Find. A. Single. Flaw

Find. A. Single. Flaw.

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Daemon 2

Sprinting outside of combat shouldn't cost stamina

50% of the originally planned content being axed

also having to play classes I don't like to get the stats I want

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boring as fuck

Game takes forever to go from point A to point B. Combat feels like its missing something, pawns should have been controlled or even better do away with pawns all together and have multiplayer. oh also WOLVES HUNT IN PACKS ARISEN

never getting a sequel

ITS WEAK TO FIRE

Git gud.

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nice non sequitur response

Is this a consistent spawn during post-Grigori?

Warrior only having one action set.

Range being far to strong in comparison to melee.

Yes. Respawns after a week too.
There's a drake in the quarry on the far SW of the map, the devilfire grove drake is still there, there's a wyrm in the watergod altar, a wyvern fucks around just SE of Grand Soren and there's also a drake that sometime spawn SW of Grand Soren (this one is inconsistent though).
There are many flaws. Stat gains, for one, gimp some vocations. Sure, equipment makes up for 90% of final stats but it's still a pain. A lot of little things could have been polished up, which is what most people tend to realize early one when playing DD. It feels like an incomplete game at times, which it kinda is.

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I am playing that right now for the first time, still 5h ours in, and it's one of the most flawed games I ever played, but also one of the most innovative and fun ones too, at least in the recent years. Regarding the flaws:
>the world feels so deserted, especially the cities which should be shining with life
>most side quests feel like filler
>raveling is absolutely shit, need to save after every encounter because of the constant risk of finding fucking dragons or chimeras randomly thorough the path to the initial quests
>moving around is ass
>story is unbelievably generic and bad because there are no notable characters

I can't fuck Mercedes

>raveling is absolutely shit
I mean, traveling

Is that true? I find the game is already so full of content that I'm having trouble keeping up with it all, but more would've been great.

half the map is empty
no moon
lots of cut content

The pawns require too much time and effort to customize into being useful.

what do you mean?

>half the map is empty

OoT also had a pretty empty overworld. More doesn't always mean better.

The only thing I absolutely hate in this game is how long it takes to get everywhere.

Doing those bandit quests was torture.

There are like 5 types of monster, and the rest are reskins. Disappointing considering the whole point of the game is doing that.

The pawns(party members) that follow you are only useful if you set everything up perfectly otherwise they don't do what they're suppose to and cause problems.

it needed at least more mob types since the west side of the map is entirely filled with goblins

No Multiplayer
Hard mode becomes easy mode
No new game+ difficulty increase
No multiple saves
No respec

No I mean I'm playing and I don't get what I'm supposed to "set up". They're doing their job just fine as of now.

No. Spears.

When I play they don't listen half the time and end up getting stuck behind or dying.

mage pawns usually fuck up especially when it comes to enchanting weapons
if they have multiple enchantment abilities

Dragon's Dogma 2 has everything it needs to BTFO The Elder Scrolls and The Witcher franchises as long as developers are competent enough to maintain the strength and hone the weaknesses.
This game needs:
>better art style, but they should avoid Skyrim's ugly realism at all costs, and they're already way too close to that one
>transportation, mounts and other ways of going fast
>more varied classes
>more enemies and bosses
>more character customization so as to keep the pawn game good
>a more involving story with memorable characters
>world needs more variety, see Xenoblade Chronicles 2

>see Xenoblade Chronicles 2
This but unironically.

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The story was supposed to take advantage of the entire 200 level cap instead of it pretty much falling off at about 60.

Cut content

>west side of the map is entirely fill with goblins

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I have like 10 hours in mostly because I'm dicking around I just beat teh goblin in the dark fortress and Im'm a magic archer, what class do you recomend me to go I'm a huge magicfag?

When you aren't fighting bosses it's a boring slog. Also not having the ability to make your own pawns where you have full control of gear and what skills they have.

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around the map you find some caves that are supposed to be cave entrances
also the weird placement for that bandit location without a leader near the tower
there's also that weird cutoff for the salvation storyline that never goes anywhere

>When you aren't fighting bosses it's a boring slog.
That, my friend, is where you're wrong.

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Actually, I wish I could just fight a huge horde of goblins. Like maybe past the bandits near Gran Soren and beyond the wall there. I just want a horde of goblins rushing down the hill. Give me that Legendary Dark Knight horde. I want to cleave and smite them all!

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>Stat gains, for one, gimp some vocations
You're retarded dude.

What are you trying to say with this webm?

