Now that the dust has settled, what are your honest thoughts on this game, Yea Forums? As someone who's been playing the Souls games since Demon's Souls, this is very slightly above Dark Souls 2 in enjoyment for me. It suffers from many of the same problems (environments that feel far too "gamey" and don't make any logical sense in the way they're laid out, difficulty that relies more on trial-and-error and pattern memorization than being observant and prepared, etc.) and overall I found it to be pretty mediocre. Isshin and Guardian Ape were the only parts of the game where I felt like I was actually enjoying myself. Without giving it a free pass because it pissed off journos for being a pleb filter, what are your honest thoughts on the game?
Now that the dust has settled, what are your honest thoughts on this game, Yea Forums...
Sekiro isn't a souls game
i enjoyed all the samurai fighting and kinda fell off when big monsters came in, although you just kinda fight them the say way anyway. didnt really feel the same about environments as you, kinda liked everything, was pretty happy with the game
The criticisms still stand regardless, and reduce the quality of any game.
Explain your points because they make no sense.
It doesn't have a single environment that makes no sense, like DS2 does.
Your "criticisms" are literally just your personal opinions that you did not explain.
It's not so much the way the environments are positioned in relation to each other that doesn't make sense, but the actual level design itself. In Hirata Estate and Fountainhead Palace especially, everything feels like it consists of far too many right angles and square spaces. The way the houses are laid out makes no sense if people were actually to be living there, and feels like it only serves as a backdrop to create setups for interesting enemy placement. NPC placement also doesn't make much sense at all, with NPCs standing in the middle of areas with tons of hostile enemies just a few feet away. For example, the NPC in Hirata Estates that's on the other side of the gate with the two soldiers getting ready to attack. The entire town is burning but he's just standing there calmly and doesn't even acknowledge the destruction going on around him. He feels decidedly like an NPC that's there solely for the sake of giving you dialogue that hints to the location of the Mist Raven prosthetic and was added in just to deliver that line, without any real regard to how much it makes sense in-universe.
>The way the houses are laid out makes no sense if people were actually to be living there, and feels like it only serves as a backdrop to create setups for interesting enemy placement. NPC placement also doesn't make much sense at all, with NPCs standing in the middle of areas with tons of hostile enemies just a few feet away. For example, the NPC in Hirata Estates that's on the other side of the gate with the two soldiers getting ready to attack. The entire town is burning but he's just standing there calmly and doesn't even acknowledge the destruction going on around him. He feels decidedly like an NPC that's there solely for the sake of giving you dialogue that hints to the location of the Mist Raven prosthetic and was added in just to deliver that line, without any real regard to how much it makes sense in-universe.
literally all this shit applies to DS1 and DS3 as well, unless you're going to say that those are in a fantasy universe so it doesn't matter. And if that's the case, then I don't see why you took it upon yourself to mention DS2. And even disregarding that, it's an absolute non-issue in and of itself, you're playing a fucking videogame where you kill a dragon in the sky for fuck's sake
I wouldn't compare it to souls games, it's a great action game. I really like the ping pong combat system, but the fact that you don't have any combos or different weapons is not good for replayability.
I had tons of fun with Sekiro, and will replay it a couple of times to get different endings and breeze through bosses, but games like bayo or ninja gaiden work better for 200+ hours of gameplay thanks to including more weapons.
Very good game. 9.5/10
-0.5 because the controls are garbage at times
>you're playing a fucking videogame where you kill a dragon in the sky for fuck's sak
>internal consistency is irrelevant because LOL VIDEOGAYMES
Opinion discarded, you clearly don't understand what made Dark Souls 1 and Demon's Souls great.
No idea what the fuck you are complaining about. The level designs are fantastic.
>For example, the NPC in Hirata Estates that's on the other side of the gate with the two soldiers getting ready to attack. The entire town is burning but he's just standing there calmly and doesn't even acknowledge the destruction going on around him.
Oh so you're a moron? Every single enemy in Hirata estate is part of Juzous band, who SET FIRE TO THE PLACE. Of fucking course he isn't paying any mind to it.
