anyone else think the lore in DS1 was decent and compact, the expanded shit from 2 and 3 kinda ruined lots of it and ruined lots of the gaps that were left to fans.
Anyone else think the lore in DS1 was decent and compact...
>lore
no
Miyazaki claims he likes to put gaps for players to fill in by themselves, the whole story of him reading English novels as a kid and not understanding everything.
so why would he go and fill some of these gaps in subsequent titles?
>so why would he go and fill some of these gaps in subsequent titles?
What was even filled though? I can hardly recall anything being filled other than the identity of the 1st born and maybe the Pygmies.
For every sort of answered question there's ten new more opened
The lore is about the same.
The plots have gotten worse though. Just think about the plot for all three games. DaS1's plot is multi-staged, you go through several different goals to reach your final destination. Meanwhile in DaS2 it's "kill some random dudes to open a door then fuck around until you get the macguffin that makes the queen mad", and in DaS3 it's "kill some random dudes and then the protagonist from DaS1". The structure is so uninspired and I think it's a big unstated reason for why some people dislike the two sequels.
Also to add on, Bloodborne's plot structure is next-to-non-existent (literally a single developer message in the hub telling you to go kill beasts), and Sekiro has the best plot structure of them all.
May be, may be not. Even if Bloodborne's lore/story/plot whatever, is less cohesive than sekiro's, it is still better. It has something special about it. I am willing to overlook its flaws.
Dark Souls 2 and 3 have conflicting lore. DS2 shows that Ages of Fire / Dark are part of a cycle and it’s implied Vendrick’s rule was an Age of Dark. The Flame going out is not an exit to the cycle and Aldia wants a third option. The cycle and the Curse are unnatural. Then in Dark Souls 3 it turns out the Flame never truly went out, it’s going to go out “for real this time”, since it always got linked at the last moment before. Then in the ending where it truly goes out we learn a new Flame will appear and the game seems to think this is a new concept when it’s just the cycle shit except this time it’s shown as natural and positive. Oh and Aldia apparently didn’t exist since that plot thread is dropped. I don’t like how the Souls sequels expanded the lore. I didn’t like Dark Souls 2’s to begin with (great lore, Covetous Demon) but I don’t know if ignoring it and then presenting the same plot point pretending it is a twist is better. I’m phoneposting with no pics saved, shame I can’t add one to make the post more appealing.
why does Seath have tentacles for legs
It's easy to follow though.
>Find the source of the spreading scourge of beasts/ find paleblood
>Find out scourge of beasts happen during the Red Moon
>Find out that when the Great Ones descend, the line between man and beast is blurred (scourge of beasts), and a womb will be blessed with a child (said by a note in the Byrgenwerth college building)
>Find out Rom is obscuring the Mensis Ritual (note in Oedon’s Chapel)
>Find out Red Moon was there all along, just hidden due to Rom
>This is also the paleblood sky
>This is the source of the spreading scourge of beasts: the Mensis Ritual
>Mensis Ritual was conducted by Micolash and his Mensis Scholars, but their contact with Mergo inevitably killed all of them, except Micolash, who remains safely in the Nightmare of Mensis
>Mensis Ritual required a newborn
>Find out Great Ones attracted to newborns
>Find out they were trying to beckon Kos(m) all this time (Micolash's dialogue)
>Kill Mergo, the newborn, stop the ritual, and save whatever remains of the population from devolving into beasts
Bloodborne is all amazing lore but with a very very weak driving thread. It is probably intended, but I’m still not sure if I like it. The game is very openly obtuse about your goal, characters are dismissive and tell you to stop thinking about it and the main thing you feel is confusion. You just want the night to be over. One of the most important plot points, Paleblood, is insanely obscure as well.
Sekiro is just like Demon’s Souls, there’s a firm grasp of what drives the plot and not many things are left to interpretation, strong characters too but not very deep setting lore.
ye I feel like DeS, BB and even DaS1 on its own have better plots than the whole of dark souls when taking all games together.
bitch aint got no legs
Be honest, this is what the player can piece together after completing at least one playthrough fully and reflecting back after finding everything. It’s not something that organically happens as you progress. There’s also like 3 different things being called Paleblood, it’s very obtuse, probably on purpose
Paleblood is the Moon Presence. It refers to the Red Moon in Yahar'gul and the Moon Presence in the Lecture Building. When we fight MP, he descends from the same red moon. It's basically there to direct you to the epicenter of the Mensis Ritual. You started off as a hunter, conscripted for the Night of Hunt as part of your blood contract, but you slowly uncover the true cause of everything as you work your way through Yharnam.
