Name a genre that has evolved less than fighting games

MK11 adds some shit that was much needed in fighting games.
Timing Cues for combos in training mode.

But they literally made hundreds of these in the 80s and 90s.

Hopefully this will be the stupidest post I'll read today

Pokemon

SHMUPs

Who cares about this babby shit, new fighting game players will always be divided in two groups.

The ones that don't give a damn, clear the single player content and either never fight another human being or fight them a couple of times and then give up because they don't want to practice and get better

And the ones that get their kicks from becoming stronger and beating other players, those don't care about single player content much or at all, spend a good deal of time playing online matchmaking and varied spams of time in training mode and will try to become better at the game than their peers no matter how hard it is.

Making a fighting game that is "accessible for newcomers" does NOT make people that would otherwise not bother getting good with getting good, that is a myth.

T

There's not really much to evolve in a genre that has hit it's mark already. Most devs try to spice it up with retarded mechanics or stupid shit that they consider innovative but it usually backfires orr doesnt do a fucking thing to the genre.

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What the fuck's with the recent trend of removing crounching and low attacks? First was Fantasy Strike, then SNK Hoerines, now Metal Revolution too. What are these devs thinking? The fist two I understand - babby's first fg and such, but I was really looking to this new robo-game, but making it dumb af is a no no.

MMORPGs

World of Warcraft destroyed all innovation for the genre, and WoW Classic is going to kill any last hope the genre had to climb out of the stagnate state it's in.

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