>internal consistency is irrelevant because LOL VIDEOGAYMES
make it sound as retarded as you want but this is completely true.
>you clearly don't understand what made Dark Souls 1 and Demon's Souls great.
yes I do, and it isn't "internal consistency" it's great level design's with interesting environments, fun combat, lots of weapons and outfits, and gameplay that is straight forward in what it expects but also doesn't hold your hand at all. Internal consistency is a bullshit complaint and is only relevant to autists who have nothing better to do with their time than whine about stupid shit like "lore" in DS.
The Owl is my favorite boss in the series.
it's fun but only good for one playthrough
The enemies are, the NPCs aren't. Just across the way from him are houses where you can eavesdrop on people crying for help. And why the fuck would he not attack you if he were an enemy?
>make it sound as retarded as you want but this is completely true.
This line of thinking does not exist in any other medium and it's completely fucking retarded to think it should apply to video games, which have more potential than any other medium to produce a virtual world with consistency that can be demonstrated through experiences had by the player rather than something explained in a story or panned to in a movie scene. A huge part of why Dark/Demon's Souls were so influential is because they did this so much better than any other games at the time, and to call taking advantage of a method of worldbuilding unique to the medium and actually putting thought and care into things as small as where a corpse is placed "autistic" just shows you are literally too stupid to fully appreciate these games or the potential of video games in general.
This is true, but I ended up replaying it like 4 times, getting all the achievements, and doing a demon bell/no charm playthrough just because there's not really much else out these days that's actually fun
>This line of thinking does not exist in any other medium and it's completely fucking retarded to think it should apply to video games
wrong within the first sentence. A video game's purpose is instill fun in the player. Everything after that is a pleasant addition that goes above and beyond what video games are about and is thus in the realm of the most top-tier videogames, but also in the realm of autism.
Who the fuck are you talking about? The guy standing outside a door that talks with you? He's in Juzous band, literally tells you in present day in Ashina outskirts that he was one of the bandit looters.
>it's another "autism means caring about things beyond surface level" episode
I'm sick of this fucking zoomer arc, why can't Yea Forums just end already
Objectively wrong. You haven't even beaten the game of you only did one playthrough.
>autism means caring about things beyond surface level
why do you keep putting things that are objectively correct in greentexts to make them seem not so?
Streamlined for sure. Like Metro Exodus missed the point of Euro jank, Sekiro misses that the whole point of Souls was to be this oppressive, mysterious, dungeon crawler game, not a combat-focused melee action game like DMC etc. PREPARE TO DIE fags basically ruined Souls the way CUHARAZEE fags ruined DMC. Both games started out as absolutely unique adventures but descended into being "challenge" games for the most crippled of cripples: single player esports
>Have you ever considered that after Demon's Souls they cut down on some of the experimental shit because they thought it wasn't working
I don't care what their intentions were, the fact is that Sekiro is the complete opposite in that regard and that's what makes it less special compared to even more polished action series. If all you care about is polish then sure, invert the series chronologically and you'll have best to worst mostly. But Souls is pretty bland when treated as a Ninja Gaiden style game about overcoming tough fights. Same way DMC is bland when treated as a 2D fighter high score combo mashing game. The unintuitive structure of Souls was the original aesthetic. Now it's a fucking trope
>Sekiro misses that the whole point of Souls was to be this oppressive, mysterious, dungeon crawler game, not a combat-focused melee action game.
Sekiro is not a souls game.
>Sekiro misses that the whole point of Souls
maybe because it's not supposed to be a souls game?????
Spirit Emblems are dumb.
I may be wrong about that, then. It's still very odd that he shows no hostility towards you when all the other members of the band attack you on sight, but I'm willing to concede on that if those are the same NPC.
>implying things like worldbuilding and consistency are irrelevant just because you don't care about them
That is not the "objectively correct" definition of autism, it's what fucking retarded zoomers and normalfags think the word means when they throw it at everything to ensure that discussion never progresses beyond their incessant stream of shallow and meaningless flavor-of-the-month memes that happen to be popular at the given moment. It's the reason why 90% of threads on Yea Forums are filled with the same fucking wojacks and one-sentence posts consisting of a mix of "based and redpilled", "cuck", "snoy", and a handful of others. If you were to filter all such posts, 90% of the board would go away. This is what you fucking faggots have turned Yea Forums into.