>watches 50 hours of youtube explanations
>acts like he discovered this while playing
yeah no one has any idea what the fuck is happening while playing BB the first time
>"Dude time and space are convoluted, there are alternate realities and nothing has to ever make any chronological or geological sense."
>"I was ass at reading english so I would just skim through difficult sections of fantasy novels and make shit up to explain the huge gaps of information. I figured, why not do the same for a game and just have the player make shit up to explain 'mysteries' that were never really created with an answer?"
>decent and compact lore, endless fan fics, entire videos of lorefags reading item descriptions to retards
Played it 5 times mate. It's literally just peicing together notes and taking in consideration of the visuals (the Red Moon, Paleblood, etc).
Oh don’t get me wrong, I really like Bloodborne and I do understand its story/lore, I’m just saying the way its set up breeds confusion while you are playing it. You only truly piece together what you were even trying to do (beyond surviving/trascending the hunt) after a good amount of post-playthrough reflection. The main clue you have is Paleblood, and the game calls both the sky from the Mensis Ritual and the Moon Presence Paleblood after misdirecting you that it was just going to be a kind of healing blood. The game does have a main plot, but not one that fuels player drive as you are going through. You’re just going to get confused until you spend a good time piecing everything together, even more so than in Dark Souls. There’s hidden depths to Dark Souls 1’s plot but the basic stuff is very clear. Not even touching DeS and Sekiro where you’re outright told everything
DS2 sucked but DS3 was a great expansion on it and has the best lore and worldbuilding in the series.
E-celebs will always be cancer. It's always participating in lore threads that makes you appreciate the lore in these games.
Time being convoluted is just an excuse for multiplayer components and NPCs. It lets you interact with them while maintaining a sense of loneliness. There’s no asspulls and even the outright time travel they added in the DLC is very clearly defined. It being O MY RUBBER NEN-level is a meme. Space being convoluted was added in the sequels to excuse for map inconsistencies. It was just a headcanon in DS2 and was only openly stated in DS3. DS1’s space isn’t convoluted and the map makes sense. Lordran is the land of the gods and it’s laid out like a giant castle. Blighttown is the moat, Anor Londo the inner keep.
Seems like FromSoft is at their best when they're doing something new. Didn't like DkS2 or 3 as much as Bloodborne, DeS or Sekiro. This is precisely why I don't want Bloodborne II.
It’s worth noting that Bloodborne, what lots of people consider the best, had no co-directors, it was all Miyazaki. Sekiro had a bit less Miyazaki involvement (he didn’t write it for example) but the co-director was BB’s lead game designer. DS2 and 3 had Tanimura as co-director, though in 2 he had to fix someone else’s mess and in 3 he shared it with Okano who was a BB dev (but wasn’t one of the leading ones if I recall).
DaS1 feels complete when game ends. Das2,3 only make it worse, they dont feel like they are adding or progressing it, they feel very sideways.
DS2 flat out doesn’t feel like a Dark Souls game to me which makes the fanservice and references all the more jarring. It probably helps that my first impressions were in vanilla before From patched in Aldia to give the story a sense of connection and well... sense.
Time is convol changes everything, dude. It means when time becomes unconvoluted at the end of a cycle, someone has definitely linked the First Flame. This means that the Age of Fire always persisted between DS1 DS2 and DS3.
That hax is probably what is known as the "First Sin" and why the world was so burnt out by DS3
That’s a pretty good explanation for my first post but when I made the one you were replying to I was thinking of DS1’s lore vs the sequels. In DS1 time being convoluted is just there for the NPCs and the online components and that’s even the context of when Solaire utters that phrase.
Only conflicting lore I see between 2 and 3 is vagina-faced giants vs handsome-faced giant
Something weird was going on there since Yhorm was clearly a vagina-faced giant in the CGI intro and he was changed to just “obscured face” in-game at the last minute.