Friday the 13th also put a lot work into playing with bots. Not sure if they ever finished that, but it was a big waste of time. It's supposed to be a multiplayer game.
Why did Friday the 13th flop?
Because Mr. Sessler told me it was great
Unironically kill yourself.
salty losers
I got 500 hours in it. Couldn't exactly say why, it's one of the more infuriating games out there. Maybe it's the excellent presentation, like the sound design that makes you want more. The grind for perks also gives you a goal.
It was and still is a popular game for Youtubers and Twitchers.
F13's beta was ridiculously fun, then they somehow managed to totally ruin the game between it and release.
Betas for games is always fun. Developers know this and do it on purpose to get sales. When you play a demo, you are playing at a time where you are most likely to be the most invested; the beginning.
Also, nobody knows what the fuck they're doing, so you can end up actually having fun moments. It was like that in the Rainbow 6: Siege beta, nobody knew what was going on so everybody breached grapple breached the objective at the same time, it was super fun. Then once everyone learned how to play the game you would get head shot right outside of your spawn half the time.
The devs can also excuse shitty bugs and gameplay design choices because "oh it's just the beta", but 90% of the time they will never fix it.
It’s not supposed to be balanced.
The buffed the campers so much being Jason wasn’t fun anymore
Are you saying that DBD or F13 isn't supposed to be balanced? It's an online multiplayer game it damn well should be.