>projecting this hard about the "state of Yea Forums"
my man, if you had been here more than a week you would know well enough that no one here uses the word "autism" correctly.
Sekiro does not miss any punt, it nails the point it was making. They made it very clear it was not going to be a souls game. Go play DS3 for infinity if you are that obsessed with the archetype.
>deepen backstabbing into bush-hiding stealth
>deepen roll+ attack into parry+rock+paper+scissors+attack
>add some climbing+grapple enemies can't deal with
>>NOT THE SAME GAME AT ALL
Do you brainlets also believe Bloodborne isn't a Souls game?
I think you are retarded
Is amusing how little you paid attention during the game. It was made extremely clear he was a looter from Juzous band. It's all he talks about.
bloodborne is much closer in design to souls than sekiro brainlet
I've been here long enough to remember when Yea Forums could actually talk about video games, and when doing such didn't fall into the realm of "autism". Autism has always been universally derided, but the definition has expanded at this point to encompass the kind of shit that Yea Forums is fucking for. The potential for a thread to be good is slim to none now, all because newfags parrot that word at everything to try and fit in with the sekrit club. Hell, I remember when instead of just responding to autistic posts with one-word replies saying "autism", Yea Forums would engage in the autism and amplify it, leading to actually entertaining threads, but the normalfags here don't have the creativity or wit to do such things.
Lol okay dude, seethe some more
>S-SEETHING!!
There you go again with those buzzword memes. Are you capable of formulating a single original response?
I know you don't have the best memory considering your discussion with the other guy about the dude from Juzou's gang but I did give you quite a few original responses earlier in the thread. Feel free to disregard them just because I triggered you with a buzzword
It's a solid game, but kind of held back by the fact that Fromsoftware wasn't really sure if they wanted to make a souls game or a Tenchu sequel.
Honestly, i'm not really digging the whole stealth mechanic in this game. Feel extremely forced imo.
It's also closer chronologically to the 1dt than Sekiro and had big changes of its own for the time that made retards like you proclaim it wasn't a Souls game
Neither was BB
It's a great game, on it's first playthrough. But it's quality diminishes severly each subsequent NG. You notice that outside of boss/minibosses encounters, the game is an absolute snorefest. Literally none of the normal or large enemies are ever threatening to you. And there is nothing worth finding after your first play though as there is only consumables to be found. Subsequent runs become repetitive and becomes more of a boss rush as you just quickly zoom through areas and abuse stealth to shit on everything. The game hardly has any replay value at all outside of NG+ and challenge runs. PvP was great, builds and weapon variety was great. so unless you love doing NG+++++... runs on THE SAME BUILD over and over again, there isn't much to the game after 1 or 2 playthroughs. Sekiro combat is absolutely DULL once you figure it out. Who are the retards stating that Sekiro has far better moves and varied combat? You end up using none of the combat arts other than the monk kick because it's broken or double ichi to Regen posture, literally everything else is inferior to deflect and R1 spam. That's another thing, they didn't fix roll spam, they just replaced it with defelect spam, they didn't remove stamina, they just replaced it with a Nioh tier "posture" system. It leagues better than the garbage non existent stamina management we had with BB and DS3, but is absolute trash compared to the slow methodical combat from DeS, DS1 and DS2.
Sekiro is a complete 180 design wise from what made the original games great. They quite literally catered to hack and slash "prepare to die" brainlets who adore DS3 and BB. Sekiro isn't a Souls game, yet it didn't take that leap to become a true Action game. So you just have a boring hack and slash with difficult bosses that abandoned the design philosophy form the originals.
Great first playthrough. If you play anymore after, you'll realize how soulless and boring it is just like DS3 and BB.