>stat gains gimp some vocations
100% confirmed didn't play the game

Is the switch port any good? I mostly play on handheld

Yes.

This.

Where's the copypasta that lists things like "game doesn't tell you where all roads lead" and "doesn't tell you what enemies are weak to fire" as flaws?

Abyssal Anguish doesn't work with great cannon. Also buff timers too short

>the game is already so full of content

Yeah, there's that town you start in, and then at the end there's another town.

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>trying to get Frigid Finger for my pawn
>i've gotten literally every other rare item from the chest 5+ times, but still no Frigid Finger
god just fuck off already

It's unfinished.

The crafting system is too overloaded

Annoying as shit to combine multiple mods together.

PANWS
ARE
RETARDED

Watching my mage or sorcerorr hired pawns run right in fornt of an enemy to cast a high level spell and gett downed is infuritaing.

Watching them run off when im trying to snipe an enemy from a far is infuriating

Watching my panws run off when im spamming "come" is infuriating and ruins my strategy.

Watching my pawns engauge in battle against death while i run away while spamming "come" and they get one shotted before i reach the door or before they spawn next to me is infuriating

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>you will never get to fight Grigori on the moon

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Wa. Rr. Io. R.

But that's great, IMO. You feel the danger in the world as shit can kill you really easy if you take the wrong turn, and the game gives you tools to avoid them, plus I was never one-shot unfairly. When things are too high level, you get your ass handed to you, but you can always manage to run away

The problem is that pawns emulate their masters. And when you create your pawn 90% of it's going to be something complimentary to your character. So if you're a fighter, you make your pawn a mage and vice versa. That leads to mage pawns doing nothing by spamming jump attacks and grapples and shit.

Get. Good. You. Scrub.

This + lack of varied enemies, areas, and great sword abilities.

How's the Switch port?

All of the roads really did lead to Gran Soren. I got exactly what was promised, but I was really hoping for something unexpected.

Good.

no multiplayer

>better art style, but they should avoid Skyrim's ugly realism at all costs, and they're already way too close to that one

You get the fuck out of here with that bullshit

Wasting time leveling vocations to get incredibly useful abilities and having to meta game.

If they wanted to lock certain skills behind trees, I get that. But making players play classes they don't want to get those abilities is fucked. White Knight Chronicles for fucks sake had a similar idea and does it much better

Worst damage system ever made.
Awful world building.
Terrible menus.
Shitty combat.
Awful voice acting.
Eurojank in a Japanese game.
And worst of all, 1 biome.

Cringe Two World's voice acting. Nobody in those times talked like that

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>Shitty combat.
(You)

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Good. I was planning on picking this up eventually.

SOAKED TO THE BONE

I'm different user but this is true. If you're going melee you need to skill the warrior vocation but have to go back to assassin for the dmg stat gain before leveling up. It's incredibly fucking tedious.

>find a flaw
>rushed mess with a ton of cut content
wew that was hard

I'd not like to meet whatever left these giant footprints

>Worst damage system ever made.
Shut up ya hamster.

The wolves don't hunt in packs.

As the previous user posted, after they finished with their revisions and were creating the game world, they found out it was too big for the consoles at the time. So the suits needed to have them axe half the game so it could fit.

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No horses.

How does this work? Could never figure it out

Can't respec your levels

which part, disciplines or stat gains?

Why didn't they just make 1, or more, expansions out of that cut content?

I figured Bitterblack was basically them doing that.

i cant fuck my pawn

Some of the cut content did get reused, which is why you can find stuff like Moonstone in BBI.

They could do some but not all. The consoles at the time quite literally couldn't handle it, user. That's why BBI has some items such as moonstone and the likes all in a congested dungeon with some rooms being reused.

>Shitty combat.
oof

>Story generic and bad

Your lucky you mentioned only being 5 hours in. It's not the best story ever, but I could never consider it bad (though unfinished is fair) and grigori is one of the best, if not THE best dragon in the western fantasy style.

Or he just played before DA came out and there wasn't op gear to make up for stat gains.

I absolutely hate that you only have ONE character slot.
I absolutely hate that you only have autosave.
I absolutely hate that if you fuck up a sidequest, you literally can't unfuck it except by restarting the whole game from beginning.
Also VERY unimpressive waifu options for a game made in Japan where romance is a big plot point.

