>based
More like try hards, lmao
Everyone else gets 1 point for a kill
>The fact that Spy can see enemies' health is really one of his greatest strengths.
or you cant just see the giant -(NUMBER) sign on them when you shoot them
at close-mid range revolver can easily kill even full health target, except the more tanky classes, if the enemy detected you I find it way more reliable to use revolver than trying to do some gay trickstab to put on some frag video
I call them Welfare Points. (Spy is the actual nigger, not demo)
Spy is such a bad class it needs them to show it has had some impact on the game.
But that's what he was made for, surprise important picks, the latter which Sniper does better, faster and without putting himself in harm's way.
That should be another weapon. Maybe stats for the Big Kill.
Can't go invisible while drawn, longer draw and holster time, and maybe some other negatives.
M1 while disguised will use one bullet to replicate a bullet, or two seconds of fire on weapons like the flamethrower, from whatever weapon is currently being held. M2 will replicated things like zooming in, revving up, etc.
Spy should also be able to toggle actual Spy speed when disguised and disguise speed, or for disguises like Scout and Pyros holding the Powerjack, stay at max speed either way.
Would really help make disguises like Heavy better, which itself helps in unpredictability.
I agree completely.
>stats for the Big Kill
Giving stats to a preoder promotional cosmetic skin for a weapon is a mistake.
I just hate reskins.
> Bonesaw
> No Crossbow
Uninstall please.
It wouldn’t be that useful. Most players either automatically spy check or notice a disguised spy almost immediately. Disguise is for approaching the enemy team when you won’t be noticed, it shouldn’t be you main method of getting behind the enemy