People would love Cuphead more if it wasn't just a shitty series of boss fights and had actual levels like SK.
SK has some seriously good level design, but then you play a skeleton character like Spectar Knight and he has the ability to heal whenever he wants, it kind of makes an already easy game much easier
You have to play a game before talking about it, user.
Dylan Phillips
>People would love Cuphead more if it wasn't just a shitty series of boss fights and had actual levels like SK what does it matter if a game consists of either only boss battles or only regular levels
Luis Robinson
Personally, I feel that SK has better/more varied gameplay, but for some reason I'd always replay CH over SK (unless they release a hard mode for the latter).
Ryan Hughes
SK has regular levels, regular levels+Boss fights and just boss fights
On all levels, SK shits on Cuphead (except difficulty)
Kayden Bennett
>SK has regular levels, regular levels+Boss fights and just boss fights yes, but I was asking what's the problem in being all boss battles
Michael Diaz
Imagine being this autistic.
Your previous two threads got 25 and 19 replies respectively because nobody cares about your shitty opinion. Why do you think it's appropriate to make the same thread a third time? Fuck off. A thread being archived before hitting the bump limit means the thread wasn't good enough to stay alive. I hope you have a bad day.
Henry Wright
Except Cuphead isn't all bosses, is it?
>I hope you have a bad day.
You have genuine autism
Jayden Cook
>Except Cuphead isn't all bosses, is it? it has some 'regular' levels sure, but that's clearly not where the focus of the game lies besides, I don't see how a game consisting only of boss battles would be objectively worse than a game which has regular levels with boss fights, it seems to me like an arbitrary distinction
Ryan Ramirez
>You have genuine autism You're so butthurt about a video game that you posted the same thread three times, twice failing to take the hint that nobody gives a fuck. Disliking your autistic behavior isn't a symptom of autism.
Ryan Butler
> it seems to me like an arbitrary distinction
That arbitrary distinction being Shovel Knight is great (if easy) while Cuphead is just good
Like Cuphead is a 9/10 game, but Shovel Knight is one of those rare 10/10 games that retards pretend don't exist
And I say this as somebody who REALLY LIKES Cuphead
Carson Lopez
>people only love sk even though it's shit >people would love cuphead more if it wasn't shit >sk is good but then it's shit You keep remaking this thread. We've had these threads for months now, and I have never even been able to discern what your point even is. Are you shitting on one game and trashing the other? Are you shitting on both games while intending to do so? Are you attempting to praise both?
Because it looks like you're shitting on both, but it always looks like you're baiting for a fan war regardless.
Josiah Richardson
I hope you realize that the only reason you've been giving as to why you think Shovel Knight is better is 'because it has levels' without explaining WHY having levels makes it better It's circular reasoning what you're doing right now, you essentially keep saying "it's good because it's good" which isn't an argument or something anyone can even begin refuting because that statement is supported by nothing
Like seriously, what the hell is it you want to say?
Robert Myers
tell that to op lmao
Bentley Foster
Boy I can feel your brain sizzle from here.
>without explaining WHY having levels makes it better
You can use your abilities (either player based or in game character based) on things that aren't bosses
Gavin Campbell
>You can use your abilities (either player based or in game character based) on things that aren't bosses but what does it matter whether you're using it on bosses or things in levels, they're both things you can interact with
Exploring worlds is fun - there's a reason Castlevania SOTN and Zelda aren't just boss after boss
Mason Barnes
nigga where the fuck did exploration just come into play does every game in existence need exploration or something to be better now?
Isaiah Hall
>A thread being archived before hitting the bump limit means the thread wasn't good enough to stay alive this is not true
Jose Peterson
>nigga where the fuck did exploration just come into play
It's a part of what makes Shovel Knight good.
>does every game in existence need exploration or something to be better now?
Games with exploration (Ninja Gaiden Black) are better than boss fight after boss fight games (Ninja Blade) - there is no 10/10 boss fights only game, whereas games that have build ups are in fact 10/10 games like Castlevania SOTN. If SOTN was just a bunch of shitty boss fights, you'd want your money back. Cuphead was $20 and fairly priced for the content, but it's going to have DLC that takes it down a peg. Shovel Knight has triple the content for free
I understand with you being a Cuphead fan you don't understand why real levels are fun
Connor Howard
Sure it does, it means there's nothing to discuss. Shovel Knight will be five years old in June, the game's been talked about to death and everybody knows how good it is. There's nothing more to say which is why your threads keep falling off page 10.
Camden Clark
Excuse me if not everyones up on the latest meme game
Also despite being old, there's still content coming out for it, so suck a dick - bitch
Sebastian Gutierrez
Fuck off newfag.
Josiah Cruz
>so suck a dick - bitch are you literally 12 years old?
