The definition of a roguelike is "a forced-ironman turn-based strategy game with procedurally-generated maps"

Qud is fun and underrated

Minecraft

How is Dredmor suspect? It's garbage but it's 100% a roguelike.

Caves of Qud is the only worthy one

you forgot the "must be a single module" rule of the Berlin interpretation.

>a forced-ironman
Not true.

>that fucking youtube comment tier logic
jesus user

Lost Labyrinth, motherfucker!!!

The Berlin Interpretation, maybe. That's a very aesthetics-focused definition and it's too shallow to be really any use. For instance, the "grid-based" element makes little sense. Why can't you have a Phantom Brave-style roguelike? Why can't your roguelike take place on hexes? And many of the other bullet points are literally just roguelike fans jacking themselves off. There's no requirement that a roguelike be "complex".

Tales of maj'eyal