The Forbidden Oak chase sequence was trying to be reminiscent of the Water Wraith but failed to capture any of the tension that the encounter there had. Luring the Plasma Wraith in circles and swapping back and forth between captains to move Olimar and progress slowly through the level was just tedium. And the fact that as your respite you get a final battle which is hardly a challenge because of the reason that you can literally return to your base at any time just to fetch more Pikmin without consequence, plus the fact that if you don't beat the boss in a single day you can just go back and it'll be at around the same health as it was on the prior day, I believe.
Is Pikmin 2 as soulful as the first game? Pikmin first person reports after each day are great. How do I get good at it...
Sebastian Brown