Dominic Brooks
>Games with exploration (Ninja Gaiden Black) are better than boss fight after boss fight games (Ninja Blade) okay but why >games that have build ups what the fuck are "build ups" even in this context > I understand with you being a Cuphead fan you don't understand why real levels are fun stop shoving words in my mouth what I don't understand here is why the hell you'd say levels are somehow objectively superior to boss fights because both are just two different things entirely which you can't really compare I'm not even saying one is inherently better than the other because that'd be like saying puzzle games are inherently better than platformers, it just makes no sense and from what I gather your reasoning as to why levels are better it's just because you personally prefer them more, which you are for some reason trying to pass off as objective fact
Gabriel Lewis
Should I have called you a cuck? What's your preferred insult, slave?
Lucas Barnes
Why are you so mad? I was just explaining why your threads are dying. If you don't like what I said that's your problem.
Anthony Lewis
WHERE THE FUCK IS KING KNIGHT
I would have beaten it by now but nintendies got the game delayed because of the shitch port.
Levi Jones
that's not actually what I said, reread my post again.
Gavin Flores
>what I don't understand here is why the hell you'd say levels are somehow objectively superior to boss fights because both are just two different things entirely which you can't really compare
Platformers with real levels just offer more variety - especially when Shovel Knight has platformer levels that lead into boss fights, which has been the classic way to do it since Mega Man and even Mario.
>which you are for some reason trying to pass off as objective fact
Time has proven me right, as there is no 10/10 boss fight only game out there.
Brody Rogers
>Time has proven me right, as there is no 10/10 boss fight only game out there. Alien Soldier
Adam Jackson
>Platformers with real levels just offer more variety - especially when Shovel Knight has platformer levels that lead into boss fights, which has been the classic way to do it since Mega Man and even Mario. what? why would a boss battle be incapable of providing the same type of obstacles a regular level can? it's not like there was a dearth of platforms used in the boss battles in Cuphead, and they can change over time just as fine by switching phases like, I have no idea how the hell you arrived to this conclusion because all your arguments run so puddle-deep, most of your arguments are just circular or call on tradition, which makes a very poor case from a game design standpoint as to why it would make every game better
I seriously urge you to actually write in detail your standpoint and YOUR ARGUMENTS SUPPORTING YOUR STANDPOINT because at this point I'm not sure whether you're this clueless as to how a debate is supposed to proceed or whether you're just yanking my chain >Time has proven me right, as there is no 10/10 boss fight only game out there. I hope you understand why the line of reasoning of "there has never been a perfect game in this genre therefore the genre is imperfect" is incredibly shaky and why the idea of an imperfect genre is silly
Adam Nguyen
>what the fuck are "build ups" even in this context
What is the context and style of the level? Who are the bosses "friends"? And if they're not friends, why are they there? Just animals that reside there? Mercenaries of the big bad? Or something even more sinister, where all the enemies of the stage are the spawn of the boss
There's lots of little things that can make a level leading to the boss more interesting that you can't get with a bosses only game
Jack Jenkins
>there's an user wasting time and (You)s on a falseflagger
How else can I explain it to you? It's simply that platformer stages let you do things that bosses can't let you.
Like in Super Mario World, you have the cape and you can cut loose and fly around stages - why would you need the cape for the bosses?
Fighting bosses in Cuphead could be done in 4:3, that's how restrictive feeling it is - but when you have the regular stages, you have no level specific weapons or items akin to SMW's cape
Furi had a walking segment before each boss where someone narrated what you needed to know about the next guy and even then the bosses themselves would have a lot of lines they would speak during the fight itself which would reveal a lot about the context behind the fight
it's not that impossible to do if you use your brain a little and I have no idea whether you believe this is somehow impossible for whatever abstract reason or whether you're that close-minded that the possibility of a cutscene before a boss fight is that far fetched
>Has more levels and build up than Cuphead. get real, you never even played Alien Soldier and at most you've just looked up a YouTube video right now so you can at least have an inkling of what Alien Soldier is about >It's simply that platformer stages let you do things that bosses can't let you And simultaneously bosses let you do things platformer stages can't Again, you're trying to argue that the color red is better than blue, which is just an exercise in futility if you have a narrow view of bosses and are biased towards platformer stages that much to begin with Neither is more superior than the other, stop trying to perpetuate this dumb shit Just because you prefer exploratory games doesn't make games with bosses inherently worse
Played Alien Soldier in the Sega Genesis Collection, so nice try at "elitism means I'm right".
>Neither is more superior than the other
Except all the games that are 10/10 that are games with real stages and not a single 10/10 boss only game exists.
Saying "t-t-they're different though!!1" is not an argument - I love cinematic platformers like Flashback, Out of this World and POP1/2, but I think most would agree they're inferior to the real platformers of the time.
