Any advice on optimizing Dragoon, White Mage, Dark Knight and Samurai in XIV?

Any advice on optimizing Dragoon, White Mage, Dark Knight and Samurai in XIV?

Attached: 1526186334475.png (1234x994, 673K)

Other urls found in this thread:

jp.finalfantasyxiv.com/pr/blog/
twitter.com/norakiba/status/1119889285597917184
na.finalfantasyxiv.com/lodestone/topics/detail/8934d60f80ba4a9a73c420ef97324326febe62bf
na.finalfantasyxiv.com/lodestone/ranking/thefeast/result/10/?solo_party=solo&dcgroup=Chaos
twitch.tv/videos/283099192
youtube.com/watch?v=0XQtn-4aZeA&feature=youtu.be
twitter.com/SFWRedditImages

deal as much damage as you can

Delay first nastrond and try to use nastrond under b4b as much as possible.

Literally do the rotation. Over and over again.

I'm doing that but it's a mathematic impossibility for there to be nowhere to improve upon the rotation and my application of it

>cramming for a test after you've failed it
just try again in bunnytown after they've fucked around with all the jobs again.

Couple months before the early-access for that, yet, I'd rather not just fuck around for that time if I could be using it to pin down jobs better

Man the art style of this game is so good but I'll be damned if I'm going to spend 150+ hours doing fetch quests to get to the good part of the story.

Whoever designed the early-mid game should be lynched.

Attached: pepe4.jpg (403x392, 20K)

post logs

>search image md5 on fireden
>full of nothing but fucking awful posts and an obsession over trannies
>typing style suggests it's often the same dude posting it

Attached: 1548109602472.png (500x501, 41K)