When are they gonna make a sequel to this?

>forced combat
There are literally only two sections where you have to fight, the rooftop AC swat fight, and the Celeste fight. Every other "combat" section can be skipped entirely

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>the rooftop AC swat fight
can be skipped too if you're pretty good at bullshitting the game

It's a pretty good example, though if it came out in 2018 instead of 2008 I'm sure people would be whining anyway.

i knew catalyst was doomed when i watched a developer video and all they talked about was faith's pants and tattoos. then they reduced faith down to minimal pixel art and circle jerked about that for awhile.

>make a thing
>everybody loves it and wants more
>NO WE MAKE DIFFERENT THING SAME THING BORING
>everybody hates it because it's not the first thing
I hate it when this happens

an open world ME should have made perfect sense. So why didn't it work?

YES but also
muh dick

No it wouldn't have, ME1's strongest suit was tightly crafted, well paced level design, which is impossible in an open-world. It's like trying to make an open-world Sonic game.

An immersive sim ME could work though

>an open world ME should have made perfect sense
because it doesn't. ME paths are designed to only be traversable in on redirection while an open world must allow for paths in many different directions thus simplifying the level design.
Then you also have the fact that due to the multiple directions you can't really tell the player organically how to proceed to a goal without some kind of marker and onscreen map

Yea Forums wouldn't know "non-forced" diversity if it appropriated their assholes