@460968163 >i posted a brainlet wojak and mocking text GET PWNED i can do it too user try not making the same dogshit thread multiple times a day and maybe people won't be able to catch on as easily
I literally typed Specter into google and only the dictionary definition of Spectre showed up, nothing for specter at all.
Isaiah Bell
>Played Alien Soldier in the Sega Genesis Collection I hoped you would actually prove me wrong by showing some insight about the game instead of giving me the impression you maybe played it once like 10 years ago for five minutes >Except all the games that are 10/10 that are games with real stages and not a single 10/10 boss only game exists. this doesn't make a lick of sense why WOULDN'T a 10/10 boss only game be able to exist? just because there may not be one right now doesn't mean one can't be made in the future I mean, this sure as shit wouldn't make much sense if you said this about first-person shooters when the only notable entry was Wolfenstein 3D, and that's not even going into the whole bayou of what's considered a 10/10, how many fucking genres can even boast having an actual 10/10 game to begin with like there's that Shadow of the Colossus game everyone constantly fellates, but what the hell do I know >Saying "t-t-they're different though!!1" is not an argument I hope that you understand that just saying "not an argument" is not an argument in and of itself and leaves me with little to retort with and only places this debate into a dead end. I can't seriously respond if I have nothing to respond to If boss battles and regular levels being different does not count as to why it's silly to consider one superior than the other then I'll have to know why >cinematic platformers I don't see what this has to do with anything
Grayson Rogers
>>cinematic platformers >I don't see what this has to do with anything
Literally the crux of this whole thing, some games are better than others - cinematic platformers aren't made that often anymore which is a shame because I've had a hankering
Alexander Perry
>yfw delayed
Grayson Smith
>Literally the crux of this whole thing why is it so hard for you to actually explain your reasoning why do I have to constantly yank your tail to get you to actually explain why you believe the things you do and how it relates to the subject at hand
Gavin Butler
I like both Shovel Knight and Cuphead. What now?
Robert Russell
It's just design philosophy, clearly one is good and one is bad - there's no being a centrist about it.
Ryder Collins
Shovel Knight is okay, but it doesn't feel memorable to me. It doesn't have a whole lot of charisma and personality by itself, I think. Even though it has some nice gameplay ideas and graphics, it's obvious that it is deriving extremely strongly on plenty of much older games. I like the game, but it just seems like it doesn't have much lasting appeal, I don't know.
Ethan Sanchez
Then put on your fucking MatthewFagtosis or Joseph Cunterson mask and actually try to break down why boss only games are inherently inferior
>muh exploration what if I'm making a time rush game about beating bosses or levels as quickly as possible like Dustforce or Alien Soldier? classicvania and ninja gaiden for the NES also had next to no exploration and got by just fine, besides its moronic to assume exploration could fit in every type of game, especially in games focused around combat, like DMC had explory bits inbetween the arenas but that shit got cut down in DMC5 because most people rightfully felt it took away too much time from actually fighting shit >muh context Senator Armstrong barely appeared in the entirety of MGR and only needed a few cutscenes and 1on1 boss phases to shoot to many's position as favourite boss, you didn't need a 'regular level' for that shit and there's no reason why you couldn't do the same in a boss-only game >muh stage flexibility there's nothing preventing boss battles from doing the same thing regular levels can, some bosses can radically alter the layout of the platforms themselves with each phase for a stage-like progression, you only need to look at Seven Force hell, if you want to see examples of how boss battles can work as roaming threats in semi-open levels instead of being relegated completely to locked-off arenas you should look at the Resident Evil games
Blake Butler
>there's nothing preventing boss battles from doing the same thing regular levels can
Yeah some levels do try and be more platformer than boss like the skeleton train - that just makes you miss real levels more.
Ayden Miller
>Yeah some levels do try and be more platformer than boss like the skeleton train - that just makes you miss real levels more. Yes, it makes you miss real levels, but why does it make you miss real levels more? Another question, why didn't you just tell beforehand why it makes you miss real levels more? Did you think it would be more convincing if you didn't?
Keep in mind that if your next response is another dumbass non sequitur even after the many times I told you to actually explain your reasoning that you shouldn't expect anymore replies out of me, because I don't want to do all the heavy lifting in this conversation by myself. Considering how often your previous threads died, I highly doubt anyone other than me is willing to put up with your elementary school-grade logic more than a second.
Jayden Gutierrez
MGR also has real levels so another bad example
Jayden Perry
>classicvania for the NES also had next to no exploration and got by just fine
Castlevania 2 - oof
Christopher Hernandez
Why should I argue with someone that thinks boss games are that different than platformer games with bosses? Boss games are just knee capped games without content
Mason Wilson
JUST
Camden Hill
>if you want to see examples of how boss battles can work as roaming threats in semi-open levels instead of being relegated completely to locked-off arenas you should look at the Resident Evil games
RE3 wouldn't work as a giant boss fight that ended once he lost all his health - Nemesis is tied in with the story