You original reponses amounted to nothing more than trying to justify your belief that caring about internal consistency in a video game is autism, which is blatantly incorrect. In other words, all you've done is perform mental gymnastics to try and justify your unoriginal use of a buzzword in a case where it doesn't apply. An original explanation for an unoriginal "opinion". How valuable.
Best game FROM has made
Just started this game today and I'm having a blast, enyone who calls it a souls game needs to be institutionalized
Well I would argue that my beliefs are blatantly correct. So we'll just have to agree to disagree
Your definition of "autism" is nowhere near correct, not even in a meme context, so if by "agree to disagree" you mean "fuck off and let me continue to be wrong", then that isn't something I can agree to. Learn from your mistakes and correct them, stop being a part of the problem that's killing this fucking board. Though at this point you may just be fucking its dead corpse, it's hard to tell.
Fucking retards thinking its a different game because of name and setting change and consequent mechanical tweaks
>Soulsfaggots bitching and moaning about Sekiro not being a Souls game
>Soulsfaggots pretending their shitty "builds" mattered
>Soulsfaggots crying that every game should be like Souls
Good thing your garbage franchise is dead, god what a mistake it was.
Same thing happened when Bloodborne released, people are just quick to forget. Sekiro absolutely is a Souls game.
The only thing sekiro shares with the souls games is the engine and some of the assets, you mouth breathing troglodyte.
Agreed. It feels like this weird half-Souls half-CUHRAYZEE wannabe game that excels at neither and is held back by trying to be both.
100%’d Sekiro and it’s a great game. Only complaints are:
>”Hidden” spots and items aren’t rewarding at all
>Only one outfit
>Prosthetics aren’t even worth using other than firecrackers
Don't like it. I don't think the combat's good. The enemies are all completely trivial where you just mash R1 and then the bosses are tough but extremely samey. The posture system is like the illusion of activity but without any actual depth because your options are so uninteresting.
This sums it up although for me, I didn't like the combat immediately and it didn't grow on me.
Souls game combat has essentially been "refined" into a series of multi-phase bossfights with weird attack animations that you have to learn the timings to or you die. It feels like every single boss is just a rhythm game with no music and a shitty unintuitive new rhythm to adapt to. Sekiro is the culmination of that where you can't even use positioning to get away from the rhythm game bullshit, you just have to parry everything or the boss's actual health doesn't go down.
If every single thing in the game besides the bosses is going to be easy and boring, like the totally uninteresting skill tree, the comically primitive stealth, the limited and unrewarding exploration, and the drawn-out but never interesting story, then the game just boils down to whether or not you find the bosses satisfying. For me, I think I've completely lost interest in these kinds of bosses after DaS3, so Sekiro had literally nothing to enjoy.
It's funny because Demon of Hatred gave me extremely strong DaS2 vibes, but that was one of the only bosses I actually liked because positioning mattered and it felt like I formulated a strategy instead of just learning the stupid attack timings.
Beyond based. Especially at hirata. His moves are beautiful and hes a blast to fight. I love how he has atleast two ways to cancel out of his downward swing and counter with completely unique moves.
>>Soulsfaggots bitching and moaning about Sekiro not being a Souls game
Actually ITT it's Sekirofags pretending it isn't a Souls game
>>Soulsfaggots pretending their shitty "builds" mattered
The builds are overhyped by the people who replay the games endlessly instead of having more varied gaming tastes ... yet even on a single playthrough they give the player so many possibilities to choose from and more importantly helped create that overwhelming sense of mystery that made the series stand out to begin with and is a stape of its dungeon crawling genre. When you take that all away you're left with a bland hack n slash game that would never be ranked highly alongside the actual "stylish action" games. Similarly, the attempt at Tenchu is so fucking shallow and contradictory with the rest of the game, that it manages to be worse than the originals from 20 years ago and also falls flat in the stealth genre. No surprise Miyazaki wants to be the Eastern CDPR: peasant in all genres, master of none
>>Soulsfaggots crying that every game should be like Souls
Souls games should be Souls. They're bland at trying to be anything else, that's for sure. He needs to make a mechanically different game if he wants to make something that's not a Souls sequel.
