Name a genre that has evolved less than fighting games.
Name a genre that has evolved less than fighting games
>A genre gets it right so early that everyone calls it a day and either makes variations of it, or actively take steps back.
Based fighting games
Visual novels
Your gene pool
rts, grand strategy and vns
Visual Novel
JRPG
Rhythm games
basically nips know what they are doing the west on the other hand.. yikes
mmos. mmos have in fact devolved
Does my nut in that they still haven't figured out how to do a fighting game's single player properly.
The single player in a shooter is generally a shooting gallery with lots of bots. What's the fighting game equivalent?
One on one match with an AI instead of a player? Fuck no!
The single player of fighting games is a beat em up.
Seriously, you take the character, and you place them in a stage where you can move up and down as well, then you drop AI enemies (plural!) and make a beat em up campaign out of it. It's so fucking obvious yet no fighting game ever does it, because it requires a modicum of effort (or rather, another dev team to focus on it). So instead they ship with a shitty arcade mode, and wonder why normies don't buy them.
Put beat em up campaigns in your fighting games you fucking retards.
tpbp
Fighting games just need frame data displayed on moves, and a mode that shows hitboxes. Actually, just copy Killer Instinct's training mode and get UNISTs tutorial and you're good. I don't give a shit about sp modes. Nobody even plays that stuff when they actually do includes them in the game, so why bother?
MK11 adds some shit that was much needed in fighting games.
Timing Cues for combos in training mode.
But they literally made hundreds of these in the 80s and 90s.
Hopefully this will be the stupidest post I'll read today
Pokemon
SHMUPs
Who cares about this babby shit, new fighting game players will always be divided in two groups.
The ones that don't give a damn, clear the single player content and either never fight another human being or fight them a couple of times and then give up because they don't want to practice and get better
And the ones that get their kicks from becoming stronger and beating other players, those don't care about single player content much or at all, spend a good deal of time playing online matchmaking and varied spams of time in training mode and will try to become better at the game than their peers no matter how hard it is.
Making a fighting game that is "accessible for newcomers" does NOT make people that would otherwise not bother getting good with getting good, that is a myth.
T
There's not really much to evolve in a genre that has hit it's mark already. Most devs try to spice it up with retarded mechanics or stupid shit that they consider innovative but it usually backfires orr doesnt do a fucking thing to the genre.
What the fuck's with the recent trend of removing crounching and low attacks? First was Fantasy Strike, then SNK Hoerines, now Metal Revolution too. What are these devs thinking? The fist two I understand - babby's first fg and such, but I was really looking to this new robo-game, but making it dumb af is a no no.
MMORPGs
World of Warcraft destroyed all innovation for the genre, and WoW Classic is going to kill any last hope the genre had to climb out of the stagnate state it's in.
Just because you neglected to play real fighting games, that doesn't mean they didn't evolve.
RTS
point and click adventure
Horror
JRPG
WRPG
FPS
VNs
Rhythm games
You didn't think this through did you?
Tetris
Who cares about the game properly teaching you how to play it when the genre has been sorely lacking that aspect for decades?
Do you proof read what you type or do you have a speak and spell hooked up to your colon so a computer can translate your every shit?
full 3d first person shooters. Literally all reskins of Quake
Sports games.
The only notable addition has been the ability to manage/compose your own team.
Beyond that, they're identical to every previous incarnation.
Well, I don't know about that. Training mode is single player content, and it has to be good.
For instance, Tekken recently added "simple selection" for stages in training mode, so you can just change the stage without much of a hassle
Also, they added a command to turn on rage and counter hits while you wait for an online match. These QoL options are also needed in practice mode.
Yet it still has a block button
>Make significant change to fighting game
>It stops being a fighting game
Cursed genre
Needs open world and RPG mechanics. They got lootboxes already.
>Visual Novel
>what is Ace Attorney, Zero Escape, and Danganronpa
>JRPG
>what is Nier, Persona 5, Tales series
>Rhythm Games
>???
Actually, you're right about this one.
based
there is so much variation in each of those genres except VNs and maybe rhythm games. Fighting games have 2D fighters, anime, platform fighters, and 3D fighters and you really can't do much else with it.
The RPGs are the least coherent genre around and are stupidly named after regions that aren't even solidly defined among the autists that use those names.
VN's are primarily reading books with an entirely different genre slapped onto it.
Rhythm games are press the correct button to the beat over again but this time you have to use a different controller or it's displayed in a unique way.
There have been several different types of fights. 2d, 3d, Puzzle based, Tag, Touhou had a fucking Projectile based fighter for christ sakes.
Well, Tekken Mobile was card based but with 3D graphics, as in each character was a deck of cards with each card being a move from the move list.
That was a novel, sadly, the game is no longer available.