>So did they actually work on stability
Yes. The graphics are kept as close to the vanilla as possible (You know, with being 3D and all) Op's pic is Daggerfall Unity with mods.
Do any here play Dagerfall Unity?
That's not actually a picture of DF unity. That's a test worldspace unconnected to the actual game using DF assets to show what it could look like using other lighting etc.
This is what the modded game actually looks like.
>butchers most of the game for improvements
What the fuck are you talking about? It's exactly the same kind of remake as openMW except using unity rather than a proprietary engine.
>Post Processing Effects in Daggerfall
Never thought I would see that in my lifetime.
That still looks amazing though.
Unlike OpenMW for Morrowind, Daggerfall Unity takes a lot of freedom with how things look, should look like and should feel like.
what? are you talking about modded content or something?
that's not actually a screenshot of DF unity, as said. OP is retarded. it's just a mockup
My picture is of a mod user.
forums.dfworkshop.net
To be honest, I don't see much of a difference between op's pic and anyway except for maybe the lighting. It doesn't really matter anyway since they both look great. There are also pictures of the base game from the website here and here
It does but people are getting the wrong idea about what the game is thanks to OP. It's literally a 1:1 remake in unity with mod support and performance similar to morrowind. The only changes are bugfixes to things that were broken unintentionally in DF and left unfixed.
that's a different mod. The one in the OP is a mockup town using DF assets a guy made up in unity as a test demo. It's not even the same game, here's a video of it
youtube.com
no it isn't, it's a stock sound effect
>Daggerfall Unity takes a lot of freedom with how things look, should look like and should feel like.
Explain yourself