Best game from fromsoft. Prove me wrong.
>Atmosphere is 10/10
>Best one lore-wise
>Enough item variety to make builds/ narrowed enough so cheese tactics are minimized
>Agressive and fast paced combat is an OBLIGATION
>Bosses and locations are FUCKING kino
> Best aestethic.
Been revisiting bloodborne after sekiro. Why is this even a contest? Does someone prefer sekiro over this masterpiece?
Best game from fromsoft. Prove me wrong
The only people who prefer other games in the series over BB are the ones who have never played BB
>chromatic aberration
>Uneven frame pacing and poor performance
>Second half of the game diminishes in quality significantly
>Build variety is garbage
>DLC mandatory because of how many issues it fixes
Haven't played Sekiro yet but Bloodborne is hardly a masterpiece.
Pretentious atmosphere
OFFICIAL Yea Forums ranking is
bb>sekiro>ds1>ds2=ds3
I raise Dark Souls 1
Average area is the same as bloodborne in quality but the best if DS1 beats the best of BB
Areas are a bit more threatening than BB
Wider range in weapons and build diversity, although BB did it’s thing well and I wouldn’t change it
Probably the strongest overarching story, although BB had more kino moments
Nothing in BB is unsettling to look at as the Primordial Serpents (idk if this is a plus)
There is no way that Yea Forums, in all its infinite bitching, puts Sekiro above DS1
We’ve had too many Sekiro cry threads
Its good yeah but forever tainted by low FPS.
Also personally I am not a fan of the upgrade system and that the weapons are all samey.
Going to start a new run today though, either Bloodtinge or Arcane as I never tried them. Arcane seems more versatile though with having gems that change weapons to scale of it (if i remember right)
1) The loading screens are unforgivable. If Bloodborne was a Sonic game, Arin would bitch and moan about every. Single. One and we all know it. But since it's a game he likes, it gets a free pass. He even pontificated about how it could be seen as a good thing. Smfh.
2) There's no soul, no creative vision at all. It's the most cliched, uninspired, insipid sort of "blood is cool" game world imaginable. It feels like the thematics of this game were decided upon by a ten year old.
3) The experience system is absolutely unnecessary. There's no reason a hack-and-slash game of this sort should have an experience point system. All it does is pad out the game length and offer a false sense of progress and accomplishment. Anything locked away by experience could've been a simple pickup or upgrade. I'm especially disappointed in Arin for not complaining about this, given how much he hates meaningless RPG elements thrust into non-RPG games for no good reason.
4) Forced farming. Do I need to say more? It's an inexcusable, terrible design choice that again adds fake length and padding to the game. If Bloodborne were an honest game, the Game Grumps playthrough would've lasted about twelve episodes, not 76.
5) Having to constantly. Constantly. Constantly pop in and out of Hunters Dream. This might be semi-excusable if the loading times weren't atrocious, but they are so it's not. I get that there's a thematic reason for you going into and out of the Hunters Dream, but from a gameplay standpoint there's absolutely no reason whatsoever that Lanterns shouldn't've just been surrounded by the Hunters Dream NPCs. It's awful game design to make you actually load into another part of the game just to talk to an NPC to level up or buy stuff or refill your health. Which brings me to...