>combat arts
>martial arts
>posture
>resurrection
>skill trees
>ninjitsu
>prosthetic tools
Jesus christ, I'm not saying you can't compare them both, but acting like they're in the same series is fucking retarded.
>awkward dialogue style
>sound design
>mechanics
>art style (beyond change of setting)
>boss design
>items design
Its such a forced argument. Im shocked anyone engages with these people.
>Actually ITT it's Sekirofags pretending it isn't a Souls game
Only you deranged retards desperately want it to be a souls game when it works nothing like it.
>yet even on a single playthrough they give the player so many possibilities
What many possibilities?
The same three types of beatsticks running off different stats and with a different skin?
Three colours of fireballs running off different stats?
You're delusional, Souls games atrociously shallow and bloated, the illusion of variety comes from the usual looting addiction you'll find in countless games from Diablo to Nioh.
> Similarly, the attempt at Tenchu
Sekiro (unfortunately) plays nothing like a Tenchu game, because Miyazaki was too scared to actually try and knew pure stealth games don't sell as much as action ones, so he choose a middle of the road where stealth is implemented terribly and has no little meaning outside of a couple of instances, FROM's atrocious enemy AI also doesn't help.
>He needs to make a mechanically different game if he wants to make something that's not a Souls sequel.
He did though, you're literally complaining Sekiro is not a Souls game because it lacks builds, loot, """"""positioning"""""", fashion and whatever else, you can't make this shit up, Sekiro has more in common with Metroid than it does with Souls despite sharing the same garbage UI elements.
Miyazaki's single mistake was keeping those visual elements, they singlehandedly show he was too afraid to let go of his mindless brainwashed fanbase and how something as simple as a stylistic choice can bring your game down.
>Combat arts = useless, and weapon movesets they removed
>Posture = Nioh tier stamina
>Skill = casualized stats and upgrades
>Resurrection = redesigned bloodstains to fit the story
>ninjutsu = actually new mechanic, wow.
>prosthetic tools = items and spells they removed
Cope harder, Sekiro will never be more than "a Souls game".
Posture is just this setting's version of poise, snd I'm not going to point out the rest of the equivalents when you're clearly just a naive or disingenuous poster with that shit. Well done if you were trying to bait. Anyway. Analogies:
Do you also think BioShock and Prey aren't System Shock games?
That RDR and Bully aren't GTA?
Last of Us isn't Uncharted?
Fallout 3-4 aren't TES games,?
Crysis isn't Far Cry (2.0)?
etc.
^ and yet Sekiro is way closer to Souls han any of those.
>You're delusional, Souls games atrociously shallow and bloated, the illusion of variety comes from the usual looting addiction you'll find in countless games from Diablo to Nioh.
You could have just left it at this. You don't care for Souls genre. Or Tenchus it seems. Or Ninja Gaidens. But somehow it's ok Sekiro botches them all.
>combat is in my opinion excellent and feels really great
>soundtrack garbage
>aesthetics are a pretty good execution of the sengoku era setting
>level design is fine
>replayability much worse than other from soft games
>boss fights are a mixed bag ranging from meh to alright to fantastic
>stealth aspect meh, not exactly trash but it's really nothing special
>no customization options and very limited individuality from playthrough to playthrough
all in all, the game is really good but it's not exactly a masterpiece, the biggest strength the game has is the fact that it's just straight up fun to play
7.5/10
combat arts aren't completely useless, double ichimonji and mortal draw are really strong
also resurrection is in no way comparable to bloodstains, that's a super weird connection to draw
other than that u right
>Combat arts = useless, and weapon movesets they removed.
Play the game and try to experiment. Also "removed movesets" only applies to whirlwind and nightjar slice because of how effective they are at extending the standard combo.
>Posture = Nioh tier stamina
Never played Nioh.
>Skill = casualized stats and upgrades
Muh casualization. Also, upgrades in Sekiro legitimately give you a skill or ability to use, in souls it's just an increase in HP or Stamina.
>Resurrection = redesigned bloodstains to fit the story
What.
>prosthetic tools = items and spells they removed
Yes because Sekiro was gonna have sorcery and spells.