where credit is due.

eh good point
i forgot that the ncr does jack about the enclave

>20 years old

Would the BoS hate Curie? I don't think they ever figure out that she's a synth but agreeing with the BoS most of the time seems to get her to like you more, I know she's not a normal synth, but the BoS are kind a retarded

More than any other games both Fallout 3 and Fallout 4 have me rewriting the stories in my head to better suit my tastes, and I'd like to think, the setting.

Fallout 3 I believe should have been all about Liberty Prime, and what a post-nuclear culture can, could, would, or should do with a nuclear weapon. Have the player ultimately decide who controls the robot and for what; protect the capital, send it off to fight in Alaska, keep it for yourself or decommission it altogether, instead of the biblical water thing. It'd even make Megaton thematically appropo too.

I haven't ever finished Fallout 4 but have gotten about half way on my best attempt, while I like the who's a synth/who's a communist aspect of the story I think the synths would be a better element of replacement theory. As in there's not enough infrastructure or populous to support the city of Boston anymore, so the Institute floods it with robots that are slowly taking it over, but bringing it back online ala' New Vegas, at the expense of the natives still squatting in the city. You could play with the synths being manikins as avatars of consumerism and stick them in shop windows, hiding in plain sight.

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