>I'm not taking the game seriously so it's FUN

>also having to play classes I don't like to get the stats I want
This. If DD2 doesn't do stupid shit like this I'll buy it

Legitimate complaint, but its because of them setting up the pawn system so that 1 player = 1 pawn
You have a manual save, autosave takes priority though
git gud, or do it in NG+
You can fuck any npc in the game, with like 4 exceptions

>You can fuck any npc in the game, with like 4 exceptions

And like three of them are even slightly okay looking.

They're connected correct?
I gain exp in the warrior which let's me unlock certain skills. But when I'm about to level up, I gave to go back to town and change my vocation to get the correct stat growth.

>git gud, or do it in NG+

Fuck that shit. When I play games I only do perfect 100% runs where everything is done absolutely optimally. Nothing else. If a game has permanently failable quests I reload and if that's not an option, I quit the game.

Poor man's Dark Souls, is that a flaw?
I think so

its already my favourite game. seeing this picture hurts

>augments/class level
as you gain xp, you gain a scaling % of that as DP as well, refer to the chart for the conversion rate. After gaining a certain amount of DP based on the class you're playing, it levels up.
>stat gains
when your character levels, it gains stats based on the class you're playing as at the time of level up, simple as that.

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>>You can fuck any npc in the game

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>Shitty damage system
>world smaller than Yea Forums's average dick size
>fanbase that pretends you can git gud at a game about numbers
>skyrim style healing
>floaty controls
>unbalanced hard mode

>Poor man's Dark Souls

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The way damage is calculated is stupid

Do you have to play as the class you want the augments for (let's say sorcerer for the Suasion) or can you play as the class that gives the best stat gain/most enjoyable and use the DP you've accumulated to upgrade sorcerer.

It's been awhile since I've played, but as I recall I'd have to gain exp as a sorcerer to to get DP to unlocl

Yeah, it's the poor man's Dark Souls. I'm not gonna watch whatever stupid cherrypicked webm you've got there. Only one of those 3 games have made grown men go "holy fuck, a game hasn't made me feel like this since Ocarina", and it's Dark Souls, the best game of the 7th gen

Begone, plebbit.

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There are NG+ only quests, just go do those too

Deal with it how you will, but Dragon's Dogma has always been and will always be a "If you liked Dark Souls, you might like..." game

I remember why I stopped playing now.

I was spending time grinding out levels with warrior, a class that isn't my play style, so could get enough DP for Clout, then had run back to town before actually leveling my character to fighter for the more balanced stat growth, then leaving town to level up. Back to town to change back. Then back out as warrior to continue the grind.

Dragon's Dogma is Dark Souls for the thinking man.

Because they are both essentially Berserk fan games, but only 1 of them actually licensed shit from Berserk, while the other stole shit and pretended it was deep worldbuilding

it's got tons, and any fan of the game would tell you that. now stop shitposting nigger

Alright bro, tell me how much you can think with those black bars on your screen lmao

WARRIOR
3
SKILLS

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Pawns should have been fully written companions.
Open world is fucking shit and feels out of place.
Dungeons are the best parts and there's not enough of them in the base game. Needs at least dozen more different themed dungeons/crypts/caves.

Easily one of my favorite games though.

Save it for the sequel

>%50

how supremely generous of you, the real number is more like 80-90%

the entire map is basically the tutorial/super early game area

Holy shit was it neutered, still love the game though

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a few post-100 levels on sub-optimal classes is hardly a game changer, and worst case scenario you can just cheat engine your stats to what they would've been ideally

Dragon's Dogma and Dark Souls aren't even remotely similar. Also, Dragon's Dogma is better.

This.

The pawn behavior system is absolute garbage. A pawn changing it's behavior over time is like a real-time disease that you have to cure every two hours with the Rift Crystal vendor potions.

The fact that pawns naturally lean towards the behavior that causes them to jump in front of enemies is disastrous, not to mention the fact that giving orders also causes them to shift behaviors. If DD2 ever happens I want pawn behavior to be static.

It gets a bit repetitive. It's incredibly unpolished, and lacks content outside of "kill monster you've fought 50 times before." It's a style that works well with games like DMC and Monster Hunter, but the game lacks the depth to really make it work. The combat has potential, but wasn't fully realized. I fully expect nearly all of these to be fixed with Dragons Dogma 2, but you asked to find a flaw, and I found them. It's the unpolished prototype for a potentially great game, and should be given credit for its accomplishments and risks, but still falls with the usual trappings of the first of anything. Demons Souls, DMC1, Yakuza 1, all things that got better with time and experience. While not perfect, they pave the way to a better experience.

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It's good if you're a faggot